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Kartumterek

Grand Master
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  1. not really hard to grasp. If it has a damage number on it or it adjusts status or crit or multishot then it cant be slotted. These slots are for more quality of life and indirect effects.
  2. This would allow for all of those quality of life mods that no one ever uses or is able to include without destroying particular builds. Simply put 3rd row would not allow any mods that cause/add direct damage, however conditional effects like Hunter Munitions/Hemorrhage would be able to be slotted. This would fix the lack of punch through on many weapons and allow for more of the ammo adjust shenanigans that apply to some weapons. Even 1/2 more slots would be nice, but a row for consistency is ideal. Maybe only on lvl 30 max weapons and not apply it to the 40 stuff? trying to ask for a positive and prenerf it at the same time so it has a better chance for consideration An enemy "response/adjustment" is to be expected naturally... our foes are certain to not let this slide unchallenged p.s. could you also please let us get another copy of the anniversary mods from cephalon? keep them untradeable, but I gotta tell ya its hard to want to raise Primed Shred anymore than I have it cause it would destroy too many other planned builds. That mod is expensive and not wanting the price to drop but the flexibility to tailor the level to make it fit in multiple weapons preciated
  3. I must agree that the new coffin mechanic is weaksauce, especially against flying enemies. should revert to the old one just increase the damage a bit to help it along. the new one has too many issues to address
  4. Duplex Bond is messed up after latest hotfix. Worked before the hotfix, I have unequipped/moved forma slots around and tested and it seems to cause a conflict in the mod activation trigger order as ive observed a delay before anything happens and now its like 90% Duplex Bond only and ignores the rest, I have seen Equilibrium Audit trigger with Duplex but since the hotfix the pack of 7 is now down to a pack of 4 and havent seen the spark or noticed any status being applied While on the subject of pets/mods... isnt it about time you gave Kubrows a balance pass/SP quest update? My Sunika is dying for his Unleashed Mod to get upgraded to include Eximus/Nullifiers/anything big and tall as secondary targets and possible disable of effects while being pwned. I'll give u a treat, do it
  5. new TennoKai mod Kartumterek's Will (be sure to show my beloved Excal Prime, Braton Prime, Lato Prime, Skana Prime and NECK GROWTH PRIME!!!!!) so you know it is me Your Tennokai attack is set to auto proc, chance is unmodified (willing to accept 15%, 10%, 5% chance percentage) or similar text same cost as other Tennokai mods you guys get to keep your on use attack, and I and those of us who think like me get to use an auto proc DING. mod usage rate will determine if the player base likes or dislikes
  6. clean up melee controls a bit, especially in big crowds/latency. leave the chance % as is just remove the 2 sec application window and let it auto proc with a notification (like a metallic ding). It would also help simulate the ebb and flow of combat better and lead to less chance of "unintended consequences" just a thought. it is a bit clunky at present and can lead to fumbling at critical moments and create many missed opportunities over time.
  7. same, have seen 1 Dante bp and 1 chassis BP on the popup but when you leave they arent listed in end of mission and not in the inventory
  8. have seen both a Dante main bp and a chassis bp given as rewards, but on ending the mission they arent listed and not in inventory the popup appears when you complete the wave, but these loots do not appear at the end of mission and not in the inventory
  9. hopefully some detection will be in place for hosts who deliberately break games/shenanigans, you know who you are
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