Mikhael222
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Posts posted by Mikhael222
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On 2019-12-08 at 7:02 PM, Sunder said:
Ignore the Lich system entirely. Keep providing feedback. And warn new players not to touch it in its current state.
Aside from the one lich I had to kill because I accidentally killed the larvaling, I've ignored it since it's release.
I'm mostly indifferent to the lich system (just because the theme doesn't hold my interest), but in my experience with it, I really don't see what all of the complaining in the forums is necessary for. I had a few days of chasing it down; I killed it after discovering the correct combination; and I got its weapon. I don't understand what the big deal is.
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27 minutes ago, Gaxxian said:
I made a feedback thread about Elytron a few days back:
We have a lot of points of view very similar about how Elytron feels :S
I promise I didn't steal lol I didn't even see your old post.
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I think firefighting should exist as a realistic danger, but not happen too often. Definitely not as often as on the recent devstream.
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30 minutes ago, Educated_Beast said:
All archwings need a x100 vacuum to compete with itzal.
Not if you can blow things up. Itzal's vacuum is Handy......but overrated.
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Now that Itzal is not the only viable means of transportation (and now that we no longer need to use Itzal's second ability to stop inertia), I've been fighting open world bounties in archwing models I haven't become familiar with yet. I assume that sometime during or after Railjack's release, DE will revisit Archwing abilities and bring them up to date. After playing with Elytron, I definitely enjoy the overall theme, but I have a few suggestions for how it might improve.
Even if nothing else is changed, I feel that at least these three relatively-minor things are a must:
1. The projectile speed of 1 and 4 is sad. A century after activating either ability, the projectile finally lands where it's supposed to. This waiting time is a little upsetting, and I feel it disrupts the game's flow of combat.
2. More obvious VFX and SFX. The effects are so diminished by the surrounding combat that I've questioned whether or not I indeed activated the ability.
3. More damage. I press 4; The Nuke lands on the Plains; The Grineer get a nice sun tan from the large-but-impotent blast; The Grineer move on with their lives. I press 1; The projectile lands on the Plains; The projectile mildly disrupts the enemies' walking; The Grineer keep going. I press 3. The missiles can't seem to do anything.
A couple of additional changes:
First Ability: Bloomer
Currently: Press 1. Wait a century for the projectile to go where you want. Press 1 again to detonate.
Ideally: Press 1. The projectile shoots out at a high velocity. It detonates automatically on impact unless you press 1 while it's in midair to manually detonate.
Third Ability: Thumper
Currently: Press 3. Waste energy. Watch some confused/impotent missiles try their best.
Ideally: Thumper should have a similar effect as Ember's new ultimate.
In conclusion, I am very happy with the new Archwing controls. Fighting in the open worlds while in archwing is more thrilling than ever. I just hope DE will make the abilities match in time.
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Strongly disagree. It's much more responsive in both flight and combat. I've been doing a lot more bounties in my archwing now.
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On 2019-12-06 at 12:09 AM, NotAnAbrams said:
yeah so like some guy asked me to spell retard
What a strange, stupid request. If it happens again, I recommend one of three options:
1. Ignore it. Probably the wisest choice.
2. Spell out his username and hope he gets the hint to drop the subject.
3. Spell out the name of whoever thought paying $50-200 for license plate stickers every year was a good idea.
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Butter Knife Prime
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Are you sure they didn't just hire a real-life genocidal space alien to play the part of Hunhow?
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A petition to make archwing (1) harder to control and (2) limited to only one of the archwing models as a viable option for speed?
O.P. is trolling; right? How could anyone be serious about this?
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52 minutes ago, Vulpes399 said:
to control realjeak
Oh dear. What do we have here?
53 minutes ago, Vulpes399 said:me and my friends
*my friends and I
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It looks like a kitgun.
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My frame rate was randomly halved today, and I'm not sure why. I didn't change any settings on either my PC or in Warframe.
It's most like on my end, but I did notice my primary weapon was motion blurred when not moving. Does Warframe sometimes run background processes that would cause a motion blur and create performance issues?
Has anyone else had a problem like this?
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I would like the ability to gift my extra Ammo Drums to the annoying beggars.
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Totally agree.
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The problem is that cyan is like 5-10 times more common than amber, so there really is no point converting from amber to cyan.
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Just wanted to thank those at DE responsible for the new energy VFX on the bows. My Daikyu looks more alive! Fantastic work.
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War itself is usually a crime. Thankfully, Warframe is fiction.
But I do think the Tenno are chaotic good. They've killed a lot of people, but they were also a lot of messed up crazy people.
Today, the Tenno kill debt-slavers, brute clones, and space zombies.
We can safely say the Tenno are good because they never go killing Ostrons, Solaris, Kavor, or any other faction of decent people.
Edit: It is a questionable behavior that they slaughter kubrows and their dens for eggs. I really hope DE changes that at some point.
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22 minutes ago, Jiminez_Burial said:
Evidence? Sources? Studies? ANYTHING!?!?! Concepts are not evidence. And before you say something along the lines of "go look it up for yourself" remember than when someone makes a claim in the affirmative it is they who hold the burden of proof.
Honestly, I've read multiple things about this, but the various pieces of information I found have been separated across time. I honestly couldn't give you a specific source by memory.
22 minutes ago, Jiminez_Burial said:Uhm, what most people consider 'beauty' does actually invoke negative memories in some (and I know because they do for me).
I'm truly sorry to hear this; I can't imagine what that must be like...….but your statement implies that you already admit to believing that visuals invoke memories and feelings. So why are you demanding sources when you can instinctively sense what visuals can do to you?
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10 minutes ago, Jiminez_Burial said:
"balance", "dominated", great contradiction there.
It would seem so at first. People are inclined toward focusing on the negative than on the positive , so yes....positive visuals dominating the negative would actually help balance the resulting effect.
10 minutes ago, Jiminez_Burial said:It's when people say that others can't complain because someone has it worse than them, the idea that basically no matter how bad your situation is that there is someone in the world who 'wishes they were you'. You mentioned a "poor child in a third world country" like that's supposed to take away from any criticisms people have of the game, like they're linked in some way. How does someone not complaining on a forum benefit this "poor child"?
This isn't about what benefits the poor child. This is about what benefits you and anyone else who posts. Ingratitude for the things you have earned or have been given is a terrible way to live your life. Constantly complaining about things that are mere trifles will only increase your misery. Gratitude and patience will improve the quality of your existence.
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30 minutes ago, Jiminez_Burial said:
That 'reality outside' and the dumb decisions made by dumb people around us is what many people are wanting to forget about, so having more dumb decisions made regarding their vector for escape doesn't help.
It is a dumb decision to complain about everything. It is a dumb decision to spend your days angry at things that are mere trifles. It is a dumb decision to be ungrateful to a group of people (DE) who have given so much of their time to build this game and this community......and keep it free.
If you are guilty of any of these dumb decisions, and if you refuse to stop practicing any of these dumb decisions, then sadly, you will never truly find an escape from dumb people.
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1 minute ago, xXRampantXx said:
I'm pretty sure the Liches were meant to be a part of Railjack that they pulled off of it to release early.
Not in the Railjack demo of Tennolive 2018. But the liches were shown later in the Railjack demo of Tennolive 2019.
2 minutes ago, xXRampantXx said:The gore is honestly a lot less than when I joined. Anyone else remember blasting chucks out of enemies leaving their ribcage visible, or seeing them rolling around clutching at a stump that was a leg moments before? I'm pretty sure they even said in one devstream that they were "bringing back" the gore.
Hmm....I joined in early 2017. Maybe that was during a time of low-gore.
DE supposedly only listening to "specific" feedback regarding Liches
in General
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I think you're placing the burden on the grind on yourself...….15 is a lot. I felt that the kuva lich process was mostly reasonable. Probably a few things to tune up. Nothing major.
In all fairness, they have their hands busy with Empyrean - a far superior game mode. It's more likely they'll worry about kuva liches after they get that to us. We've been waiting for Railjack longer than liches anyway.