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(XBOX)Skylar McCloud

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Posts posted by (XBOX)Skylar McCloud

  1. 4 minutes ago, Strexze said:
    3 minutes ago, Trentiel said:

    Can we lay down some baseline observations that we can all agree on?

    -Undertow and Tentacle Swarm interrupt team play. They keep team mates from attacking or easily attacking enemies.

    -Hydroid has little to make him scale into the late game.

    -Hydroid is wet-vauban. Undertow is a Vortex you have to manually click enemies to pull in. Tentacle Swarm is a Bastille that does light damage, and in exchange keeps enemies from being fired on by all non-explosive weapons. Hydroid needs his own characteristics that aren't just inferior Vauban abilities.

     

    2 minutes ago, Trentiel said:

     

     

    http://i.imgur.com/KVgMA2W.png

    What if, his 1 and his 4 were the same power? and it repeatedly spawned canon balls and tentacles for its full duration for an AOE knock-down, tentacle choke, non-flailing good time?

    or just make Tentacle Swarm stay in 1 place and SQUUEZE enemy hard till dead.

    That would be would be great too I looked at the link you posted That would be  tough enough set up.  What we can both agree on ih his passive. and too many tentacle move all basically doing the same thing. One tentacle move hoolds them in place while barraged with a volley of cannon balls. is a great Idea cause Hydroid is a Pirate frame and none of the aspects of piracy are used except for pilfering but thats the only and a minimal degree at that

      The kraken chomping enemies Sounds pretty kool. I'm a shark man myself " Jaws marathons and Shark Week" Koolest thing ever to me anyway. so that's where that Idea came from.

  2. 1 minute ago, (Xbox One)Skylar McCloud said:

    like for example cast undertow saryn throws in spors for toxin damage Frost freezes it them it's procing toxin and viral damage. 

     I like this a real discussion with out Trolls.  I thought about this with damage in mind it has High damage potential and crowd control staus procs on top of can you imagine the enemies getting eaten by sharks

  3. 3 minutes ago, Chopx said:

    Yea but theres not that many dmg dealing frame abilities that scale into late game. If his kit is not designed around dmg why push for it.

    like for example cast undertow saryn throws in spors for toxin damage Frost freezes it them it's procing toxin and viral damage. 

  4. On ‎8‎/‎10‎/‎2017 at 11:26 AM, [DE]Danielle said:

     

    Hydroid Revisited

    Please use this thread to give us your feedback on Hydroid Revisited. We will be closely monitoring your practical feedback - feel free to share videos and discussions after playing with Hydroid's revamped abilities. Non-constructive feedback, dev-bashing, and any other content that violates the Guidelines will be removed.

    insXTUT.jpg

    The sea has a revamped fear creeping in the depth, and his name is Hydroid.

    With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids power and what we could do in order to achieve ability synergy. Hydroid now brings barrages, puddles, and tentacles into a deadly oceanic horror. 

    General Hydroid Changes

    • Hydroid’s base Shield and Armor has received a buff! 
    • Shield is now 375 from 345. 
    • Armor is now 200 from 65.

    Tempest Barrage:

    • Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
    • Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.

    Tidal Surge:

    • Tidal Surge can be used to move around without canceling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
    • Tidal Surge will now pull enemies along for the ride.
    • Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.

    Undertow:

    • Hydroid can pull enemies into Undertow by aiming and clicking on them.
    • Undertow can be cast while in air.
    • Jump and roll will break Hydroid out of Undertow.
    • Hydroid can now move while in Undertow at the expense of Energy.
    • Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
    • Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.

    Tentacle Swarm:

    • Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
    • Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
    • Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
    • Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.

    Hydroid now has good quality of life with the bump to 200 armor but I have a few Ideas to make him so much better if I may.

    [1] his passive Hydroid is water so for his passive [polluted waters] any thig thrown into the water changes it' s properties. fro example equiping corrosive projection turns his water into a corrosive acid. being that he is now more undertow focused it would strip armor from submerged enemies. and when running with a squad the squad team throws their one ability into the pool for added effect. Like btw I like that you can pull enemies into your undertow, but lets say you cast undertow submerged enemies  are slowly dying. Volt shocks the water electrocuting the enemies, then ember uses fire ball to make the water boil, saryn throws in spores turning it into toxic sludge, frost freezes it trapping them in and so and so on.

    [2] you know how there are three tenticle moves loose the tentacle passive combine tentacle and pilfering storm keep the Kracken he's pretty kool but its hard to kill enemies being rag dolled all over the screen but do it like desecrate and so it works on dead enemies. the fact you can cast it from undertow is great so pool full of dead enemies cast pilfering tentacle storm and shake the lunch money they tried to hide in their sox right out of them.

    [3] you know how Atlas has Rumbles that can be modded for size,Strength and duration. Give Hyproid the same thing but with ..... Wait for it....  GREAT WHITE SHARKS!!!!!!!!! cast them out to seek out enemies Give hydroid a couple of pets. He's responsable enought to make sure they are well fed. once again since his focus is his undertow, make it castable from there enemies get close enough to the water cast i wanna call it chummed water and the the enemies suffer the same fate as Samuel L Jackson in " Deep Blue Sea" I mean if mars can have sand sting rays Hydroid can have Land Sharks. 

    [4] Finally the Tempest Storm with Corrosive projection attached Tempest storm becomes Acid Rain. Make it fall like Ember's World On Fire and watch enemies melt away like the Wicked Witch of the West. Inclosing I 'd like to Quote "Linus form A Charlie Brown Christmas." " I never thought is was a bad tree. It's not bad at all. Maybe what it needs is a little Love." That's how I feel about Hydroid. I've talked to many many people on youtube comments, people in game , clan mates. the way hydroid is now noone that I've talked to wants to buy his Prime Access. They say it's not worth the almost 100 dollars for the acces with a lack luster frame and mediocre weapons. I told them my Ideas and the was and everyone of them said and I quote "If Hydroid could do all of what you said heel yeah I'd buy that." The die hard Hydroid mains would I guarantee would have a complete melt down about this set up. this set up would Take hydroid well deep into end game content.

    .    that's my idea please let me know what you think and thank you for reading this lenghty post. Cheers.

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