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--END--Rikutatis

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  1. You're being disingenuous. Those are not work arounds, it's literally how the game mode and the missions were designed to be played. You make research point choices and pick loadouts that can handle all 3 missions. Maybe a work around might be two players swapping roles between zero to full research to use a cheese loadout and breeze through the mission, but I'd never bother with doing that. It's not necessary doing it twice. You can make the loadout and modifiers work everytime. That's the fun in the game mode. Buddy, I've seen you all over these forums throwing hissy fits at EDA. Sounds like you're taking all of this very personally. I recommend taking a few deep breaths. That's exactly the reason why I still enjoy playing Warframe. Tweaking and playing with new builds and loadouts and testing them out in different missions. EDA is a perfect game mode for me.. The only problem I have with it is that it only uses a single tileset and a handful of missions and it'll probably get repetitive soon. Even archon hunts vary between three planets. Again, you're either being disingenuous or you genuinely don't know an awful lot about the game and just copy paste levelcap youtuber builds. You don't need shield gating (or overguard) to fight lvl 300-400 enemies. You never did. Health tanking has always been perfectly viable for base SP level and it's nonsense to think only shield gating matters in WF. The only problem with health tanking is that it doesn't scale and you can't do long endurance with it (outside of nidus). But for level 400, it's fine. In fact, with some shield and energy research penalty modifiers, health tanking might even be better in some occasions. My whole point was to express that you don't need your favorite immortal WF build to play EDA, there's no excuse of "my frame selection this week was crap, I can't play and need to be carried" that I keep hearing on the forums. You can make any frame work for EDA, just need to change the build.
  2. Look, I get most of you are just here to cry and complain, but I'll leave this here just in case someone actually needs a couple tips: It's easy to carry a mirror defense. You either spam a ton of specters and let them tank the objective while you kill and collect the glyphs or you use one of your research points to select a xoris with melee influence and just nuke the entire tile before enemies can even get close. For specters I personally use an ancient healer, a nidus with proboscis cernos, kahl friends, and my elite railjack if things get hairy. But there's many others. Also it's extremely important to keep in mind you CAN bypass one research point every week. The last reward is useless vosfor, so just skip that last research point and pick the strongest weapon you have for the task. Or your favorite frame if you prefer. Whatever makes that week easier. Finally don't be afraid to change your WF build. If you pick a WF that has high base health and armor and stuff him with all health, armor, adaptation and survivability arcanes you can fit, that's usually enough to tank all missions even with the no-operator condition. Also remember you can change your helminth. Eclipse now gives even more survivability.
  3. You forgot about the SP version duviri orowyrm. That's actually my favorite WF boss atm. The mechanics are very fun. I just don't play it more because having to do all the bounties before fighting him is extremely boring for me. I used to love eidolons when they first launched and encouraged squad play, but they became so trivialized over the years with all the power creep, like helminth and focus rework. They're still fun for an occasional nightwave tho. But regardless, even tho styanax can trivialize the Fragmented I still like the fight in the 60 eye and EDA versions. Sure it's a bullet sponge, but with other frames (I played frost when I did 60 eyes and Lavos this week) it requires more awareness and parkour and you can't just stand still with immortal frames like other bosses. It's more more engaging and chaotic in a good way.
  4. Not the best boss fight in the game, but I had fun as well. Reminded me of the 60 eye version, lots of parkour and shooting, good stuff.
  5. Skip the x50 vosfor and you get to choose any weapon, that's what I did 🤷‍♂️ The x50 vosfor is there as a bad reward exactly for this reason, to give us some breathing room for the research. You don't need to check all the boxes just because they're there.
  6. The last reward is x50 vosfor. It's meaningless. It's there to give us some leeway and be able to skip one research. It's just an optional for ppl that want to go all in for the challenge and get a bit extra. But the meaningful rewards (shards and arcanes) are before that. In my case I just picked a strong favorite weapon that could handle everything and that was it. (Initially I tried the gear wheel to summon specters but that appears to be bugged)
  7. Same for me. Except I noticed I could use the gear wheel when I was host, but not when I was client (both times I left the gear modifier unchecked to be able to use it).
  8. LOL you guys need to get over yourselves and touch grass Are you all new? Is this the first time you experience a nerf? They're still iterating on it. Give it a few more hotfixes, things will be fine in the end. Has happened countless times in the past. That's how game development works for live services. The LoS still sucks atm, but they'll iron it out and the game will be better for it in the long run.
  9. I personally don't think LoS by itself is the problem, it works perfectly fine in other games. The problem is how buggy and wonky LoS in WF has always been. Dante's LoS is still bugged after the hotfixes and not working properly. If DE manages to fix it and make it feel smooth and fair he'll be a great frame. And then they can fix the LoS of other frames as well.
  10. I think Dante is very fun to play and pretty strong too, BUT you absolutely need to do more tweaks and fixes to the LoS. It's still bugged as others have pointed out. I'm not impatient and I think the game will be better as a whole when you guys finish addressing the historically bad LoS and apply it to other frames. It's for the better in the long run, these map wiping nukes that go across rooms and floors shouldn't exist and really dumb down gameplay. But LoS is not quite there right now, still very clunky.
  11. I disagree with you as someone who actually enjoyed this game mode. Sure, not every weapon is serviceable, but any frame can be as long as you're willing to change your build for the situation. Any frame can be built to survive well enough, and helminth can give you CC, dmg buff and/or even more survivability if needed. Plus your point about the last reward being bad just means you dont need to check every research point. It gives you leeway to pick at least one strong weapon of your choice. This game mode is actually pretty fun for tinkering with loadouts that can handle the modifiers and missions given the limitations.
  12. Exactly this. You can safely skip the last reward in elite and always have at least one weapon of your choice to make sure you succeed. This week I got 2 shards (one was tau), 2 melee duplicates and an adapter. It was very worth it for two netracell keys.
  13. I just posted a thread of my own saying how much I loved it for the exact same reasons as you, didn't see yours before I posted mine, but I entirely agree!
  14. I'm not a huge fan of Sortie-format missions and never cared much for random loadouts either, so I didn't expect to like deep/elite archimedea. But I actually ended up enjoying it quite a lot. The combination of high level enemies, random loadouts (even though it's optional) and modifiers made the experience of theory crafting a loadout that could handle the missions very fun and interesting. How to handle energy econ and health regen due to the restrictions, focus on ehp since shields were at slow recharge, etc. Not being able to use operator is what closed the deal for me, it was such a throwback to 2017, back when I first started playing WF and before the PoE operator rework gave everyone endless invulnerability on demand. Having to worry more about positioning and CC when you need to rez a fallen tenno or activate a life support capsule is just so much more engaging. That's exactly what I love WF for, trying out different builds and loadouts and putting them to the test. I know it's not going to be popular because people just want to spam what is more comfortable and effortless for them, but I thought it was brilliant. Not my favorite mission, but a very solid addition. Maybe I'll be frustrated if I ever get a horrible roll that is absolutely unusable for the missions at hand, but even then from what I can see at Elite you could always unmark one of the weapons research to pick one of your choice and skip the last reward since it's just vosfor anyways. Any warframe can be built to survive lvl 400, and with one weapon of your choice you should be ready to go. Helminth solves any possible need for CC. Pablo has been killing it in my opinion, when compared to the old team. Between elite archimedea, archon hunts, SP fissures and now omni fissures as well, WF's "evergreen" endgame has never been this robust before (people can argue about trials, but frankly they were lackluster IMO with very little combat sections).
  15. You didnt have those weapons in your arsenal? Because amprex and euphona could most certainly handle those missions. Maybe I was lucky, but for both rolls I got (the first was that one that bugged and reset) I had at least one weapon with a high percentage of usage time.
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