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Schmerdvana

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Posts posted by Schmerdvana

  1. Regarding Tribute, I think its a lot easier if it is a toggle ability like Octavia's Metronome. When Titania kills enemies, they are extracted of their soul.

    Regarding Lantern, I think it would be efficient to have it move around by holding the skill key to command it to a specific location like Octavia's [Conductor] augment.

    I like Octavia, but I like Titania more.

  2. This is a repost since I posted the first one on a different category.

    I love using Titania from time to time. She is one of my 10 most used frames. Below is my proposed changes for titania.

    1. Spellbind
    The skill is good itself. I don't have anything i like to change in this skill.

    2. Tribute
    This skill is crap. However, if they dont want to change this skill, it can be a toggle skill. This will be a toggle ability where the enemies killed by titania will automatically be extracted of their soul. And still retain the base concept of the skill. (I mean she's extracting the soul. Why will the enemy still live after extracting their soul? Lol. Like in the anime Soul Eater, the soul floats after dying then waits for collection.)

    3. Lantern
    I actually like activating this, however, it is faster to just kill the enemies with weapons than wait for them to be attracted to this ability. My proposal is to synergize it with Spellbind. Lantern will now also attract/slowly pull nearby enemies affected by Spellbind. This solves the problem Spellbind is having- the flying to neverland scene. Furthermore, Lantern should have a second feature or an augment, where the holding the skill key to command the Lantern to move on a specific location. (Like Octavia's [Conductor] augment)

    4. Razorwing
    Bread and butter. I love the removed collision damage.

    My changes were simple: just her 2 and 3. These probably isn't as great of a change to her as someone would have expected. To be honest her skills aren't as good of a support/buff like Octavia or CC like Khora and Vauban. But her CC + single target damage is amazing, and i want her Tribute buffs to be noticed by other players too; even how infinitesimal the effect of her Tribute buffs on other players are. She is an effective frame. But she doesn't really fit any necessities in a team composition because she is overshadowed by other frames on these categories. I wonder if anyone will notice this post.

  3. Sorry. Newbie on posting in forums. I'll be reposting this under Warframe category with the same content. 

    I love using Titania from time to time. She is one of my 10 most used frames. Below is my proposed changes for titania.

    1. Spellbind
    The skill is good itself. I don't have anything i like to change in this skill.

    2. Tribute
    This skill is crap. However, if they dont want to change this skill, it can be a toggle skill. This will be a toggle ability where the enemies killed by titania will automatically be extracted of their soul. And still retain the base concept of the skill. (I mean she's extracting the soul. Why will the enemy still live after extracting their soul? Lol. Like in the anime Soul Eater, the soul floats after dying then waits for collection.)

    3. Lantern
    I actually like activating this, however, it is faster to just kill the enemies with weapons than wait for them to be attracted to this ability. My proposal is to synergize it with Spellbind. Lantern will now also attract/slowly pull nearby enemies affected by Spellbind. This solves the problem Spellbind is having- the flying to neverland scene. Furthermore, Lantern should have a second feature or an augment, where the holding the skill key to command the Lantern to move on a specific location. (Like Octavia's [Conductor] augment)

    4. Razorwing
    Bread and butter. I love the removed collision damage.

    My changes were simple: just her 2 and 3. These probably isn't as great of a change to her as someone would have expected. To be honest her skills aren't as good of a support/buff like Octavia or CC like Khora and Vauban. But her CC + single target damage is amazing, and i want her Tribute buffs to be noticed by other players too; even how infinitesimal the effect of her Tribute buffs on other players are. She is an effective frame. But she doesn't really fit any necessities in a team composition because she is overshadowed by other frames on these categories. I wonder if anyone will notice this post.

  4. This is more of a complaint. 

    I prefer the PoE way of relic rewards for unvaulted relics. I got lucky before with the ember frost loki unvaulting, and i got 3 unvaulted relic in one bounty. And every run i at least get 1 unvaulted relic. AND IT'S A SURE UNVAULTED RELIC if you get the relic reward.

    The void is rather a pain. Especially that Axi S3. It's not rewarding at all. Sure, the capture missions can be done in like 2 mins or under. But running a bounty and getlucky to get more than 1 unvaulted relic is very rewarding. And it's the plains; what's not to enjoy?

    All of these are just my opinion. I'm sorry, but it's just depressing not getting not what you want when you worked for it countless number of times. *ehem axi s3*

  5. My QoL would be to have 2 chat boxes. Just another isolated chatbox for the trade chat or chat of choice. I want to see what is being sold while being able to see what is the conversation in the region chat or other chat boxes. 
    And an option to turn this off.

  6. I like the disabling of skill when spammed on the elite. Why not implement the disabling on the whole team when one spams the skill. Multiple same frames can bypass it. Like, if i keep spamming my 4th ability, all players' 4th will be disabled. And also i read that the priority of this system is the 4th ability and not much of the 1st skill, please do it equally among the skill set.

  7. Suggestion: Please add to the reward table built in forma, orokin catalyst and orokin reactor. The relics and captura are very frustrating rewards especially when you keep crashing. Please also make the rewards every rotation to be already saved to the player, similar to the bounties in the PoE where the rewards and affinity stays with you after each stages of bounties. And compared to the PoE, on bounties where Gara parts drop, Khora on the onslaught is not as exciting to farm. It's like farming Nidus again, but with more crashes and bugs. imo.

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