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Oranji

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Posts posted by Oranji

  1. Words can't express how much I hate this weapon especially on excavation missions when being used by others. Although I like it's uniqueness and sheer power, it shouldn't justify the mindless spamming of this weapon everywhere.

    I therefore propose a solution. Keep everything as is but change the ammo type to sniper and tweak the maximum ammo. Something that will promote a more controlled usage of a devastating aoe weapon but not to the extent of murder levels that it runs out of ammo in a few seconds.

     

  2. On 7/23/2016 at 10:41 AM, led2012WF said:

    Should I join that clan? :P 

    Hello creator. If you don't have any clan yet or don't like your current one. Then absolutely join us. We are in alliance with like 5-6 other fil clans too. Cheers*

  3. It's a bug that's been on for quite a while now and won't be fixed anytime soon.
    I've sent multiple requests on support with no luck probably because it is non-impacting.
    A workaround here if you're feeling OC is to get those weapons again and level them up or if you still have them, just run a few missions and they will eventually show up as 30.
    Unless of course we're talking about unobtainable weapons like ether daggers. You can't redo the quest and it will stay there forever like mine does.

     

    Cheers*

     

  4. 13 minutes ago, MokutoBunshi said:

    Never even heard of that... but how would having a bigger spawn rate help on a stealth mission? Some people are saying that there are too many enemies in one spot while at the same time others wish they would act like a squad and do exactly that...

    Have you seen this by any chance?

    Hotfix 18.5.4

    Enemy Spawning Adjustments (Missed 18.5 Note)

    Update 18.5 contained a change made to ensure that enemies will no longer spawn in areas that have been cleared, as long as the level is not on alert.  

     

    I previously was able to keep killing things on a single run till it's maxed out. After this, I saw a few people complaining that enemies no longer respawn not until an alarm was triggered and hacked. Now, I haven't tried running stealth again after SotR is this no longer in effect?

  5. On ‎05‎/‎12‎/‎2016 at 11:14 PM, Oranji said:

    Update 30.10.0

     

    Changes

    • Oberon's Renewal is now properly affected by Duration. Higher duration = longer heal time and less duration = shorter heal time.
    • Heal per tick is no longer affected by duration but strength mods alone.
    • Renewal will continue healing on the remainder of the duration instead of stopping upon reaching full health.
    • Changed Renewal's animation. It no longer involves slamming an invisible staff to the ground which looks awkward cuz you don't always have one.
    • Hallowed Ground has been changed to Hallowed Aura.
    • Hallowed Aura's armor buff has now changed to damage reduction while under the effect of this skill.
    • Increased Oberon's base health and armor values.

     

    Any of these things coming up sooner than update 30?

  6. I already asked this to Rebecca during Devstream. It was Steve who was reading it and he said yes probably.

    I guess "when" would be the ideal question...

    Source:

    Devstream 72 @ 1:01:27 mark.

    Spoiler

     

     

  7. 1 hour ago, LightstealKnight said:

    I propose that we rework Ash.

    Fixed.

    Because:

    47 minutes ago, NovusNova said:

    The reason they want to rework abilities like Bladestorm is so that your active and interacting with the game while its occurring, not just pressing 1 button and murder everything/go AFK as they seem to want to move away from that style of play now, it seems.

    Just because their first attempt didn't work out, doesn't mean they should immediately give up on trying to make the ability more interactive and possibly more fun.

     

  8. Please leave pictures or details with the following specifications:
    Energy color: Yellow, Orange or Red
    Breed: Smeeta
    Price: 100p
    Fur colors doesn't matter.

    Ears:

    Spoiler

    SmkCLX.jpg

    or

    Spoiler

    B0uZlN.jpg

    Tail:

    Spoiler

    ApnFV7.jpg

    or

    Spoiler

    rpTrPl.jpg



     

  9. You will quit just because a single node no longer exists?
    I get it that Draco is your WF life.
    But srsly what makes you think that there will be no more nodes as fun and efficient in the future?
    We had Xini, Kappa, E-gate, Viver, Draco... and sooner or later a new meta spot will emerge.

    Draco just happened to stay longer. The rotation will continue...

  10. I want them vandals back.
    Founders pack are the only thing that's exclusive so please don't feel entitled about the rest.
    You could however, get a CBT player sigil or badge. That's it...
     

    57 minutes ago, polarity said:

    Could you make them 'milestone' log in rewards?  That way they would still be something to signify a player's commitment to the game.

     
    Logging-in everyday requires like... zero effort. How about getting them upon reaching a certain in-game number of hours played?
    Delivered to your inbox fully potatoed?
    This would open up other exciting stuff via milestone log-in rewards that would otherwise be useless for those who have them already.
     
    ie:
    • Lato Vandal rewarded for those who have or reached 1000 hrs of play time.
    • Braton Vandal rewarded upon reaching 2000 hrs etc.
     
     
  11. I have 2 Smeeta's
     
    1. Shandris
    • Persian
    • Peacock
    • Orange energy
     
    2. Ifritt
    • Jester(ball ears)
    • 5 Dread
    • yellow/gold energy
     
    And I would like to trade these 2 for a:
     
    Smeeta
    • Lynx
    • Peacock
    • Preferrably non-green, blue or white energy but let me know I'm still interested with anything you have.
     
    Please leave a screenshot or pm me.
     
     
     
     
  12. 1. Smeeta
    2. Huras
    3. Adarza
    4. Carrier
    5. Sahasa, Helios
    10. Other kubrows and sentinels
    998. Shade
    999. Chesa
    1000. Sunika

    Nerfing kavats just to be as bad as other kubrow breeds is an incredibly bad idea.
    Why not buff the dogs so we can have 2 animal variants that are actually useful?

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