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nickbananaboy

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Posts posted by nickbananaboy

  1. TYPE: MOD upgrade screen (when you click bottom right "MOD" the game take you to)

    DESCRIPTION: When your Warframe/Weapon got a certain mod with same name but different Rank on different loadout
    Example: Vitality R10 on 1st loadout but Vitality R0 on 2nd loadout
    You went to MOD upgrade screen and upgrade the Vitality R0 (take the example above) to certain rank
    that certain mod drain will also apply to 1st loadout for no reason -> cause fusion conflict

    REPRODUCTION:

    1.Take any weapon/Frame

    2.Put Mods into weapon/Frame's 1st mod loadout (as full as possible)

    3.Put a Mod which existed in 1st mod loadout but lower-rank than the mod existed in 1st loadout to 2nd mod loadout

    4.Press "MOD" on the bottom right corner in the upgrade screen

    5.Upgrade the lower rank mod to Max or either rank

    EXPECTED RESULT: The lower rank mod should successfully upgraded to desire rank

    OBSERVED RESULT: Fusion conflict

    REPRODUCTION RATE:Always

    • Like 1
  2. When doing melee finisher attack using gunblade on the edge of the rock, the enemy fall out of bound while the finisher animation. The frame soon after become perma stuck.
    Can't cast ability, can't move, can't switch weapon, typing unstuck not work at all. 

    Why Not Add Suicide Command for sometime unstuck won't work

    • Like 1
  3. 82vRFiz.jpg

     

    In the picture, not sure it's Hildryn only bug or not, sometime the fire DOT damage number cause by her augment distort (stretch in vertical way)
    Also didn't snapshot it but sometime berserker proc remain second on top right hand side also distort (and missing the berserker icon as well)

  4. In common sense in-game logic, Channeling skill (i.e. Excalibur's exalted blade or Valkyr's Hysteria) won't receive energy either from zenurik's energized dash or squad energy restore)

    But Baruuk, which use his restraint as the fuel of his serene storm, got a inconsistency here.

    I use the energized dash when Baruuk activate the 4, he regain his energy, but when I use the squad energy restore, Baruuk won't receive energy from it when 4 is active.

  5. I put Rank 8 primed pressure point (12 capacity drain) and Rank 8 primed reach (12 capacity drain) on the first mod loadout of a Rank 30 melee weapon without catalyst (6 capacity remaining)

    On same weapon but different mod loadout, I put Rank 0 primed pressure point and Rank 0 primed reach (4 capacity drain each).
    I went back to examine the mod and try to upgrade the Rank 0 primed pressure point (which is equipped on that weapon) to Rank 7 (11 capacity drain)
    game told me that there's fusion conflict on the weapon's first mod loadout.
    But the mod I'm upgrading is on "different loadout".
    Can anyone confirm this issue?

  6. https://imgur.com/wGU2hZH

    https://imgur.com/t7flRm9

    I'm using energy color as white with corrosive damage on it
    but the blade part is missing elemental fx on it(I've turn it on)

    If I enter the arsenal with/without FX (after some time it'll show the FX, maybe access the menu will make the FX showed)
    the FX will disappear, but when I change the sugatra (or just access the sugatra menu), the FX will showed.

     

  7. Doing the Collect-Credit-then-assassinate-the-target bounty mission, in our squad there's three nekros, and one Mesa.

    the assassination target is surely spawned and dead (confirmed mod pickup, and bonus requirement is ticked) But the progress stuck.

    High possibility that it's killed by one of the shadow we created (three of us spawn them at the assassinate stage).

  8. I have hotkey "6" (not in numpad part) binding to the sixth item slot, I set to Archwing Launcher in game. But it can't be triggered in Plains of Eidolon while pressing the respective hotkey.
    However Swap the Archwing to my another slot with existing hotkey (swap to second slot, which previously was scanner with hotkey N)works.
    (Previously my Archwing launcher is at 9th slot, so I have hotkey 9, after this QoL update, it's become 6th slot)

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