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Endorphinz

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Posts posted by Endorphinz

  1. I don't know if this was intentional or not, but I'm assuming it's not. Sometimes after completing a mission, I get a large number of ciphers and team ammo restores, which happen to be the only items I carry with me to missions. At first I assumed it was some bug where the game would count my consumables as mission rewards and "give them back" to me after a mission, but upon looking at my inventory, I actually have far more ciphers and team ammo restores than I initially had. So I think this bug is multiplying my consumables inventory.

    Thanks for reading.

  2. I just yesterday forma'd my Trinity to get rid of the polarity slot for Well of Life, now it's getting buffed out the &#!. Thanks a bunch. It's not even level 30 yet before that happened.

  3. i think they should bring back the no map mode in nightmare cuz i find it very challenging(thought time consuming)to have no map plus no shields energy drain and a no map mode will be likely doing a mission without any help from the lotus which is for me awesome cuz you need to find the objective on your own which is "synergetic" when lotus says "the target is somewhere on this ship find him and capture him" which means you need to find it for yourself and not just look at the map(which is literally not finding it cuz you are not searching for it,instead you would just go to it and not find it)

     

    For every one user who did like the no-minimap hazard, I'm guessing there were about 100-1000 users who didn't. 

  4. I still have gripes about nightmare mode, I'm frustrated that you people can't seem to get it right.

     

    Look, why would you roll energy drain AND no shields together? This is cruel, and robs the player of the use of his warframe abilities. Not only that, why does it happen 1/3 of the time?? That's simply unacceptable.

     

    Have either no shields, OR energy drain, not both at once, since that sucks the fun out of this mode almost as much as the no-minimap.

     

    Also, there is no reason to do nightmare mode on missions past Venus, as the same pool of mod rewards are given no matter the difficulty of the level. This makes having nightmare mode randomly pop up on later stages nothing more than a nuisance. Once again, may I stress that you make nightmare mode OPTIONAL?

     

    Thank you.

  5. I know this has probably been said a hundred times before, but I'd like to give my feedback on the matter.

     

    The mods that enable elemental resistance (lightning rod, flame repellant, etc.) are, for the most part, useless. People say that they're basically mods to use in pvp to counter warframe abilities. Whether or not this was the intended case, I think it has some potential.

     

    I thought that maybe all the elemental damage types could be included in a single mod; it would make it much less situational, and useful even in regular missions (even though there aren't any enemies that use lightning or ice, other than bosses).

     

    To make it more viable in duels, the mod could instead be resistance to ALL opponent warframe abilities, instead of just the elemental ones; or, just flat out resistance to all player attacks.

     

    As for the warm coat mod, I don't think, out of the 3 million Warframe players, that a SINGLE ONE equipped it, ever, other than to test it out. It's useless. 3-12% resistance to a hazard that has a 1/10 chance of occurring is one of the most half-baked ideas ever.

     

    Other than simply bumping up warm coat's effect, my suggestion would be to include it to resist ALL hazard types-- which, at this time, only includes the self-destructing ship, I think. It could protect you from the random burning patches on the ground or something. It could even possibly mitigate some of the nightmare mode penalties, since those are sort of like hazards.

     

    Anyway, that's my idea, let me know what you guys think, or if you even care, thanks.

  6. Indeed. The ammo mods were a prize, not the answer to some underlying problem. If you don't find them to be very useful, then you can at least have them as a trophy or something. Participation in the event wasn't mandatory.

  7. With the exception of the minimap-removal, I actually think nightmare mode is a welcome challenge for more experienced players. My main gripe (and I hope you DE guys are reading this, people have been bringing it up since day one) is that it should be able to be switched off. If you did just that, people would be complaining a lot less, because they wouldn't be forced to endure having their favorite farming node turned into a nightmare for a day. Yeah?

  8. Not to mention when you get VAMPIRE and NO SHIELDS... that's just... bad...cmon..

    As has been said earlier, I know some people are up to that challenge. But not everyone is, especially when your farming spot has been nightmare'd for the day. That's why I think nightmare mode should be OPTIONAL, so us scrub players can still enjoy the game.

  9. I think nightmare mode has gone a bit overboard, honestly. There's really not a lot of feedback on it right now, it looks like, because everyone is preoccupied with the event, but everyone I've talked to has definitely had a negative reaction to it.

    Please either make it optional, or lighten the penalties.

  10. The new nightmare mode is a real nightmare, really for masochists.

    Now, I know this challenge does appeal to players who do want a challenge, but this has been brought up MANY times: if you're going to put something like this in the game, please don't make it mandatory!

    For example, I'm sure everyone went over to Everest on Earth to get some neurodes for that new gun. But what's this? It's nightmare mode today. Out of the 10 times I've run it, I've only managed to complete it once. Frankly, it's not fun, and more frustrating than anything, in a game that's to farming-intensive.

    Please consider tweaking nightmare mode yet AGAIN.

  11. You know, I think like the ice hazard and self-destruct hazard should be restricted to nightmare mode. As I'm sure has been said before many times, you're not rewarded anything extra for completing levels with those, and there's nothing stopping you from just leaving and restarting the mission to get rid of the hazard, so why bother having them?

    I understand it's an extra challenge, but there needs to be some rhyme or reason to having it, aside from just being a bad-luck lottery for missions.

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