air2ground
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Posts posted by air2ground
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Correct me if im wrong but what i think op is trying to say is that nuliffiers are op and Vets are to blame for T4 keys going away cause Vets hate noobs...?
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I love using Bounce on Vaubaun and besides the bounce houses at extraction what are some fun ( and maybe practical) ways you use bounce?
for me i found that at interception putting bounce on the consoles is really helpful for defending the data points.
Also all bounces placed on diagonal surfaces bounce people diagonally so bounces on the stair of the Corpus Gas city in defense sends all enemies to their instant death. Most of the time they never reach the pod!
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Just include random shooting and reloading in the macro.
so would them running a macro doing random wasd, shooting, and reloading enough to be considered non afk? I am very curious to see how many scenarios DE accounted for when making the AFK detection code.
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Also does any one know if an AFK er has a macro that just cycles WASD if they would be considered AFK but the new AFK rules?
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I think the new afk detection thing is a step in the the right direction but I would like some clarification on what would happen in certain scenarios.
Scenario 1)
3 man squad for t3 exterminate
Player Joe does the mission and gets most of the kills but after most of the enemies are dead he dies due to void lasers or a misplaced penta shot. Does not revive
Noob follows behind and gets the last 2 kills
Troll ticks noob into killing himself with the void lasers and noob does not revive.
Troll (having done nothing but shadow the other players the whole match) wants to screw around for 5 minutes and then extracts.
It has been 5 min since the mission and Joe and noob are still dead at extraction. the mission results show that troll did zero damage and recieved zero damage but he was the only one alive after the mission eneded.
Who does and does not get the rewards?
If anyone can test this or if DE can clarify that would be awesome.
Also if anyone else can come up with other scenarios that could be tested please post it.Edit:
To clarify, the scenario is not meant to assign blame as to who died and why but to test the new afk mechanism
Joe represent players who die before the mission is complete and stay dead.
Noob represents the players who die after the mission is complete.
Troll just represents factors as to why extraction is way after after the mission is completed
the scenario was just a situation in which all the above may be tested.
DErebeca stated that the afk timer is in effect when the mission is complete. by that logic noob and Joe are afk but I want clarification as to if that is actually how the new afk mechanic works.
Does it do it by measuring how long a person is dead/ not moving since 1 min after the mission is completed? If so then Joe and noob are afk.
If thats the case then would someone running a wasd macro would not be considered afk?
If so whats the best way to tell the real players apart from using macros? Has DE thought this far ahead?
Im curios to see how far ahead they thought and want to see how complex their AFK detection code is so if anyone can test this or think of more scenarios to help test how complex their AFK detection code it that would be great
TLDR:
How complex/ accurate is DE's AFK detection coding? has anyone tested it or think of scenarios to test it?
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The daily syndicate missions should have a more syndicate personal flair to them. For example if I do a capture mission for he is I should be capturing a red veil spy. If I'm doing spy for steel meridian I should be spying on a perrin sequence ship. At least these explain why I'm getting the extra rep and why the other syndicates hate me. What do you think
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The daily syndicate missions should have a more syndicate personal flair to them. For example if I do a capture mission for he is I should be capturing a red veil spy. If I'm doing spy for steel meridian I should be spying on a perrin sequence ship. At least these explain why I'm getting the extra rep and why the other syndicates hate me. What do you think
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The daily syndicate missions should have a more syndicate personal flair to them. For example if I do a capture mission for he is I should be capturing a red veil spy. If I'm doing spy for steel meridian I should be spying on a perrin sequence ship. At least these explain why I'm getting the extra rep and why the other syndicates hate me. What do you think
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Legally it's technically not wrong but morally its is.
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If you could make a 1 day event or (realistic)change to warframe what would you change?
The effects of your change will only be one day but if enough people like it, you maybe asked to come up with another 1 day change
Personally I would like the option to have lotus and Darvo as my mission Handlers and have them argue about the mission,
for the event make it a quest to find John Prodman and when you do, you find him kicking Stalker's behind!
So what would you change?
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It's a good idea but exploitable. Let's say you have 20 health left, you're unbanished than you see a Limbo in the rift plane, causing you to be saved.
not sure what about it is exploitable since having a Limbo now makes him a big boon to the team, are you saying this might make the ability op? It might but relies on having alot of things banished to be used effectively for switching planes on a whim
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Syndicates are coming with the new player hubs, does anyone else think it would be awesome if sometimes the syndicates interacted with one another either through occasional radio chatter to each other in their respective rooms ( for example Arbiters of Hexis asking Suda if she has made any progress on analyzing something they found or the Perrin Sequence getting in an argument with New Loka about the benefits of using robotic) or maybe the NPC for different syndicates might mutter things to about other Syndicates and you depending on your ranking with them
(with a low enough red veil ranking i can imagine him looking at the dissecting table and muttering "you're next")
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Suggested change to banish or the rift plane in general
When team mates are banished they glow and gain the ability to shift planes. they can shift planes by attacking something out of plain to them, if they attack something in the rift they move to the rift, if they are in the rift and attack something in the real plain then they shift to real plane, last as long as limbos duration
this way full duration limbos are awesome and no longer trollish
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Suggested change to banish or the rift plane in general
When team mates are banished they glow and gain the ability to shift planes. they can shift planes by attacking something out of plain to them, if they attack something in the rift they move to the rift, if they are in the rift and attack something in the real plain then they shift to real plane, last as long as limbos duration
this way full duration limbos are awesome and no longer trollish
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Aw I had to do archwing missions with prova vandal.
No corner of space is safe from the prod
Spread the legacy of Prodman!
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Players need to be able to unbanish themselves with some sort of ability or action. It may reduce some of the trolling.
I agree and here are some ideas i came up with
Suggestion for making banish less trollish.
1)When cast on allies, it makes them glow for the full duration and if they attack something in another plain, they shift to that plain. So if i were to shoot my a rift enemy OR ally, i would shift to the rift and if i shot a enemy or ally not in the rift i would shift into the 'real plain'. However when the duration is up they are sent to the 'real plain'
This way players can always choose which plain to be in
2) When cast on allies, players are half banished as in they dont completely sent to the void. instead of invincibility get high damage reduction (50% maybe), instead of 2 energy per second 1 energy per second, but can still attack enemies in the void (maybe at reduced damage) but all warframe skills hit both plains.
alternatively
Suggestions for changes in rift mechanics or his other ablities
1)combine cataclysm with rift surge and make a new power, make his 3 a gate portal that can be walked in and out of but more like nova's portals instead of a bubble. or maybe one that fills the void with procs or slow, something to make the void more advantageous to allies and dangerous to enemies
2)make a new bind able button that let players leave but not enter the void.
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Thanks for the feedback I really like this frame and I hope these suggestions make people view limbo as a boon and not a troll.
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Which augment mods(for weapon and warframe) did you get and how are they? Do they radically change the weapon for you? Would you recommend your purchase? Does it live to the hype?
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I love the idea behind Limbo, but many claim his ablities are too trollish and while they have high trolling potential here are some suggestion that could remove that problem.
Suggestion for making banish less trollish.
1)When cast on allies, it makes them glow for the full duration and if they attack something in another plain, they shift to that plain. So if i were to shoot my a rift enemy OR ally, i would shift to the rift and if i shot a enemy or ally not in the rift i would shift into the 'real plain'. However when the duration is up they are sent to the 'real plain'
This way players can always choose which plain to be in
2) When cast on allies, players are half banished as in they dont completely sent to the void. instead of invincibility get high damage reduction (50% maybe), instead of 2 energy per second 1 energy per second, but can still attack enemies in the void (maybe at reduced damage) but all warframe skills hit both plains.
alternatively
Suggestions for changes in rift mechanics or his other ablities
1)combine cataclysm with rift surge and make a new power, make his 3 a gate portal that can be walked in and out of but more like nova's portals instead of a bubble. or maybe one that fills the void with procs or slow, something to make the void more advantageous to allies and dangerous to enemies
2)make a new bind able button that let players leave but not enter the void.
Feel free to critique or share your thougts
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LOL come on now... That would be absurd (in a good way)! Like how the **** is dude gonna even... Well he jacked Slash Dash so I guess he can jack ArchWing.
you know if you maybe quadruple the speed of execution and distance traveled on slash dash it could be very effective in space.
I can see it now,
from out of the skybox come a red particle streaking death
the stalker is here
and is slash dashing towards you
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Maybe more types of handlers can be purchasable with reputation and maybe at the final levels we could have "famous" people be our mission handlers. And by famous I mean the faction leaders and others.
I can see it now a moa handler from the corpus, a roller handler from the grinner, and from the void grate prime as our handler
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Wouldn't the syndicate system be an awesome way to introduce new mission handlers? Normally Lotus is our mission operator but what if when we equip a sigil, we get a handler from that faction as our new mission operator. This way we could possibly get Darvo or maybe even the all mighty prod man as our mission operators.
In my opinion this would be a great way to encourage people to try the syndicate system and lore wise would make sense cause how else do they hear of the feats when we do missions for them?
What do you guys think?
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Just went to terminus, used perfectly timed channels over 15 times on 20+ enemies each and only 2 enemies got parried. If you read your own post, you'll see you proved yourself wrong. It even says you have a CHANCE to do so. Go ahead and try what I said, prove me wrong. Just sit there channeling and blocking melee strikes, see if you stagger them without timing it.
I have a feeling were talking about seperate things.You have time it right to stagger them thats what i have been saying when i gave directions on how to parry. What im trying to say in genneral is that the act f parrying is possible without the mod regardless of the follower up is auto matic or not.
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I see no contradiction. The first half of my post explains how to parry without the mod. The second half explains h ow the parry modworks.
The PARRY MOD gives a chance to
automatically perform a
counterattack against enemies
while blocking with Channeling REDUCING the need to time
Channeling while parrying to....
This means that the parry mod makes the timing easier for parryies while adding an auto finishers. I dont use the parry mod but i guess it follows through for you.Normaly you have to press the melee button to after staggering the enemy to have the finisher animation.
I can vouch i have done parrying without the parry mod. Its just verry hard
Im not trying to be mean or anything and sorry if do sem mean but im not trying to start a fight. Id there is somethig wrongwith my quote please point it out to me
Afk Scenarios
in General Discussion
Posted
You seem to be missing the point of this topic. How these guys die and what they did does not matter but what is important is if the game sees the following players as afk.
Joe represent players who die before the mission is complete and stay dead.
Noob represents the players who die After the mission is complete.
Troll Just Represents A Factor As To Why The extraction is way after After The Mission Is conpleted
the scenario was just a situation in which all the above may be tested.
DErebeca stated that the afk timer is in effect when the mission is complete. by that logic noob and Joe are afk but I want clarification as to if that is actually how the new afk mechanic works. Whether not Joe, noob, troll were being stupid or not is completely irrelavent