Jump to content

--END--Rikutatis

PC Member
  • Posts

    1,232
  • Joined

  • Last visited

Posts posted by --END--Rikutatis

  1. 10 hours ago, _Kit_Kat_Cat_ said:

    You're offering work-arounds to the modifiers/inconveniences, yes. Not solutions to an obvious problem - which is bad game design.

    You're being disingenuous. Those are not work arounds, it's literally how the game mode and the missions were designed to be played. You make research point choices and pick loadouts that can handle all 3 missions. Maybe a work around might be two players swapping roles between zero to full research to use a cheese loadout and breeze through the mission, but I'd never bother with doing that. It's not necessary doing it twice. You can make the loadout and modifiers work everytime. That's the fun in the game mode.  

    10 hours ago, _Kit_Kat_Cat_ said:

    Oh and yeah... People are already doing exactly what you said (and more), even without your snarky, "high and mighty" input. You're not the "smartest kid" out here, sorry - but don't worry, our parents lied to all of us like that.

    Buddy, I've seen you all over these forums throwing hissy fits at EDA. Sounds like you're taking all of this very personally. I recommend taking a few deep breaths. 

    10 hours ago, _Kit_Kat_Cat_ said:

    Imagine having to change the whole build of a frame/weapon from ground up in order to do do just a weekly one-off run, in a niche and specific modejust once

    That's exactly the reason why I still enjoy playing Warframe. Tweaking and playing with new builds and loadouts and testing them out in different missions. EDA is a perfect game mode for  me.. The only problem I have with it is that it only uses a single tileset and a handful of missions and it'll probably get repetitive soon. Even archon hunts vary between three planets.

    10 hours ago, _Kit_Kat_Cat_ said:

    P.s. Imagine modding for health for "endgame" in 2024... Unless you're running Inaros/Nidus, I guess?

    Again, you're either being disingenuous or you genuinely don't know an awful lot about the game and just copy paste levelcap youtuber builds. You don't need shield gating (or overguard) to fight lvl 300-400 enemies. You never did. Health tanking has always been perfectly viable for base SP level and it's nonsense to think only shield gating matters in WF. The only problem with health tanking is that it doesn't scale and you can't do long endurance with it (outside of nidus). But for level 400, it's fine. In fact, with some shield and energy research penalty modifiers, health tanking might even be better in some occasions.  My whole point was to express that you don't need your favorite immortal WF build to play EDA, there's no excuse of "my frame selection this week was crap, I can't play and need to be carried" that I keep hearing on the forums. You can make any frame work for EDA, just need to change the build. 

    • Like 6
  2. Look, I get most of you are just here to cry and complain, but I'll leave this here just in case someone actually needs a couple tips:

    It's easy to carry a mirror defense. You either spam a ton of specters and let them tank the objective while you kill and collect the glyphs or you use one of your research points to select a xoris with melee influence and just nuke the entire tile before enemies can even get close. For specters I personally use an ancient healer, a nidus with proboscis cernos, kahl friends, and my elite railjack if things get hairy. But there's many others.

    Also it's extremely important to keep in mind you CAN bypass one research point every week. The last reward is useless vosfor, so just skip that last research point and pick the strongest weapon you have for the task. Or your favorite frame if you prefer. Whatever makes that week easier.

    Finally don't be afraid to change your WF build. If you pick a WF that has high base health and armor and stuff him with all health, armor, adaptation and survivability arcanes you can fit, that's usually enough to tank all missions even with the no-operator condition. Also remember you can change your helminth. Eclipse now gives even more survivability. 

     

    • Like 5
  3. 15 minutes ago, Stormandreas said:

     

    • Eidolons (All types, inc. Ropalolyst)
    • Profit taker
    • Exploiter
    • Kela de Thaym (I know, the fight itself is a slog, but is certainly more than just "shoot me for 5 minutes and nothing else" or "shoot me once to kill me and don't interact with any mechanics")
    • Ambulas
    • Lephantis

     

    You forgot about the SP version duviri orowyrm. That's actually my favorite WF boss atm. The mechanics are very fun. I just don't play it more because having to do all the bounties before fighting him is extremely boring for me. 

    I used to love eidolons when they first launched and encouraged squad play, but they became so trivialized over the years with all the power creep, like helminth and focus rework. They're still fun for an occasional nightwave tho. 

    But regardless, even tho styanax can trivialize the Fragmented I still like the fight in the 60 eye and EDA versions. Sure it's a bullet sponge, but with other frames (I played frost when I did 60 eyes and Lavos this week) it requires more awareness and parkour and you can't just stand still with immortal frames like other bosses. It's more more engaging and chaotic in a good way. 

    • Like 2
  4. 5 minutes ago, kadlis12 said:

    So, in your eyes, the challenge is to give up on the rewards. That is sad in its own way.

    The last reward is x50 vosfor. It's meaningless. It's there to give us some leeway and be able to skip one research. It's just an optional for ppl that want to go all in for the challenge and get a bit extra. But the meaningful rewards (shards and arcanes) are before that. In my case I just picked a strong favorite weapon that could handle everything and that was it. (Initially I tried the gear wheel to summon specters but that appears to be bugged)

    • Like 5
  5. LOL you guys need to get over yourselves and touch grass 

    Are you all new? Is this the first time you experience a nerf? They're still iterating on it. Give it a few more hotfixes, things will be fine in the end. Has happened countless times in the past. That's how game development works for live services. The LoS still sucks atm, but they'll iron it out and the game will be better for it in the long run.

    • Like 6
  6. 18 hours ago, Nero.DMC said:

    LoS is a bad lazy idea for NOT balancing a frame, they are too lazy to balance it correctly so they make it annoying to play...

    People like to be able to control the game, Adding LoS as a "balance tool" is the most stupid thing in the world from a design perspective, it removes agency from the player, sure you modded range BUT that range is meaningless in certain tiles, also its extremely op in other tiles... so exactly what was solved?
    If he was overtuned then HE IS STILL OVERTUNED in open tiles because LoS SHOULD NEVER be a balance tool, it just means that the warframe is randomly over or under tuned, is that your idea of balancing it? Its just annoying nothing more and let me tell you a secret: "Games are not supposed to be annoying" they can be hard, easy, funny, sad but annoying is not a quality a game wants, that is why we always want QoL stuff.

    If LoS was a requirement for every ability that would make sense, but as a balance tool it should never be used because it just means developers did not want to deal with balancing and decided to just simply remove QoL...

     

    I personally don't think LoS by itself is the problem, it works perfectly fine in other games. The problem is how buggy and wonky LoS in WF has always been. Dante's LoS is still bugged after the hotfixes and not working properly. If DE manages to fix it and make it feel smooth and fair he'll be a great frame. And then they can fix the LoS of other frames as well. 

    • Like 1
  7. I think Dante is very fun to play and pretty strong too, BUT you absolutely need to do more tweaks and fixes to the LoS. It's still bugged as others have pointed out.

    I'm not impatient and I think the game will be better as a whole when you guys finish addressing the historically bad LoS and apply it to other frames. It's for the better in the long run, these map wiping nukes that go across rooms and floors shouldn't exist and really dumb down gameplay. But LoS is not quite there right now, still very clunky. 

  8. 10 hours ago, ChaoticOrderly said:

     3: Gear: News Flash, not every frame or weapon is serviceable. 

    4: Rewards: 15 RP gives you 3x Entrati Lanthorns and 37 RP gives you 50 VOSPHOR 

    I disagree with you as someone who actually enjoyed this game mode. Sure, not every weapon is serviceable, but any frame can be as long as you're willing to change your build for the situation. Any frame can be built to survive well enough, and helminth can give you CC, dmg buff and/or even more survivability if needed. Plus your point about the last reward being bad just means you dont need to check every research point. It gives you leeway to pick at least one strong weapon of your choice. This game mode is actually pretty fun for tinkering with loadouts that can handle the modifiers and missions given the limitations. 

    • Like 8
  9. 14 hours ago, Drachnyn said:

    I think the 37 reward being just 50 vosfor is to encourage people to skip out on the modifier they like the least.

    Exactly this. You can safely skip the last reward in elite and always have at least one weapon of your choice to make sure you succeed. 

    This week I got 2 shards (one was tau), 2 melee duplicates and an adapter. It was very worth it for two netracell keys. 

    • Like 1
  10. I'm not a huge fan of Sortie-format missions and never cared much for random loadouts either, so I didn't expect to like deep/elite archimedea. But I actually ended up enjoying it quite a lot. The combination of high level enemies, random loadouts (even though it's optional) and modifiers made the experience of theory crafting a loadout that could handle the missions very fun and interesting. How to handle energy econ and health regen due to the restrictions, focus on ehp since shields were at slow recharge, etc. Not being able to use operator is what closed the deal for me, it was such a throwback to 2017, back when I first started playing WF and before the PoE operator rework gave everyone endless invulnerability on demand. Having to worry more about positioning and CC when you need to rez a fallen tenno or activate a life support capsule is just so much more engaging. 

    That's exactly what I love WF for, trying out different builds and loadouts and putting them to the test. I know it's not going to be popular because people just want to spam what is more comfortable and effortless for them, but I thought it was brilliant. Not my favorite mission, but a very solid addition. Maybe I'll be frustrated if I ever get a horrible roll that is absolutely unusable for the missions at hand, but even then from what I can see at Elite you could always unmark one of the weapons research to pick one of your choice and skip the last reward since it's just vosfor anyways. Any warframe can be built to survive lvl 400, and with one weapon of your choice you should be ready to go. Helminth solves any possible need for CC. 

    Pablo has been killing it in my opinion, when compared to the old team. Between elite archimedea, archon hunts, SP fissures and now omni fissures as well, WF's "evergreen" endgame has never been this robust before (people can argue about trials, but frankly they were lackluster IMO with very little combat sections). 

    • Like 6
  11. Nezha absolutely needed that nerf. A 50m+ no LoS, going through walls, all around nuke that required 2 button presses was just stupid. Blows my mind that even made it to the Live game. Every single youtuber commented on how that was going to be nerfed. Anyone who's been around for a while knew it was going to be nerfed. It was just dumb. I used it once in an archon hunt defense and effortlessly hoarded 90% of the kills without even trying hard or seeing most of the enemies. 

    I didnt play Dante yet, but from the videos I watched he seemed very overtuned as well. I do agree Saryn has similar problems, although at least Saryn requires a bit more engagement with the enemies to maintain the map wide nukes. Mesa and Octavia require direct interaction with the enemies (as in at least seeing them)  so I disagree on them being the same. Octavia is just a boring lazy afk frame. Kullervo I haven't played enough to comment. But frankly I think all warframes and weapons should require LoS. Blowing things up in a 30-50m radius across rooms and floors is just dumb and waters down the gameplay. 

    Frankly if it was up to you guys you'd just press one button at the start of the mission to nuke all the enemies instantaneously and jump to the rewards screen. I actually like playing the game. There's more than enough power creep already. 

    • Like 1
  12. 8 hours ago, (PSN)blakfayt said:

    ... leads into a game of Simon Says (jump the laser, duck the upper laser, jump again, run in circles to avoid the homing attack, strafe the slam, etc) is what people on here call FUN, I don't know how you've been playing THIS game for the past 10 years. This boss sucks, it doesn't feel like Warframe, it takes out everything that's FUN about Warframe for the sake of giving people who have everything a cheesy sense of difficulty. If this is what people want normal content to start being like, I would like those people to leave, because I don't want this game to stop being enjoyable.

    Simon says? I mean, that's just how bosses work in the vast majority of action games. You react to their attacks 🤷‍♂️ That's how certain WF bosses used to work in the past before power creep and ridiculous cheese power started to allow us to bypass all game mechanics with button presses. Take Kela in Sedna for example before operator gave us on demand invulnerability. The Fragmented boss can still be cheesed as well, you just need to move a tiny bit more than usual. This boss is fun as heck, but it's not meant to replace normal content, it's just, as you said, a hard mode secret boss to give players that have everything a little extra difficulty. Blows my mind how people love to praise WF parkour and movement, but seem to hate any combat that requires you to parkour a tiny bit more instead of just standing still. 

    • Like 4
  13. Sadly my PC can't handle Warframe anymore. I was solo halfway through the final health bar of the boss when too many eximus and particles started spawning and filling the screen and the PC just restarted by itself. Before, that used to happen only when I spent several hours inside an endurance mission, but then with Zariman it started happening if I went inside the angel arena while in a squad (solo it's ok) but now in Whispers it's happened a few times already, even with all graphics on low. Guess it's time to upgrade if I ever want to finish this boss. 

  14. 16 hours ago, (PSN)JustJoshinEnt said:

    Nobody is being harmed.  It's a product, and that's the price.  Don't like it?  Don't pay it.  DE still lets ya play Warframe, same as ever, free of charge, with 99.9% of the content COMPLETELY FREE, with MORE on the way...  

    Warframe community has always been entitled af. 

    DE will just release more halos down the line now that they're in the game and turn them into rewards. Sooner or later everyone will have access to some form of it, I'm sure. 

    • Like 2
  15. I don't mean to detract from your achievement, I personally think it's quite impressive, but it's not a world's first since someone else already did and recorded it about one year ago:

     

     

    4 hours ago, Voltage said:

    It's only impressive to the circles that already search for this stuff to begin with. Personally, Warframe Revised in 2020 killed the impressiveness for me with how watered down scaling enemies and scaling damage has become.

    Multi-hour missions aren't something DE should really design for or around. That's an unreasonable time commitment to ask from people. The "faster" scaling missions are still exceptionally long for a single mission.

    I agree in parts. It was certainly WAY more impressive reaching a level cap before (or even just reaching enemy level in the thousands), when enemies weren't paper thin like nowadays and there wasn't as much power creep. Unless you were doing solo Ivara covert lethality or solo Octavia vs corpus cheese, the only way to do level cap it was actually in a squad with good synergy and a strategy. However the reason I said "agree in parts" was because this synergy and strategy usually involved a lot of cheese and boring stuff like camping behind shields, walls and other map obstacles. But I still remember very fondly when Disruption first launched with that operation hostile mergers (I think that was the name) and killing a level 500-800 demolyst solo with actual weapon damage (as opposed to other methods like oberon smite) was actually a much more difficult and rewarding feat. Nowadays you can kill a level cap demolyst/demolisher in a few seconds with dozens of different weapons. 

    • Like 2
  16. I bought mine this week and they're gorgeous. Among the most beautiful skins in the game for sure. The price was steep, but I got dozens if not hundreds of hours of entertainment out of WF in the past couple years, so for me it's money well spent to support the game. And I can use the aya to get some of the prime accessories that I want and never bought before, like the targis armor this rotation.

    Frankly going out twice for a couple drinks and some food would amount to the same sum. People asking for these skins to be available for plat are too far off the mark, the game needs to make money with premium cosmetics. I just hope they make smaller bundles available next time to offer more purchase options for those with a more limited budget. 

    • Like 1
×
×
  • Create New...