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alexmach1

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Posts posted by alexmach1

  1. On 5/29/2016 at 9:10 PM, 5HV3N said:

    Tennogen participants need to be paid with real cash.
    There is a way of having them paid. It's called a contract. Or job. Or whatever correct term would be.

    Jobs in the gaming industry require portfolios and prior work experience

    we have the portfolios but can't get the experience because not having experience knocks you down a peg, meaning the job goes to someone else and you can't get the experience needed

    getajob.jpg

    Tennogen provides both portfolio work and experience

    and we get paid for doing what we enjoy doing

    if anything, Tennogen is already a "job"

  2. Just now, pepsi-tan said:

    The problem is the void is overly saturated with parts as it is. Some parts need to be removed to make room for new parts. Once the void explodes, the vaulted primes will come back. Chill.

    This would be a valid point if, again, cores, cells, and credits didn't replace those vaulted parts but they did.

  3. I'd personally want to see guns for our kubrows, like turrets attached to their backs. They could strafe and dodge while shooting enemies, giving them at least some combat advantage over sentinels.

  4. 1 hour ago, CrimsonDalekanium said:

    2 frosts with Rejuv, Fleeting expertise, Streamline, Blind Rage, Trans fort, Intensify, Flow, steel fiber, and chilling globe, combined with 2 damage frames (ember, ash, excal, etc), can do 2 excavators at once on Lua, Earth. Even though the two excavators can't be activated at EXACTLY the same time, you can increase your cryotic production by roughly 75% by doing this and leaving when you feel like the enemies are too much.

    It's a subjectively poor sidegrade to the Jat Kittag with a higher price tag than the Knux ghost clan research costs. The research that requires a clan of 10 people to farm for costs less than this single weapon.

  5. 5 minutes ago, Rekkou said:

    You shouldn't edited that post, because i actually did make a feedback

    I'll try to address most of this in a new thread, but I think damage mods should not exist period. Things like improved damage and crit will always be objectively better than other mods, but nothing short of a complete damage rework would be able to fix the issue of mandatory mods, where percent chances are removed.

  6. So you put words in my mouth and used that to insult me. Is the irony palpable?

    2 minutes ago, Rekkou said:

    And quote me where i said "no action should be taken".

    "You're" encompasses those that have.

    2 minutes ago, Rekkou said:

    And again, it's a warning, not an effort to prevent something, but an effort so people took extra cautions and thoughts.

    I suppose that it's better than nothing but that's not really saying much. 

  7. 4 minutes ago, Rekkou said:

    And what your doing is naivety, thinking anything will be successful and using that as an illegitimate argument to take no precaution whatsoever.

    Quote me where I said it will be successful, and quote me where I said "no precaution should be taken". I never even implied it would be, but thanks for the disparaging comment. I'm simply saying that creating a problem out of thin air, treating it as the truth, and then saying that no action should be taken because of this fabrication is a terrible way to provide feedback.

  8. 16 minutes ago, Rekkou said:

    Giving a warning of potential problem and failure is valid form of feedback. "Will" is just an emphasize so they think about it more carefully, sugar coating your words with "might" only make them took the warning less seriously.

    It's dishonesty. You're fabricating an issue and using that as an illegitimate argument to take no action whatsoever. If you propose a solution to your fabricated issue then that would be feedback, but instead its being used to justify doing nothing at all for something that can objectively be improved.

  9. 4 minutes ago, Rekkou said:

    It's still a possible scenario that shouldn't be overlooked, especially in planning stage.

    There are many possible scenarios that could happen, but that doesn't mean they will happen. It's one thing to suggest "this might happen", but it is entirely dishonest to say "this WILL happen". If you or anyone feels that this could or would cause problems, then instead of saying "don't do it because it WILL break the game" or "they won't do X so they shouldn't do Y" give suggestions and actual feedback. Not removing Serration and other damage mods is not the only solution.

  10. 20 hours ago, OzoneSlayer said:

    So they are scrapping prime point blank without giving my legendary core back?

     

    19 hours ago, ranks21 said:

    whatever takes the place of these mods will also become mandatory so removing them is truly redundant. 

     

    12 hours ago, ranks21 said:

    that is already under the hood of the weapons the mods are mere amplification of the weapons  and removing them will only put players back to where the system is already at. 

     

    11 hours ago, Rekkou said:

     

    What he meant is that, even if Serration gone, unless the slot will be locked to utility mods, people would still choose another damage mods.

     

    Without seeing what DE is planning, all these assumptions are baseless. Conjecture is not a good counter-argument.

  11. 3 minutes ago, FollowTheFaceless said:

    Discrimination of standalone users continues. Did I remember wrong or DE once said that eventually those things will be accessable for all to buy? Or it's "Standalone suckers got nothing. Keep donating btw."

    They say they are going to get them on all platforms every devstream since the introduction of tennogen. Legal paperwork takes time, especially when dealing with giants like Sony and Microsoft.

  12. 4 minutes ago, Kano said:

    If they don't one shot us we pretty much one shot them and cheese the mission, i found plenty of easy ways to do this mission i did the whole thing within like 1-2hours of it being out wasn't hard one bit.

    The idea isn't to make it uncheesable, it's to make it actually playable for those who do not own high-damage weapons or tanky/invincible frames. This is an event for all players, not just veterans who own all content.

  13. With Warframe's stylishness and graphics(and me only having Tennogen and Photoshop as tools), I moved away from the strict PBR workflow and went with what I observe from the example textures, such as Chroma(for metal reference) and Frost(for non-metals). Another thing to keep in mind is that PBR demands specific diffuse values for specific materials, while Warframe allows players to choose their own values. Rather than aiming for physical accuracy, I feel that one should aim for the best compatibility.

    Interestingly, neither Frost nor Chroma use the "spec map is metal map", instead having a black diffuse/white specular value for metallic materials, with values from about 0.85 to 1 being the intensity of the metal. This also gives me some breathing room on the diffuse; since metals use dark diffuse values, I can use a cavity/edge map in the diffuse to make edges pop out a lot more than when using the metal map method, where the diffuse values have to be near-white. Since the Evolution Engine's ambient occlusion is low-res and often disabled for players with lower-end computers, I lightly multiply my AO bake into the diffuse and specular.

  14. 1 hour ago, AntoineFlemming said:

    So funny. Syndicate stuff isn't allowed, yet one of the first Liset skins accepted was Syndicate-themed. This double-standard thing DE's doing is very annoying. Part of the reason I just gave up on TennoGen. Hope you have some luck with your non-syndicate stuff, MaaYuu.

    To be fair, none of the Liset skins have any imagery from any of the syndicates while the Sari Syandana was modeled around the New Loka symbol. However, I do think that DE should have stated "no syndicate items" from the start.

  15. I levy this criticism to a lot of people, but you should create more edges around your cut lines. Doing this would help the details pop out, would help remove some of the wobbliness of the normals, and give it a more organic/3D feel. Here's what I mean, where A represents the large flat areas of your skin and B is the extra edges, albeit exaggerated:

    EdgingExample.jpg

    EdgingExample3.jpg

    EdgingExample2.jpg

     

    Some in-game examples include Excalibur's Mordred helmet, where there are clear edges around the lines to make the surface stand out more and feel less flat. This can also be seen on the more recent additions such as Feyarch Oberon skin, Saryn Prime, Gersemi Valkyr, Strega Trinity, etc etc. It is especially apparent on frames such as Equinox and Wukong.

     

     

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