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BloodForCavalero

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Posts posted by BloodForCavalero

  1. On 2024-04-26 at 12:00 PM, [DE]Sam said:

    Howdy, Tenno!

    As we continue our pursuit of Quality of Life changes, we believe the time has come to revisit how we handle Enemy Health Types, Resistances and Weaknesses, and a few Status Effects! 

    Let’s get into it! Please keep in mind that much of this is a concept and prone to further changes as we near the Jade Shadows Update.

    Right now, your enemies in Warframe boasts 13 Unique Health Types. In addition, players can explore 13 Damage Types and Statuses, achieved largely through Mods or are intrinsic to your weapon. 

    Now, each Health Type is resistant to a few Status Damage Types and weak to another few.  

    For the players that don’t know, we have the following Health Types:

    export.jpeg(1).png

    And for Statuses:

    export.jpeg (1).png

    As you can see, there are a lot of potential combinations. These all have different interactions with Enemy Health Types, and none are easily presented in-game, creating confusion as to what hurts (or doesn't) what.

    Our design goal for this rework is to address the overly complex enemy Resistance and Armor systems so players have more freedom while building their loadouts.

    This rework addresses 3 core issues we frequently see when it comes to Status Effects and Resistances:

    1. Damage Types and Status Effects currently encourage a meta that favors a select few Effects.
       
    2. Enemy Resistances are incredibly expansive, with little presentation to show what affects what.
       
    3. Armor has an overwhelming impact limiting Builds to deal with Armor.

    We aim to streamline Faction Health types and Defenses, such as Armor and Shields, to promote more accessible Player Loadout building.

    As well, several Status Effects will receive additional changes, namely: Blast, Cold, Gas and Magnetic.

    Let’s get into it! 


    New Health Types and Faction Resistances 

    An example

    Let’s create an example: you bring a loadout of pure Viral/Slash if you’re fighting the Grineer on Earth. The Slash status activating Bleed is amplified by Viral status, and Bleed bypasses Armor to destroy your foes.

    But, Slash Damage does less damage to both Ferrite and Alloy Armor and has no beneficial difference to Machinery. In order to maximize damage against Grineer, you’d think to stock your loadout with Puncture, Corrosive, and Radiation. Blast is also especially effective against Machinery.

    Clearly, there are far too many things to juggle here, ultimately resulting in the one-stop-shop of Viral/Slash.

    Streamlining Enemy Health

    So, let’s simplify the system: Health, Armor, and Shields. All Flesh types become Health, Alloy or Ferrite becomes just Armor, and the difference between Protoshields fold into Shields.

    Instead of 13 Enemy Health types to juggle, we can work with 3 to better develop Faction Resistances and Weaknesses and create a more approachable system.

    The Star Chart

    So, Resistances then become more about the Faction. We can then recommend appropriate per-Faction Resistances which will then universally affect that specific Enemy group.

    As such, The Star Chart will show recommended Faction Resistances per planet. Aligned with the present Faction, there will be listed Weaknesses and Resistances to communicate the recommended options for Damage against any specific Faction or location.

    DamageRecsOnStarchartMock.jpg

     

    If multiple Factions exist on a planet, such as the Murmur or Infested on Deimos, then those separate Factions will have their own Resistances and Weaknesses, which will be communicated.

    And regardless of specialized Resistances, Status Effects will continue to work the same, even if the Enemy is resistant to that Damage Type. If enemies are present with Shields, but the node dictates resistance to Magnetic damage, the Status Effect will still hinder the effectiveness of Shields themselves.

    As well, Damage Resistances won’t change just because an Enemy’s Armor or Shields are removed; since they’re set per Faction, those Weaknesses (or Resistances) will continue to affect whatever Health Type they have equally.

    Resistance Variance

    Within a Faction, the Status Type Resistances and Weaknesses can vary based on Location. For example, regular Grineer may have different Resistances and Weaknesses than Kuva Grineer.

    This may not always be needed, but we believe it can add some flavour and variety!

    Example resumed

    For demonstrative purposes, let’s say the Grineer on Earth are weak to Corrosive and Heat. You bring Corrosive and Heat doing increased damage to all present enemies within that respective Faction.

    Then, your chosen Status Effects will continue to work independently as expected, so maybe you’d swap Corrosive for Viral or bring Viral via a Secondary. Viral’s Status Effect will then affect your weapon with Corrosive or Heat massively to all present foes.

    Now, instead of having your Status being effective against a few enemies and neutral to many others, your chosen Damage type becomes more universally effective while being able to lean into your tried-and-true Status Effects.

    With this, Status juggling between 13 unseen Health/Defensive Types has been reduced, enabling you to build easily for a Faction through two Statuses and your own preferred playstyle. 


    New Armor Adjustments
    Armor is king, most applicably on Grineer. Grineer EHP, also known as Effective Hit Points, is the amount of actual Health an Enemy has, including Damage Resistance (DR).

    For example,

    A non-Steel Path Heavy Gunner at Level 200 has 104,805 HP. Then, they have 10,815 Ferrite Armor, creating a 97% Damage Reduction, ultimately leading to 3,883,359 EHP. That’s a big jump from 104,805 off of just DR.

    Approaching the Issue

    So, it’s no secret that Grineer Armor scales their EHP to often crazy numbers—making Armor Strip that much more important. 

    And without Armor Strip, players rely on Viral/Slash and Heat to work around this, as Corrosive struggles to reduce Damage Reduction to a level that feels useful to players (at 10 Corrosive stacks, the Heavy Gunner retains 87% of their Damage Reduction).

    ArmourCorrosionIssuesNoText.jpg

     

    To address this issue, we aim to do the following:

    1. Enemy Armor will cap out at a certain percentage to give Corrosive Armor-reducing stacks more of an active impact.
       
    2. The Armor scaling curve will aim to be a bit more spread out, as opposed to being bottom-heavy. Partial strip from the top end will allow for more consistent damage gains, as opposed to needing to have a total Armor Strip.
       
    3. Have a minimum threshold of any Enemy Armor.
            a. No armor-accessing Enemy will have below a certain minimum, Armor shouldn’t feel unimpactful
       
    4. Health scaling of Grineer enemies will be re-aligned, to an extent, to help compensate for the loss in Damage Reduction and to try and maintain a similar time-to-kill feel.

    This should reduce the feeling for necessary total Armor Strip, while making partial Armor Strip more impactful.

    Players’ Armor is to be untouched.


    New Shield Adjustments
    The Grineer are tankier by design, but the Corpus try to make the difference through their Shields. However, Corpus Effective Hit Points is significantly lower, making them often trivial to deal with.

    Our goal is to reduce the discrepancy between Grineer and Corpus time-to-kill (TTK) through their Shields by making Corpus Shields a bit more challenging and interesting to fight. 

    Here, our goal is to provide some scaling factors to Shield Regeneration and Delay, designed to create a more perceivable benefit of affecting Status Effects, particularly at a higher level. 

    Such scaling factors may look like:

    • Enemy Shields having a shorter Regeneration Delay when depleted.
    • Enemy Shields having a shorter Regeneration Delay when hit.
    • Enemy Shields Regenerating faster.

    Players early in the game and at lower levels in general will still be able to power through Shields, as the factoring, like other stats, will be less noticeable. However, the impact of Status Effects like Magnetic will be much more perceivable at higher levels.

    Players’ Shields are to be untouched.


    Enemy EHP Scaling
    Notably, enemies starting from levels closer to 100 will see faster rates in which they gain stats—Health, Shields, etc.


    Status Effect Changes
    With a slew of new Resistance changes, Armor adjustments, and Health changes, we wanted to revisit the Status Effects that are generally less used in the community! Again, everything is prone to changes as we lead into Jade Shadows!

    Blast
    The blast is blasting! More to come! Our concepts and ideas with Blast are rapidly changing; no specifics will be made as of right now while we continue to work on the Status!

    Cold
    Our goal with Cold is to emphasize the effectiveness of the fantasy of slowing and freezing your enemies.

    Cold now has a new effect where you freeze your enemies upon reaching the new Cold stack maximum.

    • Cold has a new stack cap!
      • Freezes enemies for a few seconds after inflicting full Cold stacks.
    • While Frozen, Critical Damage is greatly increased.
      • How do Frozen enemies deal with additional damage?
        • Do not regenerate Shields.
        • Weapons and Warframes that deal Cold will be updated to reflect this new behaviour.
        • Freeze may synergize with other Status Effects, such as Bleed.
    • VIP enemies (Acolytes, Bosses, etc.) cannot be completely frozen; they’ll also be immune to the frozen-inflicted Critical Damage increase, naturally.

    Gas
    Gas often lacks effective readability, making it difficult to distinguish its presence from the Enemy or yourself. It’s important to introduce enhanced visuals for the Gas Status so its presence is noticeably present. 

    Some ideas we had were to, which are very prone to change:

    • Extends the range of the Gas Cloud FX based on the range of the Status (caps at 6m at 10 stacks).
    • Additional FX added to affected enemies to communicate Status activity.
    • Gas FX having billowy volume to better present presence.
    • Gas FX having additional floating particles around the smoke.
    • Enemy Gas FX having additional red coloring to communicate threat to player.

    Magnetic
    While Magnetic won’t be getting dramatic changes, our goal is to make the Status a stronger pick against Corpus and Shielded enemies. 

    As mentioned, Magnetic aims to have an updated Status Effect behaviour that’ll affect the Regeneration Delay, the Regeneration Rate and Reset Delay of Enemy Shields!

    Additionally, we’re interested in the idea that the Magnetic Damage Type will have improved effectiveness against Nullifier Bubbles! Currently, this would look like:

    Increased minimum damage against Nullifier Bubbles.
    Increased maximum damage against Nullifier Bubbles.


    Thanks, Tenno! We look forward to reading your feedback! 

    May Devstream Update:

    Howdy, Tenno!

    Over here, we’re still iterating on how best to approach reworked Statuses and Enemy Scaling. However, we’re focusing on one bite at a time, which will help inform further decisions!

    Additionally, our goal is not to disrupt damage king, but to provide additional buffs to other Statuses less used.

    However, we’ve noted a few questions and seek to answer them! Please remember that this is all still a work in progress and is subject to further change.

    An Update on Status Effects

    Magnetic (and Toxin)
    As mentioned, we aim not to dethrone the established Meta. However, we believe it prudent to lift alternatives to a further viable point without dethroning the best. 

    • Toxin will likely reign, especially with plenty of raw damage. 
    • Magnetic, while likely not dethroning, provides another avenue to tackling the Corpus and their enhanced Shields!

    However, we did have some additional ideas we have planned for Magnetic for the Status to do bonus damage to Overguard, and on Shield Break, deal Electrical damage hitting for a percentage of max Shield per stack (if 10,000 Shield, 3% of that per stack, type of thing.)

    Currently, we aim to let Magnetic marinate for a minute with these new changes! From there, we’ll continue to iterate, but we believe it’s important to get data and how the changes will feel before making further changes.

    Gas
    Gas is extremely powerful due to the interactions with Bane Mods, where Gas double dips into multiplicative bonuses. As of right now, we don't have plans to change how Gas works, as players have invested a lot into making Gas work alongside Primed Bane Mods. As it stands, we don't want to nerf that interaction, so we feel there is currently no room to buff the Status any further. 

    Viral
    Similar to Toxin reigning king, we don’t seek to disrupt Viral as a powerhouse of big numbers! We have no desire to nerf Viral, and that’s the most realistic way to dethrone it, so we will not be touching it!

    Blast
    We have an answer for you! Blast will certainly be blasting. 

    When you deal a Blast Status, the damage dealt will trigger a smaller, secondary detonation following a delay. If you eliminate an enemy or reach X Blast stacks, they’ll detonate, dealing a percentage of the summed-up damage on an AoE range!

    IPS (Impact, Puncture, Slash)
    We saw some questions surrounding a desire for IPS changes, and for now, we have nothing planned for these three (for the immediate future).

    Currently, we want to focus on everything mentioned above—one step at a time! 

    Reconvening on Armor
    With Armor being capped, our goal is to make total Armor Stripping far less dominant and far less “mandatory” feeling. While Strip isn’t necessary by any means, we seek to bring the partial strip further up. Armor Strip will lose value by design, forcing the feeling of needing full Strip to a desired trait, not a necessary one.

    Additionally, with capped Armor, there was some expression over less Armor making Corrosive less potent to Strip away those values. However, the raw amount removed isn’t what matters nearly as much with this design; we’re focusing on how much Damage Reduction is removed with each Corrosive stack, which will go up with our design goals, especially as we reconfigure the Armor formula to be less bottom heavy!

    An important note is that we don’t intend to match the loss of Effective Hit Points due to an Armor cap. Our goal is to slightly increase the rate at which Health increases after level 70 so as to prevent their EHP from completely stalling.

    Clarifying Resistances
    We had some extra clarifications surrounding Faction Resistances so we can better explain other Factions (or independent targets!) 

    Enemies such as The Stalker, Acolytes, Zanuka, etc., will, generally speaking, be neutral!

    Corrupted, being a group of the three combined Factions, will have their own unified Resistances!

    To clarify subfactions, we’re currently aiming for just three:

    • Kuva Grineer
    • Corpus Amalgams
    • Deimos Infested

    New players (or catching-up players) won’t see certain Faction Resistances until a specific Quest is completed. Similarly, this will also apply to the Subfactions!

    Updating a few Warframes
    Frost has received some changes! His passive has been updated, and his Abilities are updated to be properly centred around Cold stacks. Any numbers here are prone to changes - all of this is still a work in progress as of this Dev Workshop! Additionally, Atlas, Baruuk and Gauss are receiving a few changes to align with how Cold will work.

    A new passive:

    • Cold Status Effect applied by Frost Abilities have increased duration of X% and gains Y Armor per enemies inflicted with Cold in a Zm Radius.

    Freeze Updates:

    • Adds required Cold stacks to freeze instead of simply freezing to both initial hit and AoE interactions.
    • Increased the AoE range component of the projectiles baseline (twice as large).
    • AoE aspect will scale with Range, AoE radius is on Ability description.
    • Duration was changed to ‘Freeze Duration’, but scales the same - purely to communicate how long Frost freezes targets easier.

    Ice Wave:

    • Changed the label to ‘Freeze Duration’ as well!

    Snow Globe:

    • Applies a Cold stack every X seconds, with no limit, when inside the Globe.
    • The Slow label is gone - replaced by ‘Cold Status/Second.’
    • Instantly apply full Cold stacks on cast if an enemy is within Snow Globe range.
    • No longer blocks player projectiles from the outside anymore!

    Avalanche

    • Adds the required Cold stacks to freeze instead of simply freezing.

    Augments

    • Ice Wave Impedance
      • Apply Cold stacks per second up to full freeze for anyone standing on the trail. On full freeze, it continuously refreshes the freeze if the trail is there.
    • Chilling Globe Augment
      • Update the Augment to add 10 Cold Procs if the condition is met (i.e., unify the freeze with the cold procs as we normally do now).

    We'll also be aligning Warframes like Atlas, Baruuk and Gauss to properly match the incoming system changes!

    Atlas

    • All enemies caught within the cone are instantly turned into stone. Petrified enemies have their damage type modifiers increased by a certain %. Here, we're ensuring it works with the new Health Type system, alongside working cooperatively with Cold's Freeze Status Effect, while reducing the complexity of how we use damage vulnerability.

    Baruuk

    • We’re simply ensuring Reactive Storm will appropriately apply with the new Faction Resistances!

    Gauss
    We’re aligning Thermal Sunder to properly work with the new Cold Freeze Status Effect as well!

    • Tapping Thermal Sunder during Redline will now apply 10 Cold Status Effects - resulting in the same full freeze. The duration of the freeze lasts for the scaled duration of his ability.
    • Tapping Thermal Sunder will add 9 Cold Status Effects on the second tap if it hits a target already affected by a Cold Status to reach full freeze.

    And Everything Inbetween
    To give more room to the D Polarity, we’re introducing seven more D Polarity Weapon Mods! We’ll have a full list of these new Mods with the Jade Shadows Patch Notes.

    Vulpaphyla and Predasite Mutagens
    As well, Mutagens provide Resistances based on Health Types. Instead, these will be changed to specific Resistances. The below allocations are, of course, still work in progress! 

    image.png

     


    My "3 to 5 status" kuva weapons, are going to be insanely powerful.

    🤣

  2. On 2024-05-31 at 9:05 PM, NinjaZeku said:

    They don't just spawn right away all over the map, seems you gotta spend some time in an area
    for them to gradually pop up, maybe doing other (side) objectives also helps, not sure.

     

    On 2024-05-31 at 9:21 PM, Anonymouse7611 said:

    The RNG is really annoying. Sometimes I go into Duviri, there's like 6 of them right around the place where you exit Duviri, and other times there's nary one to be found anywhere.  My strategy is to get on Kaithe and start flying around (not too high) and look for the shiny blue lights of the owl pedestal. If you've done puzzles before, they spawn in the same locations, so if you have a vague recollection of where they were before, swing by those places to see if they're there again.  Finally, for the cycles where the island that looks like a enormous mushroom/umbrella spawns in the far North of the map (where Acrithis also happens to be) the big owl puzzle in the bottom of that island always spawns if the island spawns.


    I tired today, and "hanging around" seemed to have worked.

    It was the Angry cycle, and there was a number of side quests in an area. After completing a mirror, a puzzle spawned right on top of me. I'll keep this in mind going forward.

    Thanks for your help.

  3. Good evening.

    I'm having a difficult time locating the owl puzzles in Duviri. After 10 tries, there's only the one that always appears in Archarbor. I did look up guides, but there were no puzzles at the locations shown.

    What is going on? Is this another one of DE's unreasonable changes?

    I loved spending hours in Duviri when it was first released, but now it's nothing close to its OG state. I tired to group but "host migration" is still a problem.

     

    • Like 1
  4. Good evening.

    I suck at decorating in this game, and decorating videos just add to my depression.

    I LOVE the Cetus items we can build in our dojo, but I would LOVE them in my Drifter's Camp. That's a large area where we can make an actual/believable camp, of our forces fighting against Narmer.

    Or, we could get another 5(+) ranks that will fill out the camp with huts/campfires/food ranks/necessities/etc.

    Thank you.

  5. 5 hours ago, [DE]Megan said:

    We've been poring over your comments regarding the balance changes to Dante. We want to reiterate that we are paying close attention to player feedback and taking these conversations very seriously. As with everything in Warframe, iteration is always possible, and we’ll be keeping a close eye on how Dante feels now that these alterations are in your hands. 

    One of the clearest pain points from the community is the inconsistencies in Tragedy’s Line of Sight (LOS) checks, and we can confirm that the following changes are already on deck for an upcoming hotfix: 

    • Tragedy not hitting ragdolled enemies that are within LOS

    • Increasing the number of LOS checks per enemy to improve the reliability of marginal hits 


    We are still actively reading your feedback and encourage you to continue to share your constructive thoughts after spending time playing Dante with the changes. Thank you to everyone who has shared their thoughts with us thus far!

    --
    To add to the above, it's very obvious to us, as it is with players, that Tragedy's LOS is clearly not in an ideal state due to the bugs we listed above. It's not working as intended and we want to remedy that as soon as we can. Once the fixes go live, we'll be watching for your thoughts as you experience it the way was designed to function.  

     

     

    5 hours ago, Jivy said:

    Revert Dante changes

     

    5 hours ago, Ocerkin said:

    full revert, cut the OG given to teammates, thats the only thing that people were asking for


    That's it. 

    That's all Dante needed.

    Yet, you gutted him.

    No one read jack-sh*t!

    • Like 8
  6. On 2024-02-27 at 9:02 AM, [DE]Taylor said:

    Hi Tenno,

    With the release of Warframe on iOS, there are some changes to how viewers using the iOS Twitch App will interact with Warframe Twitch Drop campaigns moving forward. 

    Since Warframe is now officially an iOS game, those watching Warframe directory streams via the iOS Twitch App (ex: on an iPhone) will no longer be able to Claim Drops via their App. These viewers will still earn progress towards Twitch Drops Campaigns, but must claim their Drops outside of the iOS Twitch App. This restriction is outlined by Twitch via their official Drops Article.

    image.png

    We apologize for any confusion this may cause, and will ensure this restriction is clearly communicated in all of our future campaigns. 

    Important Clarifications - UPDATED FEB 28:

    • Only viewers using the Twitch iOS App will not be able to earn claim Warframe Directory Twitch Drops
      • While you are unable to claim, progress is still earned on the Twitch iOS App. Viewers are then able to Claim these Drops on another device (PC web browser, etc.)
    • Players with an iOS Warframe account should be able to earn Twitch Drops if they view streams on a non-iOS device
      • Ex: a PC web browser, etc.
      • This restriction has nothing to do with what platform you play Warframe on, but rather what device you use to watch our Twitch streams. 
    • Should you wish to participate in Warframe Twitch Drops campaigns, we recommend doing so by viewing eligible streams on a non-iOS device. 

    We'll continue to update this post with further details as they come to light.

    I had my phone on all night.  Woke up to "Connection Error" in yellow, all over my claims screen and a "cannot collect drops from iOS..." at the top.

    God, was I pissed.

    I had to let twitch go on my computer, for another 3 hours, to get the first week of drops.

    Viewers, beware.

  7. 1 hour ago, -Krism- said:

    Out of the whole pack, the backpack is the only thing I'd want to complete my "STORY" loadout, but 25€ for that is a bit much

    I guess there's always the plats, but even then I really don't want nor need the rest, especially regal aya

    The only thing that "came back" from TennoCon, are the weapons they had for twitch drops. None of the cosmetic pieces or decor have.

    I, too, was only interested in the backpack but 25$ is the normal price for the digital tickets.

  8. On 2024-03-26 at 11:59 AM, Tossenberg said:

    Lately, I have found myself sending A LOT of bug reports to Digital Extremes support teams, and I have been nothing short of disappointed nearly every time. I get about 4 autogenerated messages promising they will get back, but currently, my average wait time before any real person gets to it is weeks, with some reaching MONTHS. 

    I get DE is working hard on the new updates and is also receiving a lot of bug reports but instead of the devs acknowledging this, they just keep pushing new content. Now I like new warframes and content as much as the next guy over, but is it really too much to ask for them to just slow their pace and actually fix the rather severe issues that are currently plaguing the game? I would not for a single second mind skipping out on the next 5 warframes if it meant the game ran perfectly.

    Some of the issues I have run into are as follows.

    - Diriga arc coil is flat out not working.

    - Garuda Prime talons mesh still hasn't been fixed after several years and can thus not use tennogen skins.

    - Defence operatives (NPC) in archon hunt missions fall through the map and die randomly making you lose the entire (rather insanely boring and tedious) mission.

    - Duviri Softlocking me in extraction making me lose the entire mission.

    - Duviri Defence randomly starting.

    - Netracells random instakill even while invulnerable, shield gated or under "death immunity".

    - Display and screen jittering / latency (fixed by alt tabbing but still a pain that they haven't fixed that).

    - Volt Ephemera spilling over onto other frames.

    - Lighting and effect stacking issues in simulacrum.

    - Resource images and names not even showing after extraction.

    - Arbitration extraction softlocking.

    These are just what I have experienced, but I have seen tons scattered across the forums and Reddit, some having lasted for years without being addressed in any way, and honestly, that is not good enough DE. You have the money and time to fix all this, but instead, you are working on (and excuse my language) #*!%ing plopping warframe onto iPhones, like 90% of your player base doesn't exist or needs priority. 

    I have been writing to DE support, giving them tons of logs, screen recordings, screenshots, data and whatever else they could wish for. To this day I have still not received any compensation or alike for the resources I have lost, which to this date totals to around: 236 steel essence, 87 vitus essence, 42 riven slivers, 118 arcanes (from acolytes and duviri) and an unknown amount of endo worth in mods and just plain endo.

    DE has been sloppy with their newer updates and bug fixes, and their support team is barely doing anything else than ask for logs and go on about their day after having let you wait for upwards of months. 

    I love the game, but get your (again excuse my language) S#&$ together DE

    Bug reports have their own section. 

    Support is for ingmae issues that directly affect your account.

    • Like 1
  9. On 2024-03-24 at 4:32 AM, ZhoraPlintus said:

    Today I logged into the game, and they wrote to me that I was already in the system, and that the companion and even the browser with the site was closed. I changed my password, and it happened again half an hour later. Moreover, my friends did not see me online. Is it worth worrying or is it a bug?

    Since you logged into the main website, it's probably a bug.

    Make sure you're completely logged out of any warframe apps - it wouldn't hurt to reboot your system. If you're still having this issue, you should create a support ticket.

  10. 17 hours ago, LazorDoodFTW said:

    So i was wondering, if i could buy Prime access twice, for example if i buy it ingame through the Warframe Market store, will i be able to buy it again as a dlc on Steam? Or is it just like everyone said? Which is your Prime Access is linked to one Warframe account, so if you bought one ingame and try to buy it again through Steam store, it will give you only one Prime Access.

    Once per an account.

  11. 3 hours ago, 386dx said:

    Hello everyone, I'm a Low spec gamer, I play on integrated Intel graphics, because the game maintains a decent ~40+ fps on Low. When I finish a mission on Cambion Drift and return to Necralisk, the game crashes every time and the browser opens with www.warframe.com/en/hardwarefail This doesn't happen anywhere else, it's preventing me from progressing further in the game and I thought I'd share it with you. Peace!

    https://www.warframe.com/en/hardwarefail

  12. 1 hour ago, Get_Warframed said:

    So I recently started the game, and unlike quite a few other people who also recently started, I don't want to restart the game because I don't like my warframe or anything of the sort, however I do wish to be able to restart the game without having to create another account, simply because I want to experience different play styles and see what it would be like to play with different beginner warframes and weapons after I finish the game or get to a high enough level. For example, me personally, I am playing Excalibur with a bo staff, a riffle, and a pistol however I want to restart the game later on and maybe play with the bow and arrow instead of the rifle or play with a different warframe. I already know that currently it is not possible to restart the game with the same account, but will they make this possible later on, and if they will add it or have denied it, could anyone show where this has been said?

    I'm sorry if this sounded a bit confusing or wordy.

    You're able to gain all three warframes and 6 weapon choices, as you play, so you'll have plenty of time to mess around with them.

    • Like 1
  13. 9 hours ago, malum2000 said:

    A friend of mine managed to gift me something before I managed to turn off gifting all together, but now I'm stuck with the mail notification and I do not dare to play the game unless I solve this problem in case my dumb atlas brain accepts it without thinking. 

    Is there any way of declining? I've contacted support but it has been silence for a week

    Support is bogged down from all the "my cross save isn't working" tickets. 

    If you can't play the game without clicking on that mail, that's an impulse problem :)

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