Jump to content

fatpig84

Master
  • Posts

    12,325
  • Joined

  • Last visited

Posts posted by fatpig84

  1. Sortie was sort of the newbie dipping his toes into endgame content. It is like Destiny's Strikes.
    If you want better and more specific rewards, search else well.

    But rivens are here to stay for sorties. And if you want rivens, you have to do them.
    Just like you have to do Arbitrations for Adapation.

  2. On 2020-05-19 at 7:46 AM, ShimmerDoll said:

    I still think ME3 multi did powers way better than this game. There was cooldowns and not energy pools which felt more strategic and the abilities were fun, nothing was designed as trash to rank up, everything was mostly good.   Playing that game was fun.  In warframe farming as fast as possible to the exit screen so I can get up and walk away from my PC is the reward. Hoping they release actual attractive designs is the other thing I look forward too. Seeing a new gun and hoping it doesn't get nerfed or is weak AF and gets tossed away after hitting 30. 

    I take it you haven't play ME3 multiplayer seriously right ?
    Everything was Mk X or nothing. And you can only rank up weapons by opening RNG crates.
    If it happens to drop the same weapon as your current one, then congrats you can level up your gun.

    That is worse than farming.

    As for cool downs, you do know that there are specific +200% cool down builds to solo Platinum, your cool down is as long as your animation to finish ?
    The game is even spammier at the highest levels, because there is no energy / energy drain monsters to worry about.

    The only thing why it looks balanced is because most spells have very small AOEs except for Singularity. 

    • Like 1
  3. A long rant here....Because I was one of the few that really like AW. I even solo interceptions when people thought was impossible with AW when AW was first released.

    And I dare say the reason why AW is in this state because DE has already treated Archwing as maintenance mode.
    Moving forward DE is going to focus on Railjack for any large scale space / aerial combat. Modular AW is nice, but it won't fix the core issues that DE chooses to ignore.
    Now to cite the long list of issues....
     

    1) When AW was first released, enemies did ton of damage. A volley of missiles was literally enough to one volley most Archwings.
    Then DE nerfs the stagger, damage and conveniently forgets about it until they release Railjack.

    Cue Railjack launch. Every single veteran Archwing player got Vietnam Flashbacks when a single volley of crew ship missiles tore open all but the tankiest AW to shreds. Specifically Amesha.

    That's why one of the first patch for Railjack was to give AW temporary invulnerability when entering or exiting ships.
    That change made Amesha usable in RJ but no one is going to touch the rest as players know the other AWs can't mitigate that kind of damage.
     

    2) Arch guns perform so poorly that they need a statistical buff to do decently on the ground. 
    Just look at the stat difference between a AW Imperator Vandal and the Imperator Vandal as a heavy weapon.
    Trust me, you would hate Profit taker if the Heavy weapon stats were the same as AW weapon stats..


    3) As mentioned RJ is DE's baby. But seeing people using AWs to snipe at enemies is not what they wanted.
    So they removed hitscan from AW weapons (if any) and replaced it with a slow projectile speed. 
    So much so that only certain AW weapons are usable as the enemies are very fast.

    The end result ? More Amesha use, because only Amesha can slow down the targets enough to shoot them properly and thankfully use the full AW arsenal.
    Heck Odnata's missiles CAN'T even catch up with enemy fighters.  So good luck using Elytron arsenal for anything.

    And again this is a useless knee jerk reaction that DE refuses to roll back. 
    Because for the last 3 months, people were void holing the entire Veil tileset back and forth. Now they just change it to tether or seeker volley instead.

    Because once your ships got strong enough, you are faster than AW, you are tankier than AW. And you can nuke waaay better than AW.
    Everything was straight up better. In fact Archwing gameplay was no longer existent in Gian point for several months.
    People only use AW when they have to board something in Veil, like a Galleon or sentient ship,

    Basically AW is dead and buried for any form of endgame space content
     

    4) And did I mentioned how ridiculously DE nerfed their abilities in open world or under water ?
    Heck underwater was the worst btw as AWs are sooo slow. 
    Only Amesha was largely unaffected.

     

    So all AWs (exception for Amesha) for all endgame purpose is dead and buried.

    They are a nice jackpack to taxi around in open world because K drives (shudder) are objectively worse at that role.

    But no one is going to use their abilities in open world because DE nerfed them so heavily so why bother ?

    Also they no longer have a niche in endgame space combat since RJ has surpassed them in every way even before the armor nerf on enemies.
    And even then, DE still refuses to roll back nerfs that are completely unnecessary.
     

    • Like 1
  4. 18 hours ago, Felsagger said:

     

    Now this is highly accurate. 

     

    The fundamental problem is the interaction of two military mindsets due to a difference in technology. The set of rules on engagements will be different. We should not be the ones pulling counter measureless on them, they are. The set of rules for War Frames paints a completely different battlefield than those with lower technologies or tool set kits. 

    War Frames are juggernauts that move fast, has an increased area of effect and sometimes they get invulnerability for long spans of times with regeneration. No enemy A.I.wil be able to counter War Frames with only military accuracy. It needs much more. Grineer behaves like units instead of squad teams. Squad teams focus dps or damage per second more accurate. However that requires 'target painting'. Grineer should mark targets so a vast majority of squads focus their attention on them. 

    The distance of engagement is the other problem. War Frames are vulnerable at long distance while at short distances they go melee. The A.I, in this case Grineer, should get weapons that helps them safeguard distance such as energy shields, armor shield, typical shields and weapons that punish War Frames that goes near like powerful shot guns. 

     

    Actually DE did do that for Plains of Eidolon. Long range and powerful enemies.

    But players got so salty getting rekted by mortars (slow flying but extremely damaging projectiles, that can 1 to 2 shot you if you choose to stand still) or the flying gunship of doom (which to be fair is tough if you can't aim at weak points which i guess constitutes 90% of the player base).

    Or getting knock out of their AW if they fail to dodge the anti-air missiles or projectiles.
    Hence DE was forced to scale back the power of artillery, air support and Grineer anti-air.

    That problem eventually fixed itself because after POE as players have gotten a significant buff after farming POE like mad. 
    But POE became nothing but a literal stroll in the park because whatever difficulty it had was long gone. 
     

  5. 23 minutes ago, (PS4)thegarada said:

    I think that adding more AOE effects, more frontal attacks that are slower and require dodging, could spice the game play a bit. And we could have these things done by mobs that take are not subject to CC, but also do not deal direct damage. This way they cannot one shot you at higher levels, and you cannot permanently CC them to avoid the mechanics. I think this could be a middle ground that perseveres the game play design while adding some diversity.


    And when is the last time people use a real CC frame ?
    Last check Scarlet spear was Limbo and he got nerfed in a few days. 

    Bottom line pure CC frames are already extremely unpopular frames to use.
    They have the same frail tendencies of  some "DPS / nuke" frames (plenty of nukers like Gara are not fragile at all), but CC frames also don't deal a lot of damage.

    Heck Gara, Khora and Octavia overlap so hard that they outright replace most CC frames in their role (nyx / vauban / Limbo etc) while retaining very high TTK.
    So if Khora can't use her 2 or 4 due to some arbitrary restrictions like yours, she will use her 1 and instant delete the mobs for over a million damage.

    Then people say then extend it to all abilities. Hey but we have nullifiers already for that. 
    So this solution is nothing new.

    As for adding more AOE effects, do we want to propose more AOEs with possible knock downs ?
    Warframe is a horde shooter, an enemy that deals AOE even if in a cone is going to cause huge problems for many players.
    Add on CC immunity and endgame difficulty levels, you have a recipe for huge complaints.

    Or the hardcore simply calmly one shot it with their min max builds while the other 90% complain.

    • Like 1
  6. Buggy for Jordas yes. But LOR was mostly okay. 
    Now I was not in the hardcore that ran nightmare LOR all the time, but I can count the amount of time regular LOR bugged out with 1 hand.

    Granted maybe we are just lucky *shrug*

    • Like 1
  7. I can see where Pablo is going though.
    But I doubt he can get through with anything major, because any major changes / nerf will break the power fantasy so many are hooked on.

    Because WF is in 2 very separate and polarizing camps. And often irreconcilable positions. The casual and the veterans.

    For example casuals (by no means I am using this in a negative tone) were complaining about how hard or grindy RJ was for months.
    Meanwhile the hardcore were nuking veil spamming void hole and were either 9/9/9/9 or 10/10/10/10. BEFORE Scarlet Spear.
    In fact I dare say the easiest games were in Veil, because kit out ships decimate Gian point in 5 minutes.
    You don't even need to repair due to how fast enemy dies (best offense is a great defense).

    Now the difficulty in RJ was reduced and grind reduced. That even certain youtubers are calling out on DE and say it is so easy that RJ will not hold attention.

    Previously endgame Trials were the only source of arcanes. But only 2% to 5% of the population played 8 men trials.
    But this gave the hardcore vets (It was almost exclusively Clan run, good luck in pub) a real endgame activity where voice mic coordination mattered.

    It also gave hardcore Clans a full monopoly for the arcane market. Which again caused some ire among certain group.
    So DE removed raids "due to bugs" which was honestly garbage in my opinion (barring Jordas raid, Vay Hek was ok, they could have retain LOR).
    Even then people still did not do much Eidolons and complain... Again. In fact, the 5x3 or 6x3 runners are probably the same few faces.

    I can cite more like remember when sorties are first introduced, casuals complaint that riven was locked behind sorties ?
    Or how people complaint lich killed them during a failed attempt (it is only 1 life out of 5 c'mon) ?

    So in my opinion DE hands are tied, either appease the masses that may appear once a while when there is a large content drop.
    Or pander to the veterans more. 

    In the end though, I am sure hard mode will be adjusted so even casuals can compete. Because if hard mode drops great rewards, everyone will want a piece of the pie.
    And it has to drop good rewards for the time taken, otherwise it would be ignored.

    And make no mistake, DE has being trying their damn hardest to do endgame content. But DE has the numbers on Eidolons, ESO and Arbitration which are endgame. 
    They know where the majority of the crowd plays at.

    • Like 2
  8. There is a traditional progression path. Your mods duh.
    They cost a lot of endo and credits.  

    So unless you want to "pay to convenience"  with thousands of plat worth of mods, you are not getting it easily.
    You still have to farm bottom up.

    Remember in Warframe, weapons meta can change. But mods are forever.
    An overpowered gun with middling mods (and may get nerfed) isn't going to be as good as a decent weapon with maxed out mods.

  9. 11 hours ago, xHeretic said:

    Nah, the design it's ok. The restricted parkour it's fine, the thing here is people telling you they fall on the platform but not telling they answered incorrectly. Unless you jump from the middle of the platform there is no way you could fall. 

    That is just wrong. I failed my first attempt because I tried to bullet jump. End up failing. 
    My 2nd attempt was cleared without a hitch because I used double jump.

    • Like 1
  10. Use whatever you can get your hands on actually.
    For example i got a 60% Vidar Cyrophon and a 56% Vidar Cari for my side turrets.

    Zetki has higher burst due to the ROF and higher base stats on paper.
    But its heat threshold is still lower, so the "applicable DPS" is average at best.
    The only exception is Zekti Photor MK III which win against it's competition even at maxed level.

    In any case, most weapons have being sidelined for a long time due to ability spam (Void hole, munition vortex, tether, seeking volley etc).
    I still use cryophon as a main gun so I can slow the crew ships for my forward gunner to have an easier time for example.

  11. 1 hour ago, JohnKable said:

    man, just calm down
    DE didnt screw you up
    i did it very chill at first attempt, you have like twice the time you need. You failed a jump? no big deal.  Its a side thingy, that requires reseources you can farm in like 5 minutes and you have probably months to complete that.
     

    5 minutes ? It took me 8 hours of general play for 15 resonance....

    And please don't tell me to use frames like Ivara.

  12. Regardless of OP's attitude, he has a point. I also failed my first jump because I was expecting to glide / bullet jump.
    Still I redid that thing again (btw 8 hours of farming for FIFTEEN Resonance) and finish the puzzle immediately once I used double jump.


    Even though I completed this thing, I feel it has to be highlighted that your mobility is reduced and resonance drop rate needs to be tweaked.
    Just make it a 100% drop, not a 20% to 30% like now (I could kill 4 and only 1 drop).

    If not, make the glass enemies spawn much more frequently, or simply turn the entire map into glass enemies like void fissures.

    • Like 8
×
×
  • Create New...