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Syrtica

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Posts posted by Syrtica

  1. Not sure whether it's limited to Lephantis, just noticed it while doing the sortie.

    Bottom right here:
    3nrI2ov.png

    One of the more obvious examples from the sortie run:

    Revisited in a regular run:

    Settings:

    Spoiler

    RTX2080
    Graphics.AntiAliasing=AA_TEMPORAL
    Graphics.AutoDetectGraphicsSettings=0
    Graphics.BloomIntensity=0.24657534
    Graphics.Borderless=1
    Graphics.EnableGrain=0
    Graphics.FullScreenSizeX=1920
    Graphics.FullScreenSizeY=1080
    Graphics.GPUParticlesQuality=GPQ_LUDICROUS
    Graphics.GeometryDetail=GD_HIGH
    Graphics.MaxFrameRate=144
    Graphics.ParticleSysQuality=PQ_HIGH
    Graphics.ShadowQuality=SQ_HIGH
    Graphics.TextureQuality=TQ_HIGH
    Graphics.TrilinearFiltering=TF_ON

     

  2. Arbitration defense alone. Drone got stuck somewhere up in the sky, and I only figured out it was there when it occurred to me that I hadn't seen one in a while (and there was a quick flash of an enemy icon at the end of each wave). For some reason it didn't occur to me that I might have a pretty good time if I could carry on without arbitration drones getting in the way, so... I shot it. And they started spawning again.

    Potentially useless theory: I've seen ospreys stay floating in the sky sometimes when a dropship turns up in Orb Vallis, and the place where this drone got stuck is, coincidentally, right where dropships come in.

     

  3. I was using the Braton Prime. Melee slam toward the capture target, get up, hit mousewheel down in an attempt to swap to the Catchmoon. Instead I end up auto-blocking for a second, then the Braton Prime comes back out... and it's invisible. When the clip empties, it doesn't reload automatically, and I can't manually reload. Weird little interaction. It resolved itself when I swapped weapons.

    EDIT: Or Inaros figured out how to railgun his sand through his palms, I dunno

    In other news, I still can't figure out what primary to keep on my Inaros... ugh.

  4. 3 minutes ago, sam686 said:

    At the first part of video, it wasn't lockdown, it was just an alarm. Alarm reset by using terminal white icon on map. Now why there are green locked door when lockdown haven't happened yet on this mission? I don't know, but I am guessing it somehow have something to do with how a previous mission ended. Looks like some door bugs continue to happen.

    At the second part of video, lockdown have already happened with yellow terminal on map, which is known to get the doors unstuck. For lockdown to happen, don't reset alarm (white terminal on map) and wait for lockdown. The yellow terminal at the end of second part video was actually the double lock door that takes 2 players to unlock in 2 or more player squad.

    On rewatch I see what you mean, yeah. Thanks. 🙂 I didn't look at 'em too closely and thought there was an association that wasn't there, haha. Usually if I think an alert level has magically decreased, I'm assuming it's my Moa's fault.

    I don't really read through long threads like this in detail, but if it bugging out while being pre-lockdown is unusual, then I'm glad I posted even if I was a total idiot about it, lol.

  5. Had a Corpus door stick on me just now. Meso fissure on Jupiter, alone. Lockdown triggered. I could see the yellow console icon, so I found one and tried hacking -- no good, didn't open the door. I'd kind of resigned myself to just adding to this thread and aborting, but I was in a room where I could go out of bounds, so I started recording again. That did the trick; the door set itself yellow and properly showed the lockdown state. Hacking the console worked after that.

     

  6. 1 hour ago, C0ney said:

    Public forum is certainly not the place to post found exploits, especially (If found true) one that can potentially damage the balance of the entire game. You should have immediately sent in a ticket to support and not to the whole community.

    ex. A fairly recent exploit now fixed that a warframe player also sent in a ticket to support for, but subsequently created a youtube video detailing it and in affect was banned until 2035.

    Ps. Considering it's a holiday weekend and most likely support is scarce until at least Monday, the posting of this exploit has the fuel to spread very fast throughout the entire community, get players that are unaware of the Warframe EULA banned for attempting it once DE figures it out (and they will), and create chaos for the market. From reading your posts about the exploit you appear smart, well versed, as well as a seasoned player from the imgur pics you posted and clever enough to figure out the exploit itself in just one mission. So I have to question why you failed to have the foresight of how damaging this can be if everyone knows about it and support isn't around to remedy.

    I submitted a ticket 8 days ago reporting the same issue as this thread, with the video recording of the run and screenshots of the inbox message and my inventory after the fact. Far as I can tell, they haven't looked at it yet.

    I'd never tried to contact support before that, so I was poking around trying to figure out how to go about it. Their article for "How can I report a bug?" emphasizes that all bugs should be reported in the forums, so I can't blame the OP for doing essentially what the article instructs. I had to outright ignore it and submit a ticket anyway, making a guess at category because I didn't see anything off the bat that covered "reporting potential exploit."

    Frankly the page content for "How can I report a bug?" should offer an alternate path (and ticket submission should offer an obvious category) for bugs that fall more on the sensitive side. Partly to make it easier on people reporting, but largely so DE gets a chance to investigate without the potential exploit getting lost in a sea of other issues.

    • Like 1
  7. 4 hours ago, Ulvra said:

    Well maybe in regular missions, but I've had the Stalker show up twice on the extraction platform while doing fissures just last week ^-^;; just standing around awkwardly like "Aww...". But yeah, it's a little odd. I'll also point out that it's possible to successfully finish the mission too as long as you get to extraction while the rescue target is still in bleeding state.

    Realisticly I'd expect it to stop extraction while the target is bleeding out, but considering the rescue target sometimes is as dense as a brick wall it'd also be quite annoying if them constantly tripping over their own feet would just auto-lose you the mission, so I'd prefer the lack of realism in this situation for the sake of gameplay.

    If Stalker has already spawned by the time you extract and just follows you over, that's one thing. But it was the case that if you were in that end screen, flying off into the sunset, you might only then get the popup from the Wolf or Stalker or whoever, and you're long gone before they'd physically spawn in.

    Similarly here, if the target is already down when I hit extraction (and they often are, because they're made of paper), that's fine. But I find it a bit odd that they're not made invulnerable (or at least just can't talk at you anymore) once you're already locked into the "mission success" screen. If they're already down before you extract, then the implication for me is that they've still been pulled out at that point and aren't getting shot at anymore, so everything will be fine. If they're standing and you extract, same deal, no longer getting shot at. The scenario in my video is the only case where my brain steps back out of the game, because I'm thinking, "Well, I've just been allowed to leave while they're still getting actively murdered, but Lotus thinks that's fine I guess?"

  8. Had the same thing about a week ago, never got around to posting a thread. Got it recorded. 👍

    Premade squad. Start of the video, you can see my relic equipped. Get ten reactant, Lotus says her bit, but I don't get a reward. Hovering over my name while the reward is up still shows my relic equipped. It was my only radiant, and as far as I could tell, it ate it anyway.

    Earlier the same day it looked like I got rewarded twice out of a single relic (forwarded the conditions of that one to support, didn't feel right to post here without a go-ahead), so the day was extremely weird overall. Neither has happened to me before or since. But I think there's a category of support ticket for "missing reward" that you could look into.

     

  9. Not sure whether there are similar issues with other skins; I've only tried the Nekros Irkalla (no obvious energy on most of my other skins).

    Changing the secondary energy color without revisiting the primary does not affect the preview and does not affect the result.
    Changing the primary energy color renders the color combination properly in the preview, but the distribution changes when the color is selected.
    Hovering over the primary energy color and backing out rather than re-selecting makes the colors stick.

    In the video below:
    - starting with blue + blue, selecting pink as the secondary color still shows solid blue energy
    - starting with blue + pink, hovering over primary selections shows combined energy in all energy spots
    - starting with blue + pink, re-selecting blue as the primary color retains the combined energy color on only the chest
    - starting with blue + pink, hovering over primary selections and backing out of the primary energy color selection retains combined energy colors in all energy spots

     

  10. Exergis has an odd 'elbow snap' going on with some of the idle animations (with the frame's left arm), and others seem to have issues with hand position. First noticed it with Excalibur Umbra Noble. Closest hand position I could find for comparison was the arca plasmor, which generally works fine (there are some animations where the left hand returns to a position too high and slides into place, like Khora Noble and Mirage Noble, but this occurs with both the arca plasmor and the exergis).

    Animation sets where I've seen "elbow snap" issues:
    - No animation set
    - Ember Noble (not as egregious as some of the others, but looks a little odd)
    - Excalibur Umbra Noble
    - Harrow Noble
    - Mag Noble
    - Saryn Noble
    - Trinity Noble
    - Volt Agile

    Animation sets where I've seen hand position issues:
    - Harrow Noble
    - Hydroid Noble
    - Mesa Noble
    - Mirage Noble

    Video, with arca plasmor at first for comparison:

     

  11.  

    When there are multiple sources of invisibility, or when Ivara uses Navigator while invisible, the archgun outline and arrows from a bow primary become visible. Loadout used for testing:
    Primary: Paris Prime
    Secondary: Aksomati
    Archgun: Phaedra (also tried Velocitus, same issue)

    With Ivara, cloak arrow and prowl work normally when used individually. When Ivara is in prowl AND inside the cloak arrow bubble:
    - Archgun model is shown (with transparency effect). Deploying and putting away the archgun doesn't re-hide it. Will only return to normal when Ivara becomes completely visible.
    - If the Aksomati is equipped while subject to two sources of invisibility, the arrow from Paris Prime will be sticking out from the barrel in the right hand. Arrow will disappear if at least one source of invisibility is no longer in play and the weapon is switched/switched back (or archgun is deployed/returned).

    Same symptoms occur when Ivara uses Prowl + Navigator as reported here: 

    Also occurs:
    - when Ivara uses cloak arrow, then navigator
    - when Ivara gains invisibility through Octavia's 3 and then uses prowl
    - when Loki gains invisibility through Octavia's 3 and then uses his invisibility

    It did not occur with an Octavia + Ash combination.

    It's a little hard to see, but videos:

     

     

     

  12. On Plains of Eidolon, using Inaros, I used dessication, then a finisher. The finisher glitched me through the floor (as they do sometimes), but I was close to the shore and hit the water while still in the finisher animation.

    Once I was placed back on the ground, I was stuck in place. Every directional key (wasd) resulted in the "walk forward" animation. I couldn't use abilities, swap weapons, or attack. I could access the menu. I could not bring up the gear wheel or use gear shortcuts. /unstuck did nothing. Enemies could shoot me, but they weren't going to kill me anytime soon, so I couldn't test whether dying would have fixed it. I was able to abort the mission and return to Cetus.

    Didn't get video of the finisher itself, but the result:

     

  13. Got this as well; Tyl Regor was fine up until the last phase of the fight. Visually what was happening looked like the same issue reported for Kela De Thaym and the Tomb Protector in prior threads:

    My brother (who was host) saw us doing damage though, so we both kept at it, and Regor did eventually fall over. Video:

  14. Ivara's my most-used frame. I knew of the bullet jump from standing still, but I've never felt the need to use it. Just for my play personally, its removal doesn't bother me at all.

    That said, by the time I found out this existed, I'd already figured out how I could play her effectively without it. If someone had taught me about the bullet jump thing back when I was new, things might have turned out differently -- but right now I don't have any problems with Ivara that bullet jumping will solve. I bridge most gaps with jump + aim glide + roll, roll around Link-in-OOT style when I get impatient crossing a room, and strategically break prowl when necessary. If I screw up and get noticed, I sleep arrow everything nearby and take them out, and wall climbing has more utility than some of my friends give it credit for.

    1 hour ago, --Brandt-- said:

    While it wasn't needed, it sure made some vaults easier. 

    In spy missions, my brother plays Loki and I play Ivara. He'll get to a vault sometimes where he has to go vertical and strategically fall around some lasers or take vents, but I get to walk in through the front door. Similarly, I'll get to a vault sometimes and it's one where he can bullet jump past half of it, but I have to wall climb or use the vents. The number of vaults we find convenient vs inconvenient is about the same, and I think that Ivara vs Loki "convenience balance" is a good thing.

    2 minutes ago, Kherae said:

    while i'll miss the ability, at least it's consistent across game modes now. that said, I wish they would remove the movement speed penalty (and nerf the speed boost on the augment alongside that change). wouldn't affect me much, but it'd be nice QoL.

    I'd be happy if the augment only addressed lasers and the movement speed boost was adjusted in prowl by default. Before getting the augment, the lasers force you to learn certain paths through the vaults. Taking lasers out of the equation for me was a "score, now I get to learn faster ways through here" kind of moment. I don't feel like the movement speed is justified the same way though.

  15. LwiVW0k.jpg

    Hexis syndicate rescue in the sealab tileset. Run lasted ~37 minutes total. Seems like it was triggered by me jumping into the water stream to get back down in one of the storage rooms.

    https://streamable.com/agdc3

    12 seconds after jumping in, the effect starts. It lasts 12 seconds. 12 seconds after it ended, it starts up again, and lasts 12 seconds. That went on like clockwork for the rest of the mission. (Made for an interesting rescue, that's for sure.)

    Operator made it go erratic: https://streamable.com/f0fsv
    But returning to my warframe started up the 12 second cycle again.

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