nickbananaboy
-
Posts
79 -
Joined
-
Last visited
Posts posted by nickbananaboy
-
-
The Gif described it all
https://gfycat.com/ultimateelatedguineapig(But only unranked upgrade will affect this bug)
-
TYPE: MOD upgrade screen (when you click bottom right "MOD" the game take you to)
DESCRIPTION: When your Warframe/Weapon got a certain mod with same name but different Rank on different loadout
Example: Vitality R10 on 1st loadout but Vitality R0 on 2nd loadout
You went to MOD upgrade screen and upgrade the Vitality R0 (take the example above) to certain rank
that certain mod drain will also apply to 1st loadout for no reason -> cause fusion conflictREPRODUCTION:
1.Take any weapon/Frame
2.Put Mods into weapon/Frame's 1st mod loadout (as full as possible)
3.Put a Mod which existed in 1st mod loadout but lower-rank than the mod existed in 1st loadout to 2nd mod loadout
4.Press "MOD" on the bottom right corner in the upgrade screen
5.Upgrade the lower rank mod to Max or either rank
EXPECTED RESULT: The lower rank mod should successfully upgraded to desire rank
OBSERVED RESULT: Fusion conflict
REPRODUCTION RATE:Always
- 1
-
Repro step: join squad, enter Lich mission, wait for client's Lich spawn then everyone in the team will receive lag spike
- 2
-
Grineer AI supposed to enter alert state as soon as hack into console but they seems to not entering alert state when enter "alert"
In that state enemy just like normal "unalerted enemy" but that's not normal in certain game mode -
When doing melee finisher attack using gunblade on the edge of the rock, the enemy fall out of bound while the finisher animation. The frame soon after become perma stuck.
Can't cast ability, can't move, can't switch weapon, typing unstuck not work at all.Why Not Add Suicide Command for sometime unstuck won't work
- 1
-
In Dark Sector excavation mission and Kuva Lich controlled excavation mission, excavator's display level doesn't scale with mission's start level. They show as Level 1 and 1K shield , 5K health.
-
Using Traditional Chinese as my language, went into Lich mission hosted by player who use English as their language, Relic Drop Notification on bottom left use their language (English here) instead of Traditional Chinese.
- 1
-
As picture state, Riv elite guard leg are different size on Khora, tested on Loki there's no issue
-
Still no fix relative to Dokrahm zaw visual bug as stated here
- 1
-
Sometime when Lich/Thrall is down and you walk pass them and it will auto-interact with them, cause auto-parazon kill.
- 3
-
Apparently I got more than 1 relic but owned count as 1/1 and radiant is also 1/1
-
In the picture, not sure it's Hildryn only bug or not, sometime the fire DOT damage number cause by her augment distort (stretch in vertical way)
Also didn't snapshot it but sometime berserker proc remain second on top right hand side also distort (and missing the berserker icon as well) -
Still no possible fix on Equinox
-
Equinox's mend effect persist around Equinox even when skill is toggled off, so after some repeat recasting, the light effect cause other squad mate see the persist mend effect like the picture show
- 1
-
The double sheath one have been there for a long time and nowhere got addressed?
Like the bug report list got longer and longer and there's no any sign of "We got the bug report, we'll prepare for a fix later".
Just radio silence. -
In common sense in-game logic, Channeling skill (i.e. Excalibur's exalted blade or Valkyr's Hysteria) won't receive energy either from zenurik's energized dash or squad energy restore)
But Baruuk, which use his restraint as the fuel of his serene storm, got a inconsistency here.
I use the energized dash when Baruuk activate the 4, he regain his energy, but when I use the squad energy restore, Baruuk won't receive energy from it when 4 is active.
-
I put Rank 8 primed pressure point (12 capacity drain) and Rank 8 primed reach (12 capacity drain) on the first mod loadout of a Rank 30 melee weapon without catalyst (6 capacity remaining)
On same weapon but different mod loadout, I put Rank 0 primed pressure point and Rank 0 primed reach (4 capacity drain each).
I went back to examine the mod and try to upgrade the Rank 0 primed pressure point (which is equipped on that weapon) to Rank 7 (11 capacity drain)
game told me that there's fusion conflict on the weapon's first mod loadout.
But the mod I'm upgrading is on "different loadout".
Can anyone confirm this issue? -
I'm using energy color as white with corrosive damage on it
but the blade part is missing elemental fx on it(I've turn it on)If I enter the arsenal with/without FX (after some time it'll show the FX, maybe access the menu will make the FX showed)
the FX will disappear, but when I change the sugatra (or just access the sugatra menu), the FX will showed.
-
same issue here.
Shield amount are sufficient to cast balefire but "ability use is prevented" -
In my case. There's Icon on map, but no indicator and interaction prompt.
-
Doing the Collect-Credit-then-assassinate-the-target bounty mission, in our squad there's three nekros, and one Mesa.
the assassination target is surely spawned and dead (confirmed mod pickup, and bonus requirement is ticked) But the progress stuck.
High possibility that it's killed by one of the shadow we created (three of us spawn them at the assassinate stage).
-
-
I have similar issue
post the album here
https://imgur.com/a/MnwgHh0 -
I have hotkey "6" (not in numpad part) binding to the sixth item slot, I set to Archwing Launcher in game. But it can't be triggered in Plains of Eidolon while pressing the respective hotkey.
However Swap the Archwing to my another slot with existing hotkey (swap to second slot, which previously was scanner with hotkey N)works.
(Previously my Archwing launcher is at 9th slot, so I have hotkey 9, after this QoL update, it's become 6th slot)
Nikana zaw (Sepfahn) bugs
in Art & Animation
Posted
Provide the easy repro step
equip sepfahn zaw, equip any skin, choose holster style
And the bug appeared.