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PSvsXBOX

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Posts posted by PSvsXBOX

  1. Primed chamber isnt that special, its just a flex mod, and it should be at Baro and I think DE made the right decision by adding it to Baro' stock, and no it shouldnt be a reward to top 10 or top 100 people, no one cares about the stupid leaderboards only the ones that like to flex and dont have a life care about the useless leaderboards. And the community should stop complaining about the stupid mod, its just a mod, simple as that. And people who bought the mod before Baro brought it, its their fault for being stupid and buying it in the first place.

    • Like 2
  2. So an idea came to me, why not make those specters in the orokin lab spawn on the railjack when the command tree comes, or to make them a utility for boarding parties. They are sitting there in the lab and are useless, would be great if we could research them and deploy them in railjack missions

  3. 10 hours ago, Cubewano said:

    The point it always has had, to test you at the highest levels of gameplay/progression and otherwise provide challenge, without balance endgame doesn't exist and that means making sure tools stay in line and randomly over powered tools don't just get to exist outside the boundaries. 

    But on the comment of DE keeping to nerfing things, first this is a live service game and it will always need balance management as it will we always have new balance aspects introduced to it until they day it dies, secondly  DE hardly nerfs anything ever and that has become a sincere problem for this game, they could do with more attention to this games balance, not less. Melee 3.0 was a marvel of an update that brought life to near the entire melee category and involved blanket nerfs to the highest power levels to achieve, we need more of that.  

    And we need buffs for the lame weapons, some are just other garbage

  4. 1 hour ago, Cubewano said:

    Over powered things aren't generally all that fun in the long term, and can be a host of problems for overall game balance which is the thing that does create lasting enjoyment. I promise you though that this new power development for a single gun that has only been in the game a handful of days will not ruin the entire game if reduced. 

    If DE nerfes the riven for it, then I don't care about that, as long as they don't nerf the actual gun it self. The gun works fine without a riven, and once people see that, they jack up the price of the rivens, so its partly the players fault on one hand for nerfs. But as I said, as long as the gun it self doesn't get nerfed, it will be ok, as for the riven, that I don't care if it gets nerfed

  5. I don't know about the rest of you, but I shore as hell miss the Wolf. It would be great if he spawned in missions like the rest of the assassins. Since there are kuva larvling, why not have it that when we kill 5 consecutive larvlings we get his mark and then he hunts us. Would be a nice little feature to have, so that we don't have to spend nightwave creds for the beacon

    • Like 2
  6. I would rather see a new way to farm nitain aside from ghouls and nightwave, I have plenty of them so its not a problem for me, for now, but new players are having problems with that, plus I fear if something new comes out that needs a ton of nitain it would be a big problem, mainly because of how its farmed. Would be nice to see a more descent place to farm them, or at least make it 10 nitain for 15 creds, that would somewhat be manageable. And yeah, there should be an infinite loop after rank 30

  7. Just wanted to report that Magus Repair and Magus Lockdown stop working properly after I go to the dry dock and then back in a mission again. I noticed that before, but saw it yesterday again and wanted to report it. So I finished a mission yesterday, the sentient anomaly one, went to the dojo, refilled, started another mission in the Veil Proxima and then both Magus Repair and Lockdown didn't work, lockdown didn't tether enemies and repair didn't heal my inaros. I don't know if someone noticed this bug, or if its a glitch, but if someone noticed other arcanes not working as they should in railjack missions, feel free to post them here.

    Cheers!

  8. Wanted to say the Sentient ship is broken, joined 10 squads just now and no sentient ship in sight. Another thing is that the way the Shedu is farmed is mega bad, mainly because of speed runners who just grab the part and exit the ship and the rest get s***** over because we cant enter it and the second one is the enter/leave thing with hosts and matchmaking. This needs some mega attention asap, and the ship spawn timing is also mega not good (between 2h 15min and 3h?) come on, it can be at least every 3h spawn with 1h duration, and it would be nice if the whole Shedu part farm idea was moved to somewhere else, like Lua disruption or something, or Lua spy since its already a bit challenging, and a bit fun. All in all, railjack still needs a bit more work, and its a fun concept, but the Shedu farm and the sentient ship need to be addressed asap, its not fun farming like this.

    Cheers!

  9. I will probably sound like a jerk with this feedback, but here are my thoughts for Empyrean.

    1. Fix the host migration bugs, every single time some potato host is hosting everything goes to hell after, bugs, crashes, etc...

    2. I hate the fact that we need a squad just to play, barely anyone is online to join a mission, not to mention recruit chat being "I don't care about Railjack missions" and are only interested in their own gains so there is no help from the recruit chat.

    3. What is up with the dmg of those fighters? I mean, come one, not only do they have massive damage we have toothpicks to fight them with.

    4. The Omni Gear tool needs to be free and infinite uses, legit sometimes there are barely any resources to make the thing so we can repair the Railjack (I have been the repair man every single time, so please address this asap) and on top of that, sometimes it just doesn't count when we collect resources. Or better yet, reduce the cost of repairs with the Omni Gear tool, this isn't balanced nicely.

    5. Everything is slow, (not to mention the crazy amount of resources need to make everything), how will we progress if there isn't any solo gameplay available? As I sad in 2. this isn't good, we NEED solo gameplay, many low mastery players will have problems finding a squad just to finish the missions in the future. This is not the best concept of gameplay and we need solo gameplay, just for the fact that we need to finish all of this.

    6. This is a nice change, but it needs a lot of work, first as I said SOLO gameplay is a must, more resource drops. Why do we even have the vacuum thing on the railjack and archwing? Just make it that when we kill something we get the resources and mods, its kind of hard to see them in space.

    And thats it from me, its a fun concept, but it needs more work, especially for solo gameplay.

    Cheers!

  10. 16 hours ago, Awazx said:

    After a year of drought of new content and after the questionable Lich system, Empyrean expected as a necessary breath of fresh air that Warframe desperately needed. How wrong I was.

    What is Empyrean? It is Archwing 2.0. Nothing else. Did Archwing accept at the time? No, because this is Warframe. However, DE continues in its attempt to continue adding micro-games and game systems parallel to the main core (that Warframe-based core that made me fall in love with the game in 2014) and that does not contribute anything nor enrich the central experience of the game.

    DE, you have spent 2 years of development at Empyrean. You could have spent that time creating a whole new solar system, with new planets, enemies and mysteries to discover. You could have improved and redesigned all the game systems that you have in the habit of leaving to action after its launch, from the syndicates to the focus system. You could have improved all the missions of the solar system and get it to play something other than defense and survival.

    What do I have in place? The possibility of piloting a ship in an “open space” for 4 players, extinguishing fires and necessarily using my (forgotten) Archwing. Again, more grinding, more RNG, more new resources, more things disconnected from the true Warframe universe. For my part, I am not going to play Empyrean and I am not going to build my Railjack.

    You are burning Warframe. You're burning faster than a Railjack burns under enemy fire.

    I agree with you. It is a nice concept that DE tried to make, but the main problem of it is solo gameplay. Everyone knows that after some time there will be no people playing this after we got everything grinded for Empyrean, even now there is barely any people playing, even the recruit chat doesn't care about it. And the other problem is potato host, everything goes to hell when they leave, that is why many people like to stay solo gameplay just because of that. So yeah, totally agree with you, and DE needs to address Railjack for solo gameplay.

  11. Parazon mods need to be filled with kuva. I think its a bad thing that they decay after 3 uses. They can be at least filled with kuva, since we have them. It would be nice if they would stay in our inventory but we cant use them if we don't fill them up. Maybe it would be even nice if we need to fill it up with kuva every time after we kill our lich. This is just my opinion on that and I think it would be a better system with kuva refilling them then to farm them every time they expire. Cheers!

    • Like 1
  12. Ok, so I said it was kind of hard to farm Grendel parts, that is the missions they are in, but nope, with a good squad its possible and quite fun actually. But I do see one problem with solo gameplay in the future for other players that want to farm him. Maybe a lower level enemies just because of solo gameplay and because we have no mods on anything nor can we use the operator. Now that I have played it and farmed all the parts, I'm hoping the level of enemies will be a decreased a bit for future farming so that everyone can do it solo. Its a nice touch that its like old school gameplay just like in the beginning

    Ok, now for melee. Is dope, I love it. You did an absolutely awesome job. Only one complaint is the disk of Zenistar. The 10s duration of the disk isn't good, please make it more, like before. All in all, super good job with the melee rework, I love it 👍

    And maybe we can get some new zaw types soon 🙂

  13. Just wanted to say that the Clan UI needs the little "Edit Text" box, just like in the friends list. It would be a lot easier to keep track if someone will be off for a long time so that the clan moderators can see and can also add/edit text next to peoples names if they are notified by the person. I was thinking maybe you can add in an additional role for the moderators so that only members with the permission of a moderator can add/edit the text? It would help out a bit instead of keeping track on discord or a peace of paper

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