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Tetsmeha

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Posts posted by Tetsmeha

  1. I never saw balls light up. I just saw laser moving between balls and thought hmm... guess I will just shoot the balls along the line... She did say follow the light... like whatever the hell that means... guess I will just shoot wherever the light touches... Thanks Mufasa...

    When did you do it? If it was before U9 I think I understand but sometime after that they made the room completely dark and the balls dark except for the one that lights up. Even if the instructions did not change, the camera shows the first ball, and the colors of the balls are so drastically different that you'd have to try to fail.

  2. The follow the ball that lights up didn't give me any hints ended up shooting all the balls the light touched, and never figured out what I was doing wrong... now that took me several tries to complete which on the last attempt I was told how to do it, and then did it.

     

    I dunno that test was pretty intuitive. The first ball lights up in front of you and tells you to shoot it. Shooting the balls that the light touch obviously doesn't do anything, so it becomes apparent that the state the balls are in will always be binary. It could have been you misinterpreting the instructions.

  3. ...Or you could just use the warframe nexus app that does the same thing automatically and lets you filter specific alerts so it doesn't alert you for mercury - 2000 credit alerts. :p

     

    It will alert you for Neural sensors no matter what though because for some reason the team thought it would be funny to name it "Nerual Sensor" in the item list.

  4. Can't have something so useful and convenient. We must max all of our weapon mods twice so that sentinels can use them also!

     

    Too bad DE breaks the rules with sentinals. You can equip the same mod on two guns because one wouldn't be using it. But you can't equip a mod that a sentinal is using even if the sentinel is equipped. Pretty unintuitive and should be fixed.

  5. Maybe add an interaction to the ships. If it's >5 mins, you can get there and get out on your own.

    I'm not expecting any interaction with individual ships that will let other people see each ship going away anytime soon, so maybe DE could simply make early players individually end the game like in defense (no ship departure animation, just the mission complete info)

     

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