Jump to content

TommY27

Grand Master
  • Posts

    86
  • Joined

  • Last visited

Posts posted by TommY27

  1. Void keys are guaranteed at 15 min reward of normal survival missions.

    Likewise, what about guaranteed forma blueprint at 15(or 20 or 30) minute reward of void survival missions?

     

    You probably have noticed many cases where you survived more than 45 minutes and all of your rewards were 

    S#&$ty prime things when all you wanted was a forma blueprint.

     

    If you think this is too much

    it can be limited to tier 3 or the higher the tier, the shorter time required for reward, like

    tier 1 : 30 minute reward

    tier 2 : 20 minute reward

    tier 3 : 15 minute reward

  2. Your idea will make forma becomes redundant...

    No it won't. Cause you can not add a polarity without it.

    By the method i suggested, you can not add a polarity. You can only switch an existing polarity to any other polarity you want.

    You still need to use a forma to add a polarity.

  3. I think free polarity switching is a good idea.

     

    Function :

    Right clicking on an empty mod slot rotates polarity.

    V, D, -, =

    (the slot needs to have a polarity. Can not be done at a slot which has no polarity)

     

     

    Currently the forma is used to "place a selected polarity"

     

    but rather,

    "place a polarity" and the user can switch it to any other polarity whenever they want to

    would be nice.

     

     

    By doing so, the players can try various builds they couldn't try before.

    like elemental damage builds, crit damage builds.

     

     

    and they still need to use forma because you can't switch a empty polarity slot to a random polarity.

     

     

     

     

    RESTRICTIONS

    1. Can only be used on a slot with polarity. You should use a forma first to use this function.

    2. The default polarities can not be switched. These polarities can be changed by using forma.

        So, you can not switch a skill polarity to - before using a forma.

        Likewise, you can not change D polarity of aura slot to - before using a forma.

     

        Once a forma is used on a default polarity, you can change the polarity any time you want.

     

     

  4. Current system wastes huge amount of affinity by giving them to already max ranked weapons and warframes.

    To save this wasted affinity, please edit the system a little bit so that already fully ranked warframes and weapons don't get affinity any more, 

    and that affinity goes to other non-fully ranked warframes and weapons.

     

     

    For example, if you use your primary weapon to kill an enemy and got 1000 affinity,

    500 affinity goes to your primary weapon and

    500 affinity goes to your warframe.

     

    But, if your primary weapon is fully ranked, 1000 affinity goes to your warframe.

    And if your warframe is fully ranked, 100 affinity goes to your primary weapon.

     

     

    Same thing for co-op.

    If your teammate kills an enemy and got 1000 affinity,

    currently 250 affinity will go to your warframe, primary, secondary, and melle weapon.

     

    But instead, if your primary and secondary was fully ranked, 500 for your warframe and 500 for melee.

     

    If you like this idea, thumbs up!

  5. Weapon damage info in the arsenal UI is broken.

    It show 2 different damage value.

     

    3492lg2.png

     

    This image was taken with same modding but the damage shown is different.

     

     

    <iframe width="420" height="315" src="//www.youtube.com/embed/83Qcg6LjTPM" frameborder="0" allowfullscreen></iframe>

     

    http://youtu.be/83Qcg6LjTPM

     

    Watch this video. You can see how the damage shown changes.

    Moving mouse cursor around the weapon will bring this result.

  6. Yes please.

     

    I'm normally against power creep, but this wouldn't add anything new. It would just open up the whole game for doing forma on weapons instead of forcing me back to the first few lowbie systems to start up my Rank 0 gear. You would still use the lowbie systems for gear you did not potato, but if I really like a weapon and I'm going to forma it several times I will obviously have a catalyst in it and I'd like to be able to go level it in a variety of places. Thirty more base points would definitely allow that.

     

    Yes. This doesn't actually change the ultimate result since max ranked capacity will still be 60.

    But just encouraging people to use formas and making the whole process to maxing the rank little bit easier.

  7. The whole point of this

    "X and Y are both using the same Z mod. Auto resolve?" is 

    to prevent us from using single mod at 2 weapons,

    why don't you guys just remove this prompt(which doesn't even seem to be working anyways)

    if there are at least 2 same ranked mods(don't bother prompting it, just auto-fix it without questioning or remove this whole thing)

×
×
  • Create New...