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[DE]Skree

Warframe Staff
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Posts posted by [DE]Skree

  1. Here's the one I found on Ceres if anyone is interested in that and not just look up more cats on the internet. =P

     

    The map is on screen in case anyone wants to see it themselves. It's in the loot room with the two joined circle shaped rooms.

    Ze2mqiM.jpg

    That's cute!

    One of those Grineer dogs must have lost his chewtoy!

  2. hiya!!

    Two quick questions,  When the video starts you are already falling, do you recall how you got into that state in the first place? (or what tile/room it occurred in?)

    Do you happen to have your Log file? if so can you submit a support request and send it along?

     

    Thanks a ton! :)

     

     

    Quick info about Log file, how to find it: https://forums.warframe.com/index.php?/topic/35420-mission-bugs-and-log-files/

  3. Hey again Skree, pleasure to help.

     

    I'm just a bit perplex, why did you comment on the cues for secret areas? Was it in connection to #14? Cause I was only referring to how it's hard to physically get up there, spotting the secret room went A-OK, the cues were there, even tho the climb was arduous, but that was fixed. 

     

    Actually, most of the secret areas I found in Ceres were top-notch all around, and I've seen about 4-5.

     

    Aside from the middle part where it required wallclimb on an irregular surface (and did indeed need some love), the other bits were fairly flat but unclear (dimly lit or deceivingly textured).

    Subbed in some volumetric collision rather than mesh, which should make ascending a tad less clumsy. (there's quite a lot of flat geo in there, it's just very dark, which is why I was considering (and then mentioned) white paint marks for it.

  4.  

    #14 TBF: Pointlessly hard to access area.

     

    1398306875-2014-04-15-00006.jpg

               It occurred to me that there is something up there, and I reached the secret area, but the whole climb up could be streamlined. There's barely any straight and reliable surface to go vertical. 

     

    As usual thanks for the continued bug reports with the tilesets Kinperor, your threads are a boon to the LDs :)

     

    Re #14, Yeah, its probably one of the most challenging secret spots, it was fairly streamlined until a tectonic event of some sort occurred.

    Did some tweaking behind the scenes to make things a bit easier, can still use work but once changes go live it should be a bit better. I have some other plans for that room, but can't say much about that yet.

     

    Imho I try to reserve 'hammer-over-the-head' hints for critical-path traversal rather than secret areas unless necessary. If a subtle environmental detail like a flickering light or shower of sparks draws the eye, a 'secret area look here' white paint mark doesnt have to.

     

    Ideally most issues can be addressed with lightweight gameplay tweaks rather than art changes that may bloat the patch size. (esp. for off-the-beaten path areas that may not be widely played)

     

    It does raise a good point about risk vs reward for secret areas, definitely don't want a missing or lackluster reward for a tough spot. Im an explorer myself, and when I get somewhere I feel proud of, its nice to get a nod, but nicer to get a cat candy.

     

    tldr; In addition to fixing some other bugs mentioned, I adjusted some collision there to help make traversal a bit easier! :)

    Keep the reports coming!

  5. I can't get over how stunning the new tileset is. The level of visual detail and effects, along with the ambient sounds really work well together to sell the whole concept. I'm really enjoying the layouts of each tile as well. The variety of cramped corridors and vast, open areas helps gameplay from becoming stale.

     

    But absolutely my favorite part about this tileset is all the hidden areas.

    This room is my favorite so far:

     

    qnncl4n8nz4cpvhfg.jpg

    heyyy! nothing to see in that room! nope nope. ;)

  6. What a nail biter!!!

    Stunning blindside victory right at the end: pure ninja style too, no less!

     

    When it was tied 50/50 in the last stretch, many excited conversations could be heard around the studio.

    Much love goes out to SpaceNinjas worldwide, super work on your Mission!

    Great way to kick off the week :)

     

     

    obligatory edit: Prodman has won this battle, but must remain ever vigilant!

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