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sinnae

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Posts posted by sinnae

  1. Invuln/damage gates = people complain
    No invuln/boss dies in 1 shot = people complain

    Hard to balance boss fights in a game where the players can generate ludicrous amounts of damage. I think eidolons are designed really well in that regard. Sure, some people can basically instantly delete them on spawn, but they overall remain one of the most engaging boss fights in the game IMO.

  2. 1 hour ago, (XB1)Phantom Clip said:

     

    2) QUALITY STANDARDS – Use our forums to talk to us and talk to each other in a constructive and respectful way that encourages interaction and thoughtful discussion... Don’t rage/rant post, name and shame, have misleading topic titles, post spam, advertisements, unreleased Design Council information, pornography or any other INAPPROPRIATE , OFFENSIVE or irrelevant content to the Forums in text, image, or video form. We will delete/edit it, and there will be consequences as per our warnings

    4) PROFANITY – Keep it clean people! ANY amount of swearing and/or VULGARITY , even if censored, will not be tolerated. 

    "Walk around ... and play with my balls" is a play on words that IS definitely vulgar and offensive especially since they are called roller floofs. 

    Im new to this forum, not ignorant. This will be my last comment on this subject as I don't not wish to entertain the issue.

    Good day

    LMAO this can't be real

    • Like 1
  3. 15 hours ago, -Cephalon_Cody- said:

    No profit taker! Makes me cry haha.

    The 5 minute timer in Profit-taker is one of those things where 90% of the time it's inconsequential because you can burn her down easily, but the other 10% where you have some weird bug like your archgun cooldown not resetting, heavy ammo mob not spawning, and you fail it - feel really unfair and absolutely terrible. One of the reasons I don't think a timer countdown will be fun until DE fixes issues with constant bugs, timers continuing through host migrations, etc. first.

  4. 6 hours ago, Frenotx said:

    Sounds like you should go help protect the point(s) that are actually getting attacked, rather than just idling on "your" point.

    "Just stay on your tower and mind your own business" is usually the smartest tactic and people get easily annoyed in sorties n stuff if you run around too much, can't make everyone happy rly

  5. 3 minutes ago, Beastlyality said:

    No I do not own it yet.  I guess that might be why.  But there are other vandal weapons in my codex that I don't own either.  Why specifically is this one excluded until I master it?  Still feels like a bug.

    There are a bunch of items that don't show up until you've mastered them, like founder items and a few other things.

  6. 3 hours ago, MeNo_DNAT said:

    So let's say, I run 10 minutes on Hydron with rank 30 Saryn Prime with a Greater Zenurik Lens. I get 300 kills, instead of the affinity going to the weapons, it gets soaked up by the focus lens. If i ran the same mission with the same setup without the lens, my weapons would level faster because the lens is not soaking all the affinity.

    ?? Ability kill XP doesn't go to your weapons, anyway.

  7. On 2019-09-05 at 9:26 AM, Nordia said:

    Dear developers, because you made eidolons too weak, the prices for arcanes such as grace and energize have fallen, so the business of players like me started to crumble! I find this insulting and urge you to roll back the changes! 

     

    I have never before questioned your competence, but if you really think that the eidolons were too strong, then at least go to YouTube and see how to properly kill(capture) them, it's not at all difficult.

    If you make all your income off of 3rd party trading for a F2P game then you can't be surprised if balance changes leave you without a job. DE has no obligation to help a minority of players make money off of other players who don't/can't/won't play their content. It's in their best interest to make content accessible to a wider range of people.

    However, from a gameplay perspective, eidolons are a fun/challenging boss, nerfing them too hard would be boring. They're one of maybe two or three activities in the whole game where your loadout and investment actually make an appreciable concrete difference.

  8. Playing story quests in co-op works better for Destiny because there are cooldowns on abilities, and fewer particle effects/spam potential. I think if you tried to play the really narrative-intensive Warframe missions with other people, you'd just be annoyed that everything looked like exploding clown vomit.

  9. 1 hour ago, Kontrollo said:

    Uh, by the way, that already happened back in 2016, at least for PC:

    These are community-run servers, aren't they? I was aware of these but are you saying they've implemented it for all public matchmaking in conclave?

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