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GibsonPrime

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Posts posted by GibsonPrime

  1. Hi,

    Had this same bug.  Playing solo, node was the Veil Proxima one.

    Did the first 2 objectives, boarded capital ship, destroyed 2 orphixes (orphii?), left and got stuck in space.  I didn't have any of the preceding shenanigans described above, just left the ship and straight to hardlock.

    My frame was Harrow, so wont be related to the razor wing issue.

    Was using:
    Voidrig, Mausolon,
    Harrow Prime (Arcane nullifier and aegis), Aeolak, Aeegrit, Dual Ichor Incarnon, Smeeta Kavat (dead by this point),
    Amesha, mausolon, onorix 

    I left it running for a bit (just in case a nice death would unstuck me).  I still had the ship map (my own image is attached).  The top-right it says the Archwing name, rather than the frame.  I could see on foot corpus (red outline of a crewman closely followed by a nullifier bubble) running through space (not pictured).  The corpus units killed me, I got last gasp, that ended but there was no respawn offer after that either, just the image below.

    I ended up using alt+F4 to get out of it.  Escape key didn't bring up menu and I couldn't think of any other way out besides force quit.

    First time I've ever had any issue like this in Railjack.  I guess I'll update if it happens again, I've got some orphix to farm anyway :D

    auWJ3OF.jpg

  2. Maybe.  Don't get me wrong, I love the game, but I don't believe I'm skilled in any special way.  I just have the gear and mods to make most of the game largely straightforward.  It's one of the reasons I like Duviri, hopping into circuit and getting presented with stuff I haven't used for a while is nice.  I forgot how OP Vauban's flachette mines are because most of the time there are better/more obvious options than Vauban.

    Movement is the only thing I can think of that's skill based.  I guess there are mods to make you faster, but the actual tools are the same from start to finish, you just get better at using them.

    Builds are, to some extent, also kinda skill based, but there are some obvious choices in a lot of cases.  I doubt there's anybody  slotting Warm Coat.

    I'm not sure what else.  Is it skilled to switch to operator form and hop into invisible void mode to avoid getting hit when reviving or hacking a terminal?  Or is that obvious and just congrats, you completed the second dream?  (or is it war within you need for that? I can't remember...)

     

    Regardless, needless to say, I agree with your original post :D

  3. I mean, how much of this game is skill rather than time an patience?  What stat would you use?

    I'm not saying MR is an indication of skill, I'm just curious what is considered to be skilled.  Like, what part of this game requires skill vs. a straight-up gear check?

    Solo Profit Taker?  Gear check.  Solo Tridolon?  Gear check.  Steel path?  Gear check.

    I'm just curious.

     

    • Like 4
  4. Seems like the best place for this feedback.

    A fun meme, but I wish I could turn them off.  I know they're only in two tiles afaik (Zariman and Undercroft) and I wince whenever the turn up.

    And yeah, I can kite enemies away from them but I would prefer if I could just turn it off.  Melee attacking next t*boomboomboomboomboomboomboomboomboomboomboom*...sorry, melee attacking next to them is quite annoying.

    • Like 1
  5. Hi,

    Please enhance the effect of colour changes on the semi-transparent, dangly, jellyfish bits.  The image shows my completely classic saturated black Ivara Prime.  The head bits are grey, which is a good start and perhaps close enough, but the skirt is still very white until the ends of the dangly bits.  Other colours seem to indicate only the tips can really be altered.

    BWyncN0.jpg

    Thanks

  6. 35 minutes ago, SunsetRain said:

    Yeah I'd like the teamwork too, but my current internet (very rural and cuts on and off) is preventing this from being fun.
    But the main reasons you state are some of the reasons people hate it. I feel like a good balance for both solo players and teams should be made. This idea that "Solo is possible but will be very hard" isn't very appealing to a large portion of mostly solo players.

    Yeah, I'm waiting for the command update too.

    Hard I'm totally find with.  Keen for even.  This "very hard" though, reading about players parking up behind asteroids or the dev stream comment about getting the thing to make railjack invis and just abandoning it is not appealing.

    Happy to wait though 🙂

  7. There's...there's a cooldown?  Only delay I've ever experienced is the animation delay or lag.

    I mean operator lag can get really bad, like out on the plains.  Do a bounty stage, switch in/out of operator there.  Move to next bounty stage and when I move to operator again, my operator is still standing at the previous stage location where I last switched back to my warframe.

    Not sure how well it would work moving this client side.

  8. You don't get stronger by unlocking the star chart, it just lets you access planets/nodes where you will need to go to get certain things.

    In my star chart clearing times (all solo), I remember making a lot of use of Rhino, Frost and the Hek shotgun.  It was definitely tough.

    General advice...

    For weapons, look for staple damage mods like serration, pressure point, hornet strike and get them fairly high level (no need for max, I know it's hard to get the endo/credits for that).  Remember that a few highly levelled mods is often better than lots of low levelled ones in your build.  Most powerful builds focus on +damage (either the mods I mentioned or the elemtnal mods), multishot, +crit chance/damage and +attack speed for melee.  There's also status, but it general has more impact at higher levels.  There are other things, but that's a good start.

    Now that's said, check the wiki for those mod names and drop locations, play some missions until you can build up endo/credits and dont be afraid to skip nodes like interception or hijack (man I hated those XD).

    As folk have said, you can try recruiting chat to find groups willing to help you farm for credits/mods/endo unless you really want to do it yourself of course :).  I did/do most of the game solo, so I understand the reluctance, but I would recommend it when you go to find materials to make things.

  9. On 2019-11-07 at 1:39 AM, Ashiix said:

    In your opinion, what is the chance that Warframe will be released on Stadia anytime soon if at all? What about cross-platform play with PC, or at least cross-save like Destiny 2 

     

    Edit:

    I'm not asking about your opinions on Stadia as a service. Yes I know there's another thread on this topic, but it very quickly turned to people S#&$ting on the service and the OP.

    Very hard to talk about liklihood of a product making to a platform without considering the platform itself.  Not that that warrants non constructive input.

    As far as I can tell, the reception/uptake on Stadia has been pretty much the same as previous attempts such as OnLive.  This makes the future of the service tricky to determine.  It could wither away like its predecessors.  It could succeed, or at least persist, becuase it has a very strong financial backing to support it; Google as a company can affor to subidise it for a while, as long as the company's investors don't start sweating too much.

    I hold this opinion because while I see that streaming services will definitely be a future platform (it's too good for publishers to resist, although I don't personally rate it is a customer), I don't believe the required infrastructure is wide-spread or robust enough.  Even the greatest Internet connection will somtimes need to make a hop through a dodgy spot, nevermind trying to use mobile services.  Perhaps 5G will alleviate this somewhat.

    As to whether Warframe will be made available, I do not know.  I have no idea what level of effort is required from a developer is to deploy to the platform.  Without that knowledge, it's very difficult to assess the cost vs. benefit given the existing risk.

    Time will tell.

  10. I agree.

    I tried to get a squad together for profit taker last time it was up or maybe the time before.  Went through 8 or so people who did not have the archgun deployer.  Fortunately, the other 2 players in the squad were also willing to endure the pain.

    I don't blame the people wanting to complete their nightwave, but man was that experience frustrating.  I soloed it this time to avoid the hassle, but appreciate this isn't an option for everybody, even those who have the ability to do the mission.

  11. 8 hours ago, (XB1)Aren Gesus said:

    I have dps frames too, or other defensive frames that wouldn't slow everything down, so don't have an issue with switching,

    For levelling a weapon, I recommend other defensive frames (e.g. frost) or a buff (e.g. Rhino roar).  Taking a nuke frame can hurt you because of how affinity is distributed to your gear:
    1. You kill with your Warframe - all affinity for kills go to your Warframe.

    2. You kill with your weapon - 50% affinity goes to the weapon used, 50% to your warframe.

    3. You're near squad member who kills - 25% goes to your Warframe, 75% gets split between your equipped weapons.

    So, I normally run a buffer, the weapon I want to level and another levelled weapon.  That way, I can help the squad with damage buff, use my unlevelled weapon so it gets XP and if things get spicy, use my levelled weapon.  Squad mate kills award 37.5% of the affinity to the weapon I want to level.

    • Like 1
  12. Assume you were built to slow rather than speed up?

    In case you aren't aware, negative power strength causes Nova's 4 to make enimies go faster.  Most people would want this to bring enimies to the group faster, making the mission go faster.

    As for expectations etc, you're fine.  As you allude to, one cannot join a bunch of random people and expect an optimal squad.  Likewise, people can leave if they aren't happy due to lag or any other percieved issue.  That's public matchmaking.

  13. I can see OP's point.  Sure there is the macguffin that can't lose HP, which I guess makes it defend, but fundamentally you can only progress by letting that lose all HP (failure to defend) or kill everything (exterminate).  It's like half a defense.

    However, I don't really have a problem with it.  Alternative that springs to mind is fixed timer ala survival; to which I say no thanks.  Come to think of it, that's mobile defense.

  14. Ah cool.  Then i guess it is solvable, but would require some doing.  First, they would have to provide an interface to reconfigure the tree.  Then, move the entire sub-tree to the newly defined parent (which must be connected).  Then, they would have to prohibity deletion of pre-requisite rooms until a substitute has been built (e.g. some rooms require a certian clan hall to be built).  Would also require logic to ensure that you can't make a "floating" room, connected to nothing.

    It's doable for sure (assuming there's nothing else "special" about that default clan hall) and it would be great.  Guess there's a demand aspect to consider in terms of if/when it will ever happen.

    Not something I'm personally that worried about.  Hopefully some other Tenno will back your cause and create the demand.  I can imagine a lot of people would like to redesign.

  15. As far as I know, dojo rooms work on a parent-child relationship.  So you build room A and branch room B from it, room B is a "child" of room A and room A cannot be removed unless room B is removed.  I don't think there is any way round this unless we got the ability to modify this parent/child tree, which I can only imagine would lead to all sorts of issues.

    Has me thinking though.  That first hall that appears when you create a dojo must be completely fixed.  Have I got this wrong?

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