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(XBOX)PortalGrim223

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  1. Love all of these changes, but I really am gonna miss the puddle. I know it didn't really fit the mobility of warframe, but it actually did have some merit if used right. I think it would have been nice if it had been absorbed into tidal surge similar to zephyrs rework when tail wind and dive bomb were combined. You could have made it tap to dash and hold to be a puddle. Also could have given it the grendel treatment by limiting the number of enemies held in the puddle as well as showing their life gauge. With the other changes being made to hydroid if the puddle did corrosive damage it would actually be pretty strong without needing buffed. As far as holding enemies captive I thought there was already a change that allowed your teammates to shoot and deal damage to enemies in the puddle. I know programming is difficult but again I am going to miss the puddle, and while some will disagree it was part of hydroids identity and could actually be fun. While it wasn't everyones cup of tea, or the most meta thing it could still be fun and unique way to play. Please bring puddle back 😭
  2. This is a concept idea based off of the nightmare type enemies we have in game. These abilities aren't listed in any order. 1. life draining nightmare tendrils that reach out to nearby enemies leeching health and healing you at the same time. this would function similar to hildryns haven. 2. summoning a pair of nightmare specters that have their own leeching nightmare tendrils that latch onto enemies 3. a large area smoke screen that disorients enemies inside making them deal damage to each other. activating while in the smoke teleports you to a random enemy. 4. some form of exalted like a dagger or dual daggers that produce nightmare tendrils linking attacks to nearby enemies. no direct passive ideas maybe something related to the nightmare tendrils concept.
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