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alexmach1

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Posts posted by alexmach1

  1. 11 minutes ago, ThatOddDeer said:

    Having spores deal viral is fine because saryn already HAS a source of corrosive damage. The reason it doesn't deal corrosive procs or shred armor at all is the problem.

    Yes, but unlike miasma spores spread around across the entire map and has much higher range, as well as continuously spreading to enemies even if they have already been afflicted. Miasma, however, requires recasting if you want to use that corrosive damage against new enemies and costs a lot more energy, and cannot spread that damage to other enemies. As a debuff, corrosive would be much more helpful and would allow for teams that have more than 1 Saryn, as viral no longer stacks unlike corrosive. The viral proc would be much more fitted to Miasma to reduce the enemy's health when it's needed rather than hoping you have a long enough Miasma duration to remove enough armor to make a difference.

    Edit: Not to mention the sheer benefit of constantly removing an enemy's armor for your teammates to do their piece.

  2. Personally, I'd rather spores deal corrosive procs rather than viral so your other abilities scale better with them. As it is now, units with high armor simply brush off everything Saryn can do. It would also aide your teammates too, as half health is nothing if an enemy can still resist 90% or more of your damage.

    Someone might bring up Corrosive Projection, but if spores dealt corrosive procs then you'd be able to use the other various auras such as bonus melee damage or healing over time.

  3. Just for future reference, rollers can stagger any frame from any angle that isn't from the front while blocking. Atlas is not immune to the stagger. Rollers can interrupt heavy weapons during their melee animations after the slash ends; there is a small window where the animation has not ended yet but you are vulnerable to CC. Rollers can stagger you before the stagger animation ends, there is another window there. When the block animation plays from successfully blocking a grapple or stagger, you are open to further staggers and grapples as you cannot move during this animation. This was all tested right now in the simulacrum.

  4. On 3/19/2016 at 0:33 AM, chuckdm said:

    Esc key > View Profile > Equipment > Sort by Progress (or even by name, whichever.)

    Not hard to tell if you've maxed it before.  This already works.

    He stated he was in his dojo at that time, so he'd have to:

    Leave dojo

    Load liset

    Open menu

    Select "view profile"

    Go to Equipment

    Sort By Progress

    Exit Profile

    Exit Equipment

    Exit menu

    Go to Navigation

    Select dojo

    Load dojo

    Return to Energy Lab

     

    Alternatively, there could be a green checkmark or some form of notification that states he already maxed the weapon.

  5. The main reason tennogen is currently PC-exclusive is due to the Steam Workshop. I'm not saying Workshop is preventing items from being sold on console, but it was basically the easiest and most-effective way to allow creators to earn payment for their items.

    First, Workshop as a platform for content allows users to easily set up a showcase of their item as well as upload their content so DE can easily download and test items without having to ask the creator to send the files. With the SteamAPI, DE was able to create a tool(tennogen) that allows us to view, compile, and send our work to the workshop with no hassle whatsoever. Without this, DE would have to create their own host for files and images as well as create a voting system which, of course, would all take a long time to develop. Workshop is there and tested, saving a huge amount of work.

    Second, Workshop as a monetization platform makes it easy for users to submit their tax info necessary to do business as well as keep track of the money they had made. Without it, every user would have to submit a W-9 tax form to DE's mailing address to be individually reviewed and approved. Filling out a W-9 form is tedious and mailing it can take days or even weeks, and then the waiting period to have it approved can extend into months. Workshop has all relevant tax info ready to be filled out and is instantly sent and approved within a business week. Workshop also performs bank-to-bank transfers, letting creators earn their money instantly at the end of the month rather than having to wait for a check to arrive in the mail that might get lost. 

    Third, Workshop as a service was readily approved by Valve, letting us create content and earn money with incredible ease. To get the content onto consoles, Sony and Microsoft will have to sign similar agreements to allow third-party content to be sold on their platforms as well as letting the creators earn their share. Not only that, but if DE doesn't want to create their own infrastructure for dolling out cash then those companies will have to agree to send that money through Valve to be split between them, Valve, DE, and the creator which can get messy. If DE wanted to create their own infrastructure, they'd first have to get Sony and Microsoft to agree to Tennogen which could take months of paperwork, then DE would have to create their own system to send out payment to creators which can become complicated.

     

    DE doesn't want these items to be PC-exclusive, but it will take huge amounts of work to get them to consoles if DE doesn't want to make sacrifices such as removing creator revenue or moving away from Steam Workshop. Just be patient and know that DE is already working towards getting tennogen to consoles.

  6. 31 minutes ago, AzureTerra said:

    So they gauge whats popular and then disregard it.

    Its what the numbers say. It may be rude and subjective to you but it is what has happened and we are all still in the dark as to why.

    There are numerous reasons why an item might not get accepted, and while I too would like feedback from the devs chastising DE will accomplish absolutely nothing.

    Specify which item in particular you are disappointed about, and the tennogen community can shed some light as to how it can better follow the guidelines.

  7. 1 hour ago, AzureTerra said:

    I'd like to know when they are going to tell us why the popular vote on steam means little if they are going to give players the option of choosing a favorite item then blatantly selecting the lesser one.

    The voting is only to gauge interest. Also, this

    1 hour ago, AzureTerra said:

    then blatantly selecting the lesser one.

    is really rude and subjective.

  8. 3 minutes ago, alonu726 said:

    same problem here. i cant realize what they are doing to prevent that problem...

     

    Short of shutting down the servers, there isn't much to do against a DDoS other than waiting it out or checking each individual connection. Warframe is not the first game to suffer from this, and people should stop over-reacting. The connection problems are in no way DE's fault; the blame lies with the attackers.

  9. The main reason tennogen is currently PC-exclusive is due to the Steam Workshop. I'm not saying Workshop is preventing items from being sold on console, but it was basically the easiest and most-effective way to allow creators to earn payment for their items.

    First, Workshop as a platform for content allows users to easily set up a showcase of their item as well as upload their content so DE can easily download and test items without having to ask the creator to send the files. With the SteamAPI, DE was able to create a tool(tennogen) that allows us to view, compile, and send our work to the workshop with no hassle whatsoever. Without this, DE would have to create their own host for files and images as well as create a voting system which, of course, would all take a long time to develop. Workshop is there and tested, saving a huge amount of work.

    Second, Workshop as a monetization platform makes it easy for users to submit their tax info necessary to do business as well as keep track of the money they had made. Without it, every user would have to submit a W-9 tax form to DE's mailing address to be individually reviewed and approved. Filling out a W-9 form is tedious and mailing it can take days or even weeks, and then the waiting period to have it approved can extend into months. Workshop has all relevant tax info ready to be filled out and is instantly sent and approved within a business week. Workshop also performs bank-to-bank transfers, letting creators earn their money instantly at the end of the month rather than having to wait for a check to arrive in the mail that might get lost. 

    Third, Workshop as a service was readily approved by Valve, letting us create content and earn money with incredible ease. To get the content onto consoles, Sony and Microsoft will have to sign similar agreements to allow third-party content to be sold on their platforms as well as letting the creators earn their share. Not only that, but if DE doesn't want to create their own infrastructure for dolling out cash then those companies will have to agree to send that money through Valve to be split between them, Valve, DE, and the creator which can get messy. If DE wanted to create their own infrastructure, they'd first have to get Sony and Microsoft to agree to Tennogen which could take months of paperwork, then DE would have to create their own system to send out payment to creators which can become complicated.

     

    DE doesn't want these items to be PC-exclusive, but it will take huge amounts of work to get them to consoles if DE doesn't want to make sacrifices such as removing creator revenue or moving away from Steam Workshop. Just be patient and know that DE is already working towards getting tennogen to consoles.

  10. 6 hours ago, Liverslices said:

    None of the deluxe skins are closely related to the warframes kit or theme.

    Saryn's skin revolves around organic fungi-esque shapes and plant growth, a subset to her toxic theme.

    Rhino, Nyx, and Excalibur have skins based on Dark Sector, but you can still recognize which frame they are because they share their signature features.

    Trinity's skin still has her obscene dress.

    Banshee's upcoming skin has headphones and designs that resemble vinyl records.

    Oberon's skin takes more influence from nature, being covered in branches and having monarch patterns on his coat.

     

    Even if you don't believe me, you can read the devblogs themselves as they explain the thought process behind making the skins.

  11. I agree with you that Focus should just be earned from r30 items, and personally think we should be able to build up a pool of points to put into whatever we want rather than being funneled into a single specific ability tree. 

    I think the main problem with focus is that DE is trying to stretch it out super hard for very meager bonuses(thousands of focus points for just 1 energy per second or 5% bonus armor?); I think smaller and more plentiful passives should be created that build up to much better passives later on, even if they're just things like +5% health/shields, +1% bonus power strength, 5 extra meters power range, etc. This will help new players get small bonuses more easily and feel more engaged with the system as they unlock more and more passives to get that big upgrade; as it is now, without draco it takes days to really put effort into earning a lot of standing to get just one upgrade, and it discourages regularly checking your focus because you'll always end up needing 24000 more focus or something. by having smaller and cheaper upgrades, it lets us progress at a natural pace without feeling like we need to farm focus just to benefit from our time.

    They should also separate the power upgrades from the passive upgrades. I just want to upgrade my warframe without having some strange gimmick applied to my focus power ie large explosion that can corrosive proc myself, splitting my beam into 3 beams that do less damage, etc. It lets people focus on whether they want to take a more passive route or turn their focus ability into a utility rather than having to jumble together both at the same time.

    I also think passives should always be active and not require activating your focus ability, as the cooldown can range from 180 seconds to 6 minutes; time where the mission will most likely be finished. Players might not even know they need to activate the focus ability to use the passives, as there is no in-game instruction to press 5 to use it at any point. 

  12. I personally would love to see DE start to make original syndicate weapons(I mean cmon, imagine a good ol' European-style sword&board for the Arbiters) and create more augment mods to bring up lower-tier weapons into mid-to-high-tier weapons instead. As for the styles and patterns, syndicates can do as the conclave and pump out skins for weapons to spice up our appearance.

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