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(PSN)kfrancis902

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Posts posted by (PSN)kfrancis902

  1. On 2019-03-05 at 9:35 PM, (PS4)selfproclaimed said:

    I'm having trouble with the perfect animal captures.  I use ivara, sleep arrow. I did the call, jumped to a high far point , went invisible. And literally watched the animal spawn in,I slept it with my arrow the second it spawned in. And what I get, still just a good capture.   What am I doing wrong???

    Dont use sleep they nerfed it. you will only get good. stay invisible and use the tranq gun. With multiple targets around only the first one will be perfect while the rest will be just good, they are probably alerted when the first creature sleeps.

  2. 2 hours ago, Rallarman said:

    Fun fact, you complete one hour kuva surv without getting kuva 🤣

    You do know you get rewards outside of kuva in that mission right? You also do know you get to complete the node and have access to Arbitration's right? Do you know you can complete a Kuva Survival mission in 5 minutes get a reward and not get Kuva?

     

    Your statement is irrelevant. 

  3. 2 minutes ago, (PS4)robotwars7 said:

    I'm guessing you avoided using a Kuva Extractor because you figure it would be "using" the machine? that's understandable, but if you're gonna be there for an hour, why not, y'know.. get yourself some Kuva while you wait. strange that it doesn't count though, the only thing you should have missed out on (aside from losing that hour of your time) is all the Kuva you could have gotten.

    Well at least one person gets it geez

  4. 1 minute ago, bibmobello said:

    You have to stay 1 hour, why don't you want to farm kuva? If you have a booster you will get a lot of Kuva...

    Lol I identified a bug and the first posts are why we wouldnt convert to kuva lol. This community is so defensive

  5. Fun fact if you dont convert one capsule into a kuva support it doesnt register as completed smh.

    My friends and I did it without touching a single capsule and it didnt register. You apparently have to do at least one kuva conversion.
  6. On 2019-01-01 at 12:36 AM, _Dan said:

    At the very least,  please give us the option to choose if we want to always be the host... Is that possible? 

    No they dont make enough for dedicated servers and grow the game competitively. But yes the option to always be host is a great idea. When I lose stuff I yell this at the scream all the time. "JUST LET ME F**KING HOST I DONT LEAVE!!!!!". lol especially in Onslaught.

    • Like 1
  7. 6 hours ago, (PS4)BlitzKeir said:

    In hindsight, I apologize if I came off as caustic. @(PS4)kfrancis902 I stand by my criticism of your suggestion, these things do not fit with the rest of WF's mechanics. However, I meant no disrespect. Coffee withdrawal and medical bills have eroded my capacity for courtesy.

    No offense taken, passionate thought is always welcomed/needed with some objectivity of course.

  8. 22 hours ago, (PS4)BlitzKeir said:

    1. Jesus god no, are you out of your mind? You can't just borrow mechanics like that. Think about how that would affect the modding system. Think about weapons with stat values that actually matter, like almost any shotgun.

    2. Why? This mechanic exists in Destiny to control the pace at which a player can progress and what activities they can do. In WF, this would prevent you from getting mods from missions you can completely trivialize, but aren't allowed to do because an arbitrary value isn't high enough. It also restricts equipment to specific levels, which no. No. Absolutely no.

    You are looking at this isolated

     

    22 hours ago, (PS4)BlitzKeir said:

    I cannot wrap my head around this way of thinking. It makes sense for a developer, but what brainworm could make a person care about this? If you think a game is fun, play it. If you think two games are fun, play them both. It's not #*!%ing sports teams.

    Its to companies competing for your time, money and genre space and not looking at your competition and making the appropriate adjustments leads to PUBG when Fortnite blows up. 

     

    22 hours ago, (PS4)BlitzKeir said:

    Example: Scorpion. It throws a physics-defying grapple, or runs at you and slowly swings its sword like it's never held one before. Suggestion: Scorpion retains its whip, but it has a slow windup and incredibly fast deployment. It gains an evasive ability, similar to Manics, but less annoying. When shot, it will quickstep side-to-side, but becomes unable to act for a second after each use. It can only do this up to three times in a row, then must wait 5 seconds before doing it again. It gains a rushing melee attack that moves toward the player at high speed, with a dramatic delay just before it connects, giving the player time to react.

    Enemy overhauls like this would make combat intense and enjoyable, instead of the Dynasty Warriors mook steamroller we have currently. Fortuna is a great step forward in this regard, its enemies are diverse in more ways than their gun. We also need more Nox-like miniboss enemies. Nullifiers are alright (except for their sniper death-on-a-dice-roll BS), but imo Nox are more enjoyable to fight. They take a serious beating, and their damage partially ignores armor so they can even threaten certain tanks if ignored. Their helmet SFX are also very gratifying. Hyenas are good too. They don't take much damage, but they are highly evasive and close quickly, making them tricky to target without anticipatory footwork. The spiders... well, the big ones are threatening, but the flesh-looking ones don't have enough health to threaten, what with being such a delicious meaty target. DE needs to apply this logic to older factions.

    I would also like superbosses. Hear me out. Imagine a Grineer in a mech about 5m tall, similar to Hek's Terra frame but more humanoid. It moves slowly and has shoulder cannons and wrist-mounted hellfire rockets, a laser, etc. Just a ton of artillery. The frame itself has so much armor it's damn near invincible, and immune to armor removal. Once the weapons are destroyed, it will suddenly become very fast, rushing between players with its rear jets and attempting to melee and grab with ragdolls. At this stage its armor is severely reduced, and it becomes vulnerable to corrosive procs. The whole fight would only take around 60-80sec, but it would totally change the pace of combat. It would spawn under certain uncommon circumstances, so you wouldn't see it very often. More stuff like this would just make the combat more dynamic and enjoyable.

    Excellent breakdown of fun enemy design, more of this will be welcomed. However the issue of rewards and irrelevant mods still exists 

  9. 3 hours ago, (PS4)JohnnyPersia said:

    I'm cautiously optimistic for both Anthem and The Division 2. I'll be waiting a week or so after release to decide if I will purchase either (although I did put 300 hours into the Division). However, so far Bioware's transparency and dev streams have been relatively refreshing, but we'll see if they continue post release. One advantage for both DE and Massive (developers of The Division 2) is that they both have considerable experience developing looter shooters now, whereas this will be Bioware's first foray into the genre, so I expect more bumps along the way in regards to Anthem.

    I'm fine with random rolls for weapons, but I'm not sure how I feel about it for the components (mods). The Division 1 had random rolls for mods too, but I believe they said they're changing it for The Division 2 (someone correct me if I'm wrong). With so many options, it becomes almost pointless trying to grind for specific items. One other concern I have for Anthem is that while they said there will be loot tables, they didn't make it altogether clear whether different bosses and strongholds would have different loot tables. This was something the Division 1 struggled with for awhile. On the one hand, if the same loot is everywhere, you can do whatever activities you want in order to acquire that loot; the problem, however, is that the loot tables become so diluted that it becomes difficult to get what you want, let alone with the right stats.

    One interesting point you made is regarding the lack of rewards in Warframe, and Warframe is in a weird spot on this aspect compared to these other games. Because Warframe is F2P, nearly all of the cosmetic items are acquired exclusively through the store. But for Anthem and the Division 2, while i know they will both have cosmetic microtransactions, many, if not all, of the cosmetic items can be acquired through playing the game as well, which gives players an additional incentive to grind. Warframe doesn't really have this.

    Anyhow, as I mentioned before, I'm cautiously optimistic for both Anthem and The Division 2, and I'm looking forward to watching reviews and gameplay before I make a decision to buy either.

    My worry is that I have no idea what I'm going to do if I like both Anthem and The Division 2. How am I going to alternate between 3 of these games plus any single player games I want to play?! lol

    Good read, thanks for contributing.

  10. 20 hours ago, DrBorris said:

    There is a lot Destiny can learn from Warframe. 

    There is a lot Warframe can learn from Destiny. 

     

    And most likely, there will be a lot Warframe can learn from Anthem.

    Just tossing the entire game to the side and not analyzing it in comparison to Warframe is not only ignorant, but also ignoring things that could make Warframe a better game. This blind hatred for a game that is not out yet is petty, juvenile, insecure, and as mentioned earlier ignorant. 

     

    Warframe is a very, very flawed game. That is not to say it is not great, but there is a lot Warframe could improve on. Analyzing other games' components objectively to give yourself a new context for analyzing Warframe is an invaluable asset. 

    And even if a game is flawed, or even if it is as a whole just plain bad, there is nearly always something a game gets right. From what has been shown of Anthem there does seem to be quite a few systems they have put in place that are good. It does not mean the game will be good, nor that those systems could/should be one-to-one lifted to Warframe, but understanding why those systems are good is invaluable. 

    /rant

    Always good to get objective views. This was well written, nice to see the community has these views

  11. 1 minute ago, TinFoilMkIV said:

    The same was said for Destiny, and their contract seemingly includes 4 separate games over that period.10 years of a title does not equate to 10 years spent on a single game in modern AAA gaming. Even if they actually meant it that way, it's hard to trust both the actual intentions as well as avoiding serious meddling with EA involved.

    This is correct Destiny was a 10 year project, turns out it meant 3 games.

  12. 1 minute ago, xcenic said:

    I was in the alpha and for the sake of NDA I can not speak or abound much in the subject, I'll just say this:
    Fortuna 2.0 will not have enough content to compete with Anthem. Also buy a game with 5 years in life with 1 that is just in beta is a bit hasty.

    But for now I think I do not break any code to say that I have many numbers bet on Anthem.

    I think the community just heard EA and is underestimating this game.

    • Like 1
  13. 9 minutes ago, (PS4)FriendSharkey said:

    We're going to have to get at least four or five months into Anthem to see how EA will go out of it's way to farm the early adopters opting for the p2w or p2skip portions of the new triple A projects...and how that translates into the monetization of the rest of the frugal player base with time gates and content walls...Though if Anthem hits the right beats that might make Warframe and Destiny take a pause on certain internal views of how to go forward to retain both their player bases...that's going to lead to some interesting measures taken by these developers and publishers..

    For me anyways it always come down to the game that feels like it has a future...MHW is great as an example...I would be playing it now...but I know eventually they'll stop working on it for MHW2 and everything I've done is for nothing...everything I've unlocked is a server closing away from being wasted time...while Warframe has honored for the most part my time and efforts spent in game for the last five years...if Anthem can demonstrate the same time value for it's players it will dig into the Warframe/Destiny/Division/ player base...easily...

    BUT..I do see Anthem as a positive turnabout..DE tends to get pretty competitive and updates, events, and specialized mods tend to drop to keep us playing..so a good competitor between all these Sci-fi games means better treatment for their player bases....

    This is well written and objective.

    • Like 1
  14. 9 minutes ago, (XB1)ECCHO SIERRA said:

    Yes. What was once a plain small hamburger is now a 30 pound pile of beef, toppings etc complete with sides.

    You want to take that burger and turn it into a burrito. I dont know why these threads are so common lately but pass.

    you think it just became a burger without suggestions from the community?

    • Like 1
  15. 7 minutes ago, rune_me said:

    I'll reserve judgment until the game is released. But everything I've seen from Anthem so far looks really good.

    I honestly dont think people are following up on the games progression. The developers are taking a page out of DE's book and are very open thus far.

  16. 4 minutes ago, (XB1)Kuljack said:

    I think for them to overhaul the entire structure of this game would enrage just as many players as those it would appeal to. I think this concept belongs in games like Diablo and Warcraft where there's more dynamic gear customizing.

    This is possibly true.

     

    4 minutes ago, (XB1)Kuljack said:

    Warframes model works as it is today with mods having hard stats and ranks that require higher capacity to control power creep. What we need is not high level enemies, but more challenging ones.

    Fortuna provided a short experience of that, where certain META frames for destruction were challenged and players had to adapt and rethink themselves. Personally, I found myself leaning to Zephyr for an enjoyable experience in Fortuna. A warframe I had very little play time with is now becoming my new main.

    This is also another approach that may work and Fortuna is refreshing.

     

    7 minutes ago, (XB1)Kuljack said:

    As more warframes and weapons are added with unique dynamics, we get opportunities to redevelop our experience. I look forward to what new content comes in 2019, but the fact of the matter is it takes longer for new content to be developed then it does for us to conquer it. So it's on us to be patient for that.

    We have seen them add content for years now but seem to keep leaving out a particular group of the community.

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