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Koalachan

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Posts posted by Koalachan

  1. 5 Lich attempts in, I know what the requiem code is for my Rank 5 Toxic Lich (Colhbah Ababb). The first Requiem came up positive in my last 3 attempts. Next mission is a sabotage, someone else's Lich spawns. After that mine spawns. The first Requiem suddenly fails after being succesful. At the end of the mission, I check if it registered as negative so I could screenshot it. There isn't even a record of this last attempt.

  2. This is unlike how other weapons with elemental damage works. Nekros players found this out due to how the new Kuva Kohm works. When 50%+ of your IPS damage is Slash, you are supposed to cut bodies into parts which is essential for Nekros' Despoil ability. The Kohm at 100% status before multishot tended to be a very strong choice for Nekros as besides it being one of the strongest setups in the game, it could even cut bodies in 4.

    Right now, on Kuva Khom IPS still is 50% in favor of slash but you no longer cut up bodies. As soon as you add Sweeping Serration to increase the amount of slash, you start cutting up bodies again. What is really happening, is that your Kuva elemental bonus is added into the IPS total when checking whether Slash reaches the 50% IPS cap. This is, what we can only assume, an unintended side effect of how the Kuva Weapons specifically are coded, as other weapons with base IPS and elemental damage do not suffer from this.

    Thanks for looking into this bug.

  3. During a mission, I encountered my Lich. My FASS guess turned out to be correct for the first slot and then he finished me because I didn't have the second correct. LATER that same mission, I reach my murmur threshold and it reveals that I need... FASS. That should just not be. The detection for known Requiems should update during the mission when you fight your lich. I literally would have benefited from aborting the mission and revealing the murmurs next game. That's an error in design.

  4. I just came here to report that it's not working and found this post. My tests were with Paracesis. It behaves as if it's not there at all. If you simulate the effect with adding Reflex Coil to melee weapon it's very obvious.

    One thing I noted that might go a bit towards explaining why it's not working is in the diescription. Inner Might is referring to "Heavy Attack Efficiency" which isn't a thing. It's supposed to be "Melee Combo Efficiency". Perhaps it's not properly hooked up to Melee Combo Efficiency in the code?

  5. My second and third Lich I couldn't chose what to do on completion. Neither Hold A nor Hold D were acknowledged by the game. The timer would just run down. In all cases I was given the blueprint of the weapon. Which is especially vexing since I 've had Brakk 3 times and really REALLY didn't want to Vanquish Lich 3. I was able to chose Rewards on my first Lich. I didn't change any keybinds nor keyboards nor regions nor languages etc.

    The input just straight up broke.

  6. Think you mean type and he means

    35 minutes ago, Loza03 said:

    This one is actually the case right now, it's based on the Progenitor Warframe.

    I think you mean type maybe, as my own Lich progenitor was Ember and The Kuva weapon is Fire. That would be interesting. He's saying the amount of that damage needs to be a fixed value. And he's really REALLY right about that. 

    The entire post is quite solid, although I can swing either way on some issues, but the random damage HAS to go.

  7. It's sitting there top left eating up a spot, always. Top Left is where you start your favorites so basicly the things you want to have quick access to. You only need the Extra Loadout Slot when you need it. That is seldom, so please put it in the back where it isn't in the way. Now it's appearing as the favorite among favorites, pushing everything else back 1 spot. This is somehow really irksome.

    • Like 4
  8. First I thought it was completely broken as I noticed I was drowning in procs while the buff was active. Then I couldn't reproduce it, until I went back to the same mission again. Today's Sortie modifier ENEMY ELEMENTAL ENHANCEMENT is causing the bug. To verify if perhaps that modifier is supposed to ignore Status Immunity powers I went in again on Inaros with Negation Swarm and Nezha with Halo. Neither could be procced so I assume the Tidal Impunity not working under those circumstances is a bug.

  9. I just got a mail that will probably go out to others that preordered too. Also, can someone expand a bit on the color(s) of the shirt as I am a bit colorblind. First I thought it was a Black background but now it sorta looks darkgreen?

     

    Quote

    Dear Tenno,

    You may have noticed some statues have already made their way to new homes. If you pre-ordered the statue, t-shirt, or both, we need a little more time to get your order to you. The new expected ship date for your order is early August. If you have any additional items in your order, they will ship then as well. A confirmation email will be sent out once items have shipped. 

    We are very sorry for this delay. We are diligently working to get the items to you as quickly as possible. We are currently experiencing a production and processing delay due to the Vitruvian shirts. The Vitruvian t-shirts are cut and sewn, allowing for the best fit and image quality. We want to ensure that the shirts are items that both you and we will be proud of wearing. Take a peek of the shirt below.

     

     

     
    0bcf551b-bdbc-4100-a3fd-53f49fb0b4cf.jpe

     

     

    If you ordered just a statue and were a part of the second shipment block, you will also be receiving your order in early August. We are shipping statues in the order they were purchased which will also ensure that everyone receives their correct statue number.

    If you’re unsatisfied with the ship date, you may cancel your order by contacting Customer Service on https://store.warframe.com/.

    We sincerely appreciate your patience with this delay, and thank you for your purchase and continued support!

    Digital Extremes

     

     

  10. Died when I triggered Contagian at my feet with a Balla zaw in the Jupiter Spy mission for Steel Arbiters Syndicate. When I immediately tried to reproduce, I couldn't. The next 3 times in the same scenario the passive did trigger. If I find more scenarios when it fails.

     

    EDIT: like poster below I didn't pass through bleedout. Immediate resurrect window.

  11. Yup, just happened again.

     

    The entire fight stopped working properly. I completed it like 20+ times solo in a row with minor bugs. Then had 7 missions fail in a row because the Ropa AI broke (spins madly in a circle i nhte middle). Tried with dif characters. Still kept breaking. Tried in group. broke again. Host migration reset it in the 3rd phase but no sentients spawned and the AI broke in a dif way. I don't understand how it suddenly started breaking during the same version of the patch. I'm done with this fight until it sees more bugfixes. I've spent the last 2 hours trying to complete it just once looking for my last Amalgam that refuses to drop. To the trade channel and screw this fight forever it is...

  12. Was dusting off Garuda to play something fresh while farming Kuva. Found the lack of Dread Mirror duration timer so annoying that I shelved it and came looking to see if it was somehow intented. Luckily found this bugreport instead. This is like Rhino not getting a value on their Iron Skin. Pretty crippling. Bump

  13. Got it too on PC, already see 2 reddit threads about it as well. Maybe it warrants mentioning that sometimes I arrive with an empty gearwheel when it happens.

     

    EDIT: this is still happening next day. And sometimes you see players join your squad, you can talk to eachother in squadchat but aren't in eachother's actual map. When discussing this, most squadmembers are aware that it's happening so it's got to be quite widespread of a problem. Sometimes you clealy spawn into someone else's map because you're not on the starting location but no one is there. One time I spawn into the map, HOLDING the item for camp liberation in a camp. No one actually there. The problem is entirely limited to Orb Vallis node. I can play anywhere else just fine with other people.

  14. Came here to look/report that most of the time I couldn't fire Redeemer (Bullet Dance) Charged Shot. Sarpa worked fine. 

    It appears Scrodust is right. I used a 62.9 attack speed Riven + max Primed Fury. After trading them out for for Spoiled Strike (-20 attack speed). It turns it into glacial slow shots but it triggers every time. The Attack speed is breaking it. It also works fine with only Max Prime Fury (+55). I couldn't load enough Speed on my Sarpa to break it and am unwilling to roll my riven for speed just for science. These posts should give you enough to know where you should be looking for both the gunblades.

    There are few ways to make the Charged Gunblade shots better but IAS was one so this is rather unfortunate. Looking forward to a fix.

  15. It's like Elanair says. Amazingly frustrating. We fixed the issue for 3 out of 4 tenno. All of you still need to wait for number 4 though. 

    Didn't do thorough testing, but it seems like we could get around it by someone who accepted clicking the PLAY icon to start the mission. Then our 4th who hadn't clicked accept yet could cancel successfully.

  16. I liked how they looked on Rhino. Then I played a mission with Rhino. It was terrible. Field of visions was so massively obscured, even at the center of my Primary's crosshairs in some positions. By the end of the defense mission I couldn't wait to get back to the Arsenal fast enough to take them off. Which is a shame. They look great. They're just... unplayable on at least Rhino. I'm not interested in gear that I can only show off outside of missions. This really has got to be adjusted.

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