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(XBOX)Adaptabilty

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Posts posted by (XBOX)Adaptabilty

  1. 5 hours ago, BlackVortex said:

    true, but you do see the resemblances...

    they are both speed characters...
    and they both charge while running...
    the volt is electric, the gauss electrokinetic

    pretty much the same concept, but with different skills

    Can't really argue

  2. On 2019-08-26 at 4:34 PM, Fenrir121 said:

    I mean his 2 is really garbage except in very specific situations (in my opinion). He's my most used frame and his whole thing was lightning and speed, and now you've made gauss which kind of takes his thing as the fast frame. Its a bit silly really, you've got him in the intro cinematic moving so fast that time around him is slowing down but even with maximized sprint with his 2 active he still won't be as fast as Gauss.

    Just give him ball lightning that he can shoot at to shock mobs. Gets rid of a bad 2, the anger it creates when other players crash into walls, and really grants him the "potent alternative to gun-play."

    Volt is the electricity frame not lighting frame, it's ok, Gauss won't steal volts thunder. He just so happens to have a speed Ability, because lighting and quickness tend to be closely related in media. 

  3. On 2019-08-27 at 3:10 PM, Chappie1975 said:

    Partners also have an ulterior motive/need...and don't act like they don't.    Their needs for the game to produce content are different than the general population in terms of play.    In that way they are seriously disconnected.

    I guess, but let's me honest, if you are going to have to play a game for livelyhood for literal hoirs, and have all that knowledge on the game you would at want the game to be fun and rewarding. I mean you say that like them suggesting better stuff for the game and the community is ultimately bad.

  4. 23 hours ago, BlackVortex said:

    Warframe continues regurgitating already existing frame concepts into new covers

    perhaps its time to stop adding new frames, the creativity is gone (considering there are so many frames, it leaves very little space for an original concept)

    Kinda sorta, I think it's less the idea with frames and more with content. But that's a different beast. Gauss is pretty different from volt Ultimately. A frame based on kinetic energy is the absolute coolest.

  5. On 2019-08-28 at 1:21 AM, Xepthrichros said:

    Volt starter here and till now, I don't get why these people feel threatened by Gauss' existence. They look different enough to me and Volt still does Eidolons, ESO and many other content well. He's far from being irrelevant like Nyx or Vauban. Yet people are like "oh noes we need reworks cos new speed boi coming" Facepalm, Gauss actually looks at higher risk of being irrelevant than Volt based on how the devs say his speed has a penalty - being difficult to turn and all that. Making him relegated to open world and less for corridors (which is the whole star chart). Also depends on how hard his abilities hit. If not strong enough, then they won't be worthwhile beyond basic farming levels.  

    Then of course we got some others just making every excuse to nerf Volt but spinning their nerf suggestions into reworks- thinking they have "superior design philosophies" when all they suggest is ways  to slow down combat against dumb AI at easy farming level stages - just so they can get their call of duty in space "but i need to use my gun"; please go back to the game title. This is called Warframe, not Gunframe. People should be asking for endgame modes where the challenge should be, instead of increasing tedium and boredom and slowness on easy levels, but again as always, nerf everything till it is all the same uniform player power level, and when that happens they realize some modes are too strong for the nerfed player powers, so now nerf/rescale enemy difficulties at all levels -  eventually everything reaches a state of uniformity that I will ask- why bother leveling up when such a thing becomes a reality? 

    Who wants to Nerf Volt? I'm actually curious, volt will be fine, these changes are things I wanted for a while specifically since he got his discharge damage cap removed. HOWEVER, this will all blow ever, I do think that it would be cool to talk about some volt changes while he is a hot topic, especially since Gauss is coming out and he looked so cool in the trailer. I mean mag is going to gain the ability to stop enemy bullets like in the cinematic. So hey.

  6. On 2019-08-27 at 2:00 PM, Avadir said:

     

     

    On 2019-08-28 at 12:01 AM, Whitestrake0 said:

    Volt Mains mad when Gauss doesn't even step into their territory. The only reason you guys even compare him with Volt is because of his 1. His radius for his abilities is like 1/3rd of Volts discharge radius and has a fairly long cast time not to mention he is more of a CC frame.

    Stop being mad Volt players. Gauss is much more selfish with what he does and that is the trade off between the two even in the case that they did share territory. One benefits more people and the other does not.

    I don't really understand either, but if this press can get volt some tweaks to make at least shock and discharge a smidge better, meh. I mean it happened with nyx when revenant was coming out. Volt and Gauss' are very different, and I myself mentioned that Gauss will not "kill" volt. 

  7. On 2019-08-27 at 12:46 PM, peterc3 said:

    Cheap CC is bad, but just doing more unmoddable damage is better?

    20 seconds is not short in a game like Warframe.

    Yeah, 20 seconds might be over kill for an Ability like his, but that's why I kinda left it up to interpretation. I want a longer duration but as I mentioned the ability would be too powerful. In response to the unmoddle damage, it would be slightly better than JUST a cheap stun. 30% more damage is still 30% more damage along with a quick stun on an Ability that costs 25 or less energy is pretty reasonable. And with his sheild, and his augments, he can deal a lot of damage to monopolize on that. I'm not looking to make super substantial changes, just tweaks the frame is in a good spot rn. 

  8. On 2019-08-27 at 6:21 AM, Teridax68 said:

    Outside of some issues with Speed not always playing nice with teammates, my main problem with Volt has always been the overlap between Shock and Discharge: Discharge is basically just a bigger, better Shock, and using the former makes the latter redundant. In this respect, I like the suggestions here, because they offer at least some degree of differentiation by giving Shock and Discharge slightly more different functionalities, and implementing some synergy between the two. However, I still do think there is a heavy amount of overlap between the two abilities even after these changes, since Shock would still be a stun/debuff effect, whereas Discharge itself remains a massive stun/nuke.

    Beyond this, I also think making Discharge an even stronger stun should probably not be the way to go, because even now the ability is a press-4-to-win button that can nuke high-level crowds of enemies in addition to halting the battlefield, or at least whoever survives (which is ultimately why DE doesn't want to buff the ability's stun). I do, however, very much sympathize with wanting to improve its utility, and in this respect I'd personally want to sacrifice the ability's existing damage and stun in order to dial the Tesla tower effect up to 11, which could also include the debuff you'd want to apply on the 1: if Discharge debuffed enemies to take bonus damage, and then also spread it to other nearby enemies via electrical shocks with each hit, Volt's 4 would have the benefit of turning all weapons fire into potentially massive AoE damage. Going further, if this helped spread Shock's chain lightning, and enhanced its damage, it would establish a clear difference between the two without having to attach that many more additional mechanics. If Volt's CC ends up being weak after this, it would be all the more reason to buff Shock's stun instead, and have it spread via Discharge.

    Thanks for the feedback, this was really well thought-out I appreciate it. This makes a lot of of sense.

    • Like 1
  9. On 2019-08-27 at 7:00 AM, Ecclessia said:

    It's not bad on it's own as ability archetype, it's badly designed, as it broke some game features and, instead of helping people move fast only, makes people hit all possible obstacles in tight corridors, which are biggest part of warframe tilesets. Btw, did DE remove hardcap on Volt's 4?

    If someone wants to test out limits of speed, he can put all speed mods into himself, including sprint aura, sprint exilus mod etc. I'm not against Volts running as fast as they can, i'm against forcing it on other players in squad. Test all your limits as long as you enjoy it, but don't forget to remove radius from your build then. Preferably completely.

    I really want DE to redesign this ability. There are COULD be Volts with normal amount of str, i had seen them 3-4 times througought my playhours, and when i use Volt, i don't go for all possible cap of str, Volt doesn't need that at all, he still wouldn't oneshot lvl 100 armored grineer without additional "full corrosive projection squad" things, (and maybe wouldn't oneshot even with that setup), but imost players on Volts are mostly like "i wanna be fastest player and i don't think about my usefullnes to other players", so they, instead of being helpful, are being griefing players.

    Same situation was with Limbo up to the moment DE had allowed to shoot inside his globe while timestopped. Generally useful frame, if you know, how to use it, but up until that redesign - great pain in the ass for squadmates. Same with Volt.

    Um the did remove damage cap on his 4 yes, but they cut the duration of the ability I'm half, and loses effectiveness towards the end of the radius. On a side not it would be cool if we got the old duration back or got an increase, a good damage and cc Ability. 

  10. On 2019-08-27 at 11:09 AM, Ecclessia said:

    Also good decision. I presume it would be simplier to make. Of course it still would allow intentional volts to do bad decisions, but it would clearly reduce amount of unintentional bad guys.

    That seems like a good middle ground at least. 

  11. 9 hours ago, (PS4)Hopper_Orouk said:

    "Push Gauss’ battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated."

    Previously they said it buffed damage, sprint speed, attack and reload speed

    I'm gonna be honest with you i'm a speed junkie...enough speed is never enough to me 

    And it seemed they changed it so it doesn't compete with volt...i already think that sprint speed mods and sprint speed in general doesn't affect gauss first ability...because it looks scripted 

    But now his redline seems so gimmicky...

    Like who wants holster speed when melee 2.9 exists? 

    It's just underwhelming for a flashy ability...like most things are in this game

    I think they probably should have kept the extra damage at Least. 

  12. 24 minutes ago, Teridax68 said:

    Oh, I fully agree that the Iron Staff is powerful, no complaints there, this is more about giving the weapon its unique mechanic back, even at the cost of some existing power, instead of just keeping it as a big stick, which is currently the case. I also don't think the combos are bad, per se, more that half the combos are redundant (the moving combo is still likely to hit more enemies even if the standing combo has wider attacks), and that some of the moves still impede movement, which isn't great for flow

    That's understandable, while I and many others think that it staying as a big stick is preferred, and think the new comboes are widely better than the old ones, if that's what you think that's fine with me. Ultimately, you aren't being unreasonable in what you are asking of iron staff. 

  13. 28 minutes ago, Ecclessia said:

    Either for new players, who still don't go fast/have problems with damage, or on eido. In any defense variants you either have lowhp enemies, which are cleared/cced with Volt's ult, or, in highlevel missions, you already have guns with tons of damage or something like chroma.

    But Volt's 2 in it's current state is clearly bad thing, as it allows almost all Volt users to prevent other players from comfortable gameplay, as i had written earlier. It should be hardcapped or reworked or changed into something else.

    I almost completely disagree, as I mentioned. We will probably reach an impasse and that's ok. Volt's speed is a good ability, it provides movement speed, reload speed and melee speed. All of these things are beneficial to players as a whole, and have a place in the game and Volts kit, in both my and many other's opinion. Yes, while some do agree that they do not particularly like his indiscriminate buff, and despite the fact that you can roll to opt out of it the volt is likely to recast it. I figure that it is safe to say that you speak for a more vocal minority in saying it ruins your gameplay experience. I'm genuinely sorry you and people like you don't enjoy it as much as I and people like me do. However, volt's speed not only fits his kii thematically (if anything his Sheild doesn't but that's just me, it's cool nonetheless and the game is more fantastical) but helps certain missions move along faster/ helps player move along the map faster, and provides a buff to the effectiveness of weapons. As for the proposed changes to how his speed works or how movement speed works as a whole in Warframe, I don't think having a hard cap is something most players want. They constantly want to test the limits of their speed, players like to move around the map quickly and if the excitement for Gauss has anything to show for it people like going fast. As for the slow Aura that could be cool, if it has a decent radius, but ultimately speed doesn't really need any changes. The mass vacuum look collection would be a cool as an add on to speed, but ultimately people has fetch or the regular vacuum, it doesn't seem very good on it own. Calling it a bad ability is entirely is too much, it has benefits, and it's a fun ability for most. It is also a pretty balanced Ability. I know your ideas were mostly just spit balling so I'm not going to hold you to those, but the bottom line is that speed is not a bad Ability.

  14. 2 hours ago, Pizzarugi said:

    What are "crowd control focused encounters"? There's nothing you can't implement that needs CC which the players can't destroy en masse, not unless DE adds missions where enemy levels are so high that DPS and nuke frames are worthless. The other problem faced here is that it makes said frames and any non-CC frames worthless and narrows down frame diversity.

    Back in the day, CC used to be the meta. I remember seeing this played out trying to do Phoenix Intercept tactical event where we had to fight level 100 enemies (before power creep made players crazy OP), and the only way to win was to lock the enemies down with CC. Trying that again today would be laughingly easy. However, barring rare events like Phoenix Intercept, DPS and support frames still weren't non-viable.

    What I mean by CC based encounters are events in which you maybe need to restrict enemy movement, or enemy effectiveness as opposed to just killing them or that you need to subdue them before they can be eliminated, or just can't be killed. Something. That or update all cc frames with damage abilites. For instance Khora CCs enemies and still does a lot of damage with whipclaw. 

  15. 2 hours ago, Ecclessia said:

    And that while we have Nezha with self speed bost and Wisp with overall speed buff (still has a little too much speed at high strength, but still better, than Volt's though). And none of them are affiliated with electricity.

     

    Oh yes, and new Gauss frame running fast, who's not electricity frame either.

    Ok? Those are just other frames with speed Abilities, all of which came way after volt. Everyone's speed is different to a capacity. Aside from that, many electrical/speed based things in popular media attribute electricity with speed. For instance the flash. It makes sense, I'm just calling it as I see it. I don't think taking it from volt is the best thing. Though it's one of his best Abilities his Sheild, and his augments, are also really good. So what have you.

  16. On 2019-08-25 at 12:19 PM, Gabbynaru said:

    Look mate, it's not our job to come up with great rewards. They have and pay their designers for that. But you don't need to be a game designer to know when a terrible idea is terrible. Temporary rewards are not rewarding. Period. Now get those game designers that are paid to design this game to design rewards that are actually rewarding. Thank you!

    Exactly. I want something I can hold on to, maybe I could have that on addition to a different reward. For instance, in destiny you did the nightfall and you got the reward from the nightfall, and then you get an aura untill then next nightfall. The basic stuff for Warframe is, new weapons, skins, armor, syandanas,  emphemeras (that are easy to build or are already built). Imagine if disruption, an actual, fun game mode had good rewards, such as any of the things I mentioned, instead of crappy mods. However, it's not just rewards it's the actual gamemodes that need work. The game feels more like a chore than fun at most times. If it's a fun game mode then there is no incentive to play, if it's a boring game mode with suitable rewards then that sucks. 

    • Like 1
  17. I'd like to say that while being extremely powerful, I don't think these frames need as much a Nerf, but a change to game state. Right now mass nukes/mass kill frames are the meta. However, if we have more events in which killing, and crowd control. Or more crowd control focused encounters, then you would probably see less nukes, and more enemies to kill or deter. In addition, the fun of Warframe is that despite having a kill frame meta every frame has a use, not everything can be solved by a saryn per se. There will be a need for frames like Nova, rhino, chroma, volt, limbo, hyldren, ivara, Loki, frost, gara, inaros, harrow, mirage, Trinity, oberon etc. Also, you will tend to rotate frames anyway. 

  18. I don't really think Iron staff needs any changes, it already extremely powerful and had a large range. In addition, I think the movement based combos aren't bad at all except maybe the aim+forward combo. The forward moving combo has large sweeping combos and you still have some momentum. The standing still combo works in this aspect because it has a wide, multi-hit attack that also provides more damage than the other combos. This means that it destroys large crowds, and stronger enemes. If you need to move, you can always just use the soon attack or the forward combo which still does a large amount of damage and gives you momentum. 

  19. 1 hour ago, (XB1)LordZonut said:

    Problem is reworking the speed makes him useless to people who use him mostly for speed (including me). Plus, speed isn't that bad, extra melee speed is nice to have if you use a slow weapon, and if I'm correct, really powerful with the zenistar disc speed.

    Edit : His 4 could have some thunder cloud effects with it for Volt Prime, be pretty cool. Passive could get a bigger cap depending on power strength.

    I think people also forget the reload speed it gives. 

  20.             !Please give any and all feedback!😶😶

             Many people are freaking out about the prospect of Gauss making volt obsolete (Volt will not be obsolete in the slightest). At one point, I was one of these people. However, I realize this would be a great time to suggest volt changes while he is still a hot topic since the reveal of Gauss and volts appearance in the new Warframe trailer. Volt is considered the speed frame, but in reality, his electrical Abilities are his name sake. Yes, we attribute electrical Abilities to speed, and I love speed, though it would be nice to improve his other electricity based abilities ever so slightly. Primarily his 1: Shock and his 4: Discharge.

          1st change: Shock "Enemies hit by shock are Charged, and take 25-30%(pending) weapon damage" unaffected by Ability strength

            Volt's shock is a pretty ok ability, it's a one handed cast, it provides a short stun, applies status, and has an augment in the form of shock trooper, which was recently changed to be casted on yourself that applies/increases electrical damage on weapons. It also, buffs the electrical damage of volts sheild and creates a radial shock explosion when casted on enemies affected by discharge. It is an ok first Ability but despite the things mentioned above it doesn't have that much use in it of itself. As such this would be a way to make shock more appealing to use by itself and combined with his 4 could make the weapon damage buff spread across  enemies affected by his 4 to a certain extent. (This wouldn't be too unlike the secondary effect Nova's 4, or Nezha's chakram)

           2nd change: Discharge. Increase the stun duration of discharge

            DE has extressed disinterest in having discharge be a fullfleged crowd control option. Despite this, I believe that by increasing the stun duration of Discharge to a short 20 seconds or so would improve the usage and utility of discharge. This would be somewhat similar to the more limited yet still useful cc ability Harrow's 1 is. This Change unlike his 1st Change does come with some nuance. For instance, If the duration of discharge is too high along with a really large/expanding aoe, it could result in a cc Ability that is too powerful, as such making it more of a limited, but not abysmal duration like it is currently, combined with the energy cost attributed to a 4th Ability, would make the ability more balanced. The other issue with discharge is that despite doing ok damage to lower level enemies, or enemies without armor such as the infested, it lacks a use against armored units. it can't actually hurt them and even if it did, the actual duration of the ability is to Low to keep up with the energy cost of reusing the ability.

          The general idea of the small volt changes  is to have him use all his abilities in tandem, to control the Battle Field while spreading damage. At lower levels shock, discharge can be used to kill enemies. All while you use speed to increase the mobility, reload speed and melee attack of you and your team. At mid-high levels, shock is used to weaken enemies it can't kill, and discharge is used to deter enemies so they can be easier to take down. This can be done while you and your team are using Volt's speed to run around and kill enemies before Discharge runs out and needs to be recasted (assuming you are using discharge). The shield being used to also improve the damage of your weapons and provide light protection. 

        I think these smaller changes could make volt's other electrical Abilities seem more appealing to use aside from just his speed. 

     

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    • Like 1
  21. 12 hours ago, Ecclessia said:

    While Volt isn't my very favorite frame, as a player, who had 4325 hours i would really want DE to change 2 of Volt. DE already did a good thing by letting players remove Volt's buff (debuff) with backflip, but that doesn't make all other volts not cast it again and again every few seconds. If in plains/vallis high speed can be valuable because huge open spaces, in many other missions there are tight corridors with many obstacles, which usually make players hit them again and again preventing team from moving fast. I would really like DE to either limit movespeed at some hard cap, or lower amount of speed buff for other players. In it's current state this ability is something bad for gameplay. Otherwise DE could greatly decrease speed buff, while adding slow aura around volt and/or party members. Or change it into something more elecrticity-related, magnetic loot collection from great distance as castable thing with augment, that would change that into vacuum analog for entire squad, for example, or making his passive (charging damage while moving) spread on others, like on Hildryn, while providing them with, for example, bullet deflection, or give specifically to volt some instateleport as moving skill. But please, DE, do something about completely bad (as almost any Volt i see builds 200+ str) speed "buff' ability.

    I ultimately don't see this as a good idea at all. I also don't fancy the vacuum Ability. I think most attribute speed with electricity. 

  22. 6 hours ago, Fenrir121 said:

    I mean his 2 is really garbage except in very specific situations (in my opinion). He's my most used frame and his whole thing was lightning and speed, and now you've made gauss which kind of takes his thing as the fast frame. Its a bit silly really, you've got him in the intro cinematic moving so fast that time around him is slowing down but even with maximized sprint with his 2 active he still won't be as fast as Gauss.

    Just give him ball lightning that he can shoot at to shock mobs. Gets rid of a bad 2, the anger it creates when other players crash into walls, and really grants him the "potent alternative to gun-play."

    I disagree, while some people might not enjoy speed, you can opt out of it by rolling. Aside form that most enjoy the speed buff to their movement, reload and melee speed. Unlike, guass, the speed can be given to teammates, and it has more mobility, as you can make more acute turns, instead of having to turn it on and off again. Ultimately Volt is the electricity frame with a speed Ability. It's fine. Maybe we don't have to be so hung up on his speed, and make his 1 and 4 more appealing. For instance, his 1 could weaken enemies (ex: 30% extra damage) and his 4 could literally just have it's stun duration Increased. 

  23. 12 minutes ago, xXDeadsinxX said:

    Don’t really see a need why they need to remove the self damage away from the weapon. Just be better of your awareness of where you’re aiming and you’ll be perfectly fine.

    I definitely see where you’re coming from since I used to be damage myself with the Zarr until I got enough practice with it and now I’m fine, just takes some time that’s all.

    Yeah, but the amount of damage out put this weapon does, the terrible reload with a mechanic that doesn't promote smart play (a.k.a reloading before engagements), self damage, non hitscan arrows and the fact it is an alarming weapon (which is more of a nitpick) makes this weapon have a lot of down sides. The non hitscan part sucks but it's a bow, we we will have to deal that's fine, the damage out put us fine but the self damage bolts hinder it's overall usability and it had as much damage as zar then it would be a little more excusable. I think it doesn't need another downside being self damage, the weapon becomes better without it. 

     

    • Like 2
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