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LaCroixCZ

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Posts posted by LaCroixCZ

  1. Situation: I had 2 Lich murmurs unlocked, due previous attempts, I knew that neither of them was at the first place of the sequence. 

    When I was a client (ping wasn't high), it happened to me 2 times in a row that even though I've failed to guess the right first murmur, my Parazon, instead of interrupting the fight and making my Lich disappear, continued mercying the Lich, showing another murmur in line, therefore skipping a bit the process of murmurs' guessing, and I feel this isn't intended.

    In game during the process, both were shown as red aka wrong murmurs (I wasn't fast enough to screenshot it), but in the lich menu on the orbiter / from the final confrontation, it was shown / clear that the second murmur shown during the initial bug/feature as a wrong one was in fact right (see screenshots below). I think that it also messed up the ranking up of the Lich (he had a lower rank than expected, iirc was rank 4 before I vanquished him despite numerous attempts).

    https://imgur.com/a/dgUJUbn

     

  2. 12 minutes ago, NightmareT12 said:

    The effect is there and it appears once you reach 2x combo counter, like all other Prime armors 😉

    GRAB IT

    Oh, that really did the trick, thanks a lot! Not regretting buying it now 🙂 

    (due to the Combo Counter, Corrupted charge on melee makes the effect permanent which is pretty cool)

  3. Hello,

    as far as I know (seen eg in this topic: https://forums.warframe.com/topic/716434-new-acanthus-prime-armor-channeling/ or on various screenshots), Acanthus prime armor from the Nekros prime accessory pack had an energy affect on (at least) the shoulders. But this effect was bound to the Channelling which is now discontinued. Does anyone know how to activate that effect now? So far I haven't been able to activate it, which is kinda disappointing...

  4. Hello, ever since the new update, I haven't been able to enter our dojo (neither clan's nor alliances'; same result going through the navigation / clan screen). I'm stuck on that loading screen with the orbiter that loads only a bit (1/3?) and then freezes (I've tried waiting for like 10+ minutes with no progress); optimizing caches didn't help. It worked with no problems yesterday as I'm in the process of building the railjack and went back and forth quite often (therefore I can't progress with the building further for now... 😞). Other missions work without any problems and load in no time, so I guess it's somehow related to dojos.

  5. Hi, reporting just a minor bug: I was doing the first PoE bounty (level 5-15) with Atlas Prime (if it's relevant); when dismounting K-drive over water and falling into it (ocean shore east of the Cetus gate, but it happened in a different locations too), I got teleported straight in front of the Cetus gate, not on the shore. Happened a couple of times when I tried to replicate that, but couldn't figure out the exact pattern; one time I got teleported into the nearest Grineer camp instead...

  6. 2 minutes ago, x_xGamerx_x said:

    the mist wont hury ýou. Have you used the Operator in this tile set or did you just switched to him as the mist came in?

      Hide contents

    Can be possible, because the warframe and the operator are 2 different entities. As the start of the Tile Set you start by the Portal Location, maybe (becuase you didnt used your operator), the game gave your oparator 2 locations (by your frame and the portal) and then decided to prioritze the portal location over your warframe location.

     

    Yea, I know that and I've thought that this could be the cause too, but afaik I've used the Operator because of Energizing dash (still could accidentally relocate myself at the portal location though). I will try it again once I get back home and edit the post afterwards.

  7. Hello,

    yesterday, I have probably encountered a bug in SO - I was in normal Sanctuary Onslaught, played as Gauss. When the conduit to the next level appeared, I hid in a corner (+- 20m away from the portal) and wanted to leave, but when I've switched to the Operator mode to survive the countdown, I got automatically teleported to the next level (can't tell if it was immediate or after few seconds) even though I was pretty far away from the portal (both frame and operator were nowhere near it, so I doubt that I've accidentally entered the conduit - no dashing etc, just standing in the Void mode). It happened at least 2 times (I've managed to leave by not entering the Operator mode), I haven't tried it since. It can cause some unpleasant experience when everyone leaves and you face the enemies alone 🙂 

  8. I agree that fighting it on ground is really a pain as it's a never ending waltz, therefore I use Nekro (chance for extra loot and faster ammo regain), Lanka (similar build as for Eidolons), Catchmoon (just for sure) and then just hover with archwing (Amesha/Itzal) over Thumper and shoot legs. It sometimes shoots you down, but you can always return to your archwing fast. Destroy its weapons (with secondary weapon to safe ammo) and then let Lanka do its job, it hits hard and requires +-6 shots to kill 1 leg. 

    Last 2 legs require a bit of aiming and you need do adjust your height to move the Thumper and expose the hitbox a bit (there is some small extra space that counts as hit, so you don't have to clearly see the green lights), but with little practice it's manageable. Following this I usually kill Doma in +-2 minutes. Still no Korrudo yet 😞 

    • Like 1
  9. Hello, I don't know whether someone had this bug before in the Sacrifice quest ( I don't want to spoil the story to myself while reading through the forums), but I have serious problems in one part of the quest which prevent progress:

    Spoiler

    I have a bug in the part, where you should "Equip Umbra" (he then grabs you, you touch him, then the scene with Ballas and Dax follows). During this scene, my notebook completely turns off (usually a few moments after Ballas's monologue, where he introduces Dax). When I start Warframe again I'm back in this part "Equip Umbra" and the problem repeats.

    First, I've blamed my overheated notebook, but because my notebook is cold now and it happens every time I try it (I'm unable to finish this part due to this), I guess that the problem is not entirely on my side.

     

    Are there any solutions yet how to solve it (change details, Direct X etc), or it is already known and I have to wait for fixes?

  10. Hello, I play syndicates' missions and exp their ranks a lot (as they are the main source of my plats :) ) and am currently exping 4 syndicates (combo Loka, Perrin, Suda, Hexis; maxed Meridians and Veil already in the past), which involves a lot of micromanagement. Concerning QoL: The current system is based on the sigils, which give you % of standings after the mission, better sigil = more standings; when you exp more than 2 syndicates, you have to change the sigil quite often, and therefore you have to click your way through the arsenal's menu in order to balance the standings, which can be a bit tedious after some time.

    I am also concerned about fashionframe - I own a lot of sigils and would love to use some of them, as they would perfectly fit my fashionframe, but I can't do that, because it would totally ruin my syndicates' standings and downgrade those I want to exp (which is something I want to prevent obviously), because some of those sigils belong to the enemy syndicate. This limits me to using only some not so cool sigils, unfortunately.

    My suggestions for improvement are: Adding "Set/ Be active" button to the Syndicates menu, which would behave the same way as equipping sigils = gaining standings for the active syndicate + its ally, but without the necessity of equipping the sigil of that syndicate: this would resolve the QoL issue of frequent clicking through the arsenal's menu. By activating one of the syndicates, you will gain the % of standings after the mission according to the rank you have (15 % on the max rank iirc, less on lower ranks). The sigils can still be set as rewards from corresponding syndicate (the Offerings menu), but they will lose the % bonus - they will behave just as regular sigils, but still only obtainable by exping the syndicate, which can be motivating for someone to exp/ change syndicates. You'll be free to use any sigil you want without the fear of losing standings and ranks you want to keep -> resolving the fashionframe issue.

    I don't know the history of this issue, how the Syndicates behaved in the past etc., maybe it worked this way before, in that case, excuse me. I think this might be a good improvement to the syndicates' system anyway.

     

  11. On 2018-05-19 at 12:45 PM, CodeRED said:

    If all enemies can see Limbo while he is in the rift, why can't security system see him? 

    As far as I know, Limbo travels through dimensions, and from my perspective, he can't trigger the laser traps, barriers etc., because he is kinda immaterial when Rift walking, and therefore the scanners/barriers can't "touch" him to get triggered. On the other hand, the security cameras can still see him (no "touching" here), just as all enemies, and therefore get triggered (didn't test this yet though, as I bomb everything).

    In case that you don't trigger an alarm via cameras, you can imagine that scenario from the perspective of that Corpus security guy that watches over the cameras and actually manually  triggers alarms: He has a routine shift, drinks space coffee, wants some rest and suddenly sees some weird being in the camera with a strange aura around it rushing through the spaceship, with no one able to kill it: "Whoa whoa, no way we are able to kill it. I'll just save my ass and pretend I'm not here and I didn't see anything!" 😉 

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