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Lost_Cartographer

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About Lost_Cartographer

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  1. And it gets better still. There's usually that one guy that does >75% of the damage/kills anyway no matter how hard anyone else tries, so the other three really just chill and pick off stragglers, because without even intending to, they're getting carried by someone that just has no concept there are other people wanting to play here and can't comprehend not going full 100% exploit-level beast mode right out the gate. In the end, it creates this "never need to learn" mentality where most people go in expecting to get carried by default, with a few ready to carry if they're the most educated member of the cell.
  2. Except a decent Railjack outperforms any Archwing/Archgun by a fair margin. These people just literally aren't thinking and simply are doing what people say is the best method.
  3. I'd like for the Infested to have units that actually USE the infested weaponry available to us. Infested bombards with a Torid? Infested Corpus Techs with the Paracyst? The biggest problem with the infested is that virtually all damage is done in melee, but the S key is a thing? They definitely need more than a homogeneous mass of bee lining flesh with some token nuisances peppered in for a vain attempt at target prioritization.
  4. The new damage types introduced in Railjack would pretty much put corrosive and a minor, reverse form of viral on on all IPS weapons. Yeah, DE needs to do something with armor scaling, and it sounds like they're trying to address it (plateauing at ~150... how many people go that far?) but I think converting all Warframe/Archgun weapons to the new damage types might be the answer we're looking for. Though ballistic could do with something more notable. Reduced enemy damage is the current puncture, and that only really works if we're dealing with ONE target, not... 20, as is common in this horde shooter.
  5. If you want to change IPS, look to railjack for an idea how they might be doing that. Ballistic/plasma/particle will be the new impact/puncture/slash, or in layman's terms, damage-out reduction/armor reduction/damage-in increase. No more bonuses or resistances, the only consideration is status effects. Of course there's an effect in there no one will give a $#!% about. The community should probably think-tank what ballistic should really do, keeping in mind incendiary is already the stacking(?) DoT so bleed is redundant. That should give them some room to pull back on armor and armor scaling a little bit, but also trust that between plasma and particle (assuming they'll be on nearly every weapon,) ensure players won't be dealing with something too tanky because of its armor but because of it's raw HP pool is just that damn big, and even then stacking particle procs work as a miniature viral of sorts.
  6. Any path that gets you where you're going is a viable path. It might not be the fastest path, but it's a viable path.
  7. True, but on the other side of the coin, most of the complaints come from an angle of addiction. If you're playing like a drug addict, they're going to drip feed the drugs to keep you around. What many are frustrated about is not getting their glittering prizes on their first attempt, some of them while complaining that Railjack is boring. DE can't make entertaining what One doesn't find fun what many others do. And for that matter, if the only reason people are having "fun" is because they're getting things now or grinding out some numbers really fast, they're not really having fun, they're just putting up with a process for a dopamine kick, and it doesn't benefit DE in any way to give them things now and let them grind out some numbers really fast. The name of the game on the business side has always been player numbers and retention, and that's what they're shooting for. Things like enemies being too durable, why in the void are TIII components dropping that are 100% worse than the clan tech variant, why isn't there a failsafe so I'm not seeing the kuva seer 4 f%^&ing times in a row (fixed) are valid complaints. "I'm not getting $#!% fast enough!" Is only valid if DE decides its own data jives with that sentiment. They have an idea how long they want it to take people on average to get things. 4 hours after a content drop is most likely NOT the plan.
  8. If you're asking for challenge, advantages shouldn't be necessary, just nice. The real problem though is with power abuse. All nerfing our health and damage really accomplishes is the same as increasing the level of our enemies. The game breaking mechanics have always been found in the power of our 1, 2, 3, and 4 keys (default keybinds.) Until energy becomes more scarce (as in, back to relying solely on orb drops,) lowered caps on how much better abilities can become with mods, or even plain old cool downs, then powers will always be the reason the game is "easy." Also and One has to admit, nerfing one's own abilities and stats only works in solo play. Good luck getting everyone in public to play along. There's usually always that one guy raking in 70-90% of the damage done per mission and not for the other three Tenno's lack of trying.
  9. Sounds like an oversight, as it doesn't jive with the rest of Railjack's damage sources. Far as I can tell with this update, nothing really resists or takes extra damage from RJ damage types, the types are literally just a thing for status procs. And I suspect they're humoring the idea of bringing that damage type approach to Warframe's core game play. Gonna be interesting if nearly every gun comes with armor stripping and stacking damage increase procs.
  10. It's more likely they overnerfed the Cryophon since the intent was to keep the effectiveness the same as pre-armor nerf. I don't think they'll nerf the next new bandwagon weapon just because someone said "this one is best" and everyone piled in. In theory the Apocs should be desirable if you want to "one-shot" crewships, as Rhino's roar and Garuda's passive no longer work on turrets, including the artillery if I understood the patch notes correctly. Pulsars and Photors are still hitscan with their own benefits and some people appreciate them.
  11. Considering Warframe's tile sets, this honestly sounds perfect for Warframe. Randomized landscapes with some tileset-bases strewn about for an "operation." Though the issue with world generation has often been the utter simplicity of it all. Rolling hills and areas with trees. It's why in NMS when you've seen one temperate world, you've seen them all. Actual interesting geological features just aren't really a focal point in terrain generation. Except in Minecraft, arguably, but that's weirdness with the code. Can't believe I'm saying this, but if warframe is going to have proceduraly generated open world areas, it needs weirdness in its code.
  12. Like Warframe skins? Weak. They're skins first, lore bites second. Someone's going to waltz in mentioning Valkyr Gersemi, but even that skin takes a fair few liberties for being the "original," pre-dissected Valkyr.
  13. When you reach MR30, you unlock the ability to mix and match warframes with stat/ability sets of other frames. That means you can have your nyx with the powers and stats of Excalibur. Rejoice, female excalibur. Or we just prestige and all weapons have a free +1-2 mod points to work with. Oh, and everything rewards 10% less MR. This sounds a bit more like DE. Mixing and matching frames and powers would have encroached on some one's vision.
  14. Unreal was made in a time when engineers made games, not necessarily gamers. They planned a lot of $#!% out ahead of time. Now you get knock off after knock off of the latest craze with no one bothering to dissect why it works. 2x headshot damage. ADS to hit anything. Planetside 2 aping the Battlefield formula and missing the mark entirely... All hitscan enemies in Warframe should be turned into projectile based enemies. Their weapons are not necessarily the same as our weapons, even if they look the same. Just because the Grineer lancer's Grakata is shooting projectiles doesn't mean ours will, and it really shouldn't. Though the trick will be finding a medium that doesn't feel like the Grineer are shooting plasma bolts, but not so fast they might as well be hitscan.
  15. Okay, but only if they become ability immune/resistant. Why? Ask yourself this one simple question: What would you do as an Elite Lancer going up against an Saryn, Nova, Limbo, Chroma, Rhino, Excalibur and/or Ember Prime, to name a few? Until we can agree DE needs to reign in total domination abilities that all too often ignore cover (so even that basic tactic is null) or render negligible incoming damage, adding more tricks and more brains to the enemy isn't really going to accomplish anything unless the players can control themselves long enough to let the enemy do something. No matter what brilliant idea anyone comes up with, it always comes back to AoE spam or near immortality mucking everything up. The name of the META game is to make the enemy's presence irrelevant for far too many people for DE to offer anything challenging without basically disabling our abilities.
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