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anarchy753

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Posts posted by anarchy753

  1. Many incorrect enemies spawn in different proxima regions, resulting in impossible codex entries (again.)

    Taro Engineer spawns in all proxima regions, making it impossible to get scans for Axio Engineer, Orm Engineer and Vorac Engineer.

    In the Veil Proxima, all fighters except Gox spawn as Elite Taro fighters. This is the elite version of Venus Proxima's fighters, instead of the Orm fighters intended for the reagion. This means scans cannot be obtained for Orm Basilisk, Orm Harpi nor Orm Weaver.

    • Like 1
  2. Great. Been waiting like 6 months for any sort of content and instead come back to "congratulations on having all your avionics maxed out, here's a bunch of half-ranked crap and about 6 months of credit and endo farming just to be at the same place you were yesterday."

    What a slap in the face, especially with how pitiful those "early adopter" bundles are.

    • Like 18
  3. 10 hours ago, MaiNeym said:

    Removed deimos crawlers/animals from the list. And still no luck with those Deimos Leapers? I probably scanned them early on, but I think I saw a Deimos Leaper Eximus today in an Arcana T3 bounty. 

    They show up fine for me. Did you just finished scanning them, or where they already completed before?

      Reveal hidden contents


    8hcqJGw.png


    --------------------

    I've yet to see: Basal Diploid Eximus, Deimos Jugulus Eximus, Feral Diploid Eximus, Mitosid Eximus.
    But haven't finished some of their normal varients even, so probably just a rare spawn.

    There is no Deimos Leaper Eximus, or if there is, it has no codex entry.

  4. In an update to this based on Deimos Arcana:

    All of the Deimos Crawler/Eximus entries are gone, however the Swarm Mutalist Moa/Eximus is still there and still not a real enemy.

    Deimos Leaper has been added to the codex, however the enemy now does not spawn anywhere.

    All of the Deimos conservation animals are in the codex.

    • Like 2
  5. Please remove the need to complete an isolation vault before grinding the new bounties.

    This disables public matchmaking on bounties that need to be played an obscene number of times, will cause many host migrations after vault 1 when people decide they want different things, and adds an unnecessary 5-10min progression blocker arbitrarily every time you want to do these bounties.

    • Like 17
  6. They should give her mandachord some goddamn justice.

    "Oh we couldn't have too many notes or anything, that information has to be saved and it's too much!" Followed by releasing the tool of the leecher; the Shawzin, complete with way more complex songs which can also be saved, and way more effort put into being able to actually reproduce songs.

    This random ass pentatonic that they gave us is so incredibly restrictive and ruins the main interesting part of her as a frame, not to mention the awful default instruments.

  7. 49 minutes ago, Nehra96 said:

    I mean you can use Steel Charge and Enemy Radar and Power Donation. So it's not all lost. 

    Except for the fact that Inaros Prime is in the next pair of Primes to release, one of them in a matter of weeks.

  8. On 2020-06-12 at 10:52 PM, (PS4)robotwars7 said:

    DE logic: 

    - has New Loka, a faction obsessed with "purity" that wants to exterminate everything else for being "tainted and ruined beyond salvation".

    - "oh no, we can't show a clenched fist, people will get the wrong idea!"

    look, if you're gonna go full political correctness, that's your business, but don't half measure, because it just exposes double standards. anyone else notice the debacle on twitter where someone argued with Steve over Hong Kong? you either cover ALL offensive material or none at all. personally I say leave the real world out of this. people come to warframe to escape the current political situation, and if you stop giving people a means of escape, of course they are going to get riled up. racism is a problem to be sure, but vague statements and changing a glyph in a videogame aren't gonna solve the problem, so why even bother. 

    that said, the new glyph is meh. not keen on someone else's face. I'd rather it have been changed to a golden Corpus logo like :corpus:, that would have been better IMO. 

    Sorry, that's a triangle, can't have glyphs associated with the Illuminati, pick a shape that no political movement has ever used please. Freeform scribble glyphs only from here on out.

  9. Honestly, whoever suggested this idea probably isn't the poor sap who has to read that crap.

    The first page alone is just bad. It's not like dad jokes where you groan but you can't help but smile, it's just plain not funny; "lol Ordis says toilet" or just long strings of rubbish with no real humour in it at all.

    This was not a good idea for a contest.

    • Like 1
  10. I see it being completely dead.

    1. The rewards are all single-use only. Weapon and frame parts, captura, an armour piece, and everything else is a pitiful amount of credits, traces and endo. After getting the stuff once, the mechanic is worthless.

    2. It's not a good game mode at all. We already have survival if you want "kill stuff to keep the timer going" in the form of life support. The difference is survival has more than 1 enemy.

  11. 1 minute ago, (PS4)Hikuro-93 said:

    If only we could choose that setting in a way that makes all abilities follow the same pattern... Instead we have some abilities as "Tap to cast, hold to choose" and others as "Hold to cast, tap to choose".

    Mighty sloppy imo, even if it's an intended mechanic.

    Yeah. Khora is by far the worst, there's no excuse for having her inverted by default and forcing her to be wrong no matter how the player chooses.

    • Stop her 1 being affected by "invert tap/hold abilities."

    We use it to make cycle abilities more convenient, not to make other abilities frustrating to use.

    Adding on from a little more experience;

    • Her turret doesn't traget CCed enemies. Played with a Vauban and it flat out refuses to shoot anything. Seems like even heat procs from other sources were causing it to ignore enemies right in front of it.
    • Correct me if I'm wrong, but I believe when they announced her abilities they said dispensary would drop what your team currently requires. If I'm solo, on full HP and full ammo, I shouldn't have to stand around waiting for 10 seconds for it to decide to drop an energy orb. Let's face it 99% of casts are going to be because you want energy.
    • Her 4 is abysmal. I really don't know what they were thinking.
    • Like 1
  12. Proteas grenade fan has 2 cast options; tap to release aoe CC slash grenades, and hold to release collectable shield regen buffs.

    For some insane reason, this is affected by the option in the menu "Invert Tap/Hold Abilities," making the tap spawn the shield buff, and requiring holding to use the basic damage-dealing aspect of her ability.

    Invert Tap/Hold Abilities was introduced specifically for those like Ivara, Vauban, Titania and Grendel who have multiple selectable modes on one ability. Many players like myself invert the "tap to swap, hold to cast" because it is immensely simpler and easier to have all abilities do their basic cast with a tap, and the outlying behaviour is tied to a hold. This isn't an option designed for arbitrarily swapping two variable casts just to make the most basic cast more frustrating to use.

    Other abilities still have frustrating issues around this option yet to be fixed. Gauss' Thermal Sunder swaps its heat/cold version based on the option, and Khora's Venari is bafflingly opposite to all other selectable buffs, meaning whether you prefer "tap to cast, hold to swap," or "tap to swap, hold to cast," Khora will always be the wrong way around compared to every other frame.

    There are plenty of abilities with "hold" variations that are NOT affected by the option, and rightfully so. We don't want to have t ohold to consume enemies as Grendel, then tap to vomit them out.

    This option needs to only apply to frames with cycling abilities. Fix Protea and Gauss being affected by it, and swap Khora to match every other frame so that the option doesn't always make her wrong.

    • Like 2
  13. 1 minute ago, (PS4)robotwars7 said:

    that chart surprised me: Dual Swords are most popular? all I tend to see is heavy blades on randoms. DE also seems to have bias towards them, with so many primes and Tennogen Skins being accepted for them. I thought Nikanas were more popular than that as well, I see a few of those still. also:

    The charts don't represent popularity, only the raw numbers of weapons. There are piles of dual swords but many are like dual heat swords and dual skana, which are seen as very early game weapons and have no special effects. Heavy blades feature stronger (but slower) weapons like Gram Prime and Paracesis making them much more popular. This also isn't including zaws, and I know nikana zaws are meant to be popular. This is also classing both Nikana Prime and Dragon Nikana as direct varients of "Nikana," so they're in the orange section.

    In my opinion warfans failed so hard on release because their only stance's most basic combo featured an animation that made you stop attacking and wave like an idiot which put many people off them. I haven't tested them since then but I've heard the melee rework removed that or made it harder to use.

  14. 9 minutes ago, (XB1)C11H22O11 said:

    Eh, no. Variety is great they just need to add more of the ones that don't have much. There's only one Warfan for goodness sake

    This doesn't remove variety. The warfan still exists, its stance still exists. If anything there's more variety as the fan can be used in a number of different ways, you aren't forced to use Slicing Feathers on Gunsen to make use of either one.

  15. What is the problem?
    One of the things I've never seen the logic behind is the sheer amount of weapon classes. A long while back, the devs talked about scythes, and the concept of changing their size to match most other games' scythe weapons and merging them into the category of heavy blades. This has had me thinking for a while now about how the weapon system could be condensed in a generally positive way.

    Consider this chart:

    T8zv0wl.png


    As the game currently stands, we have 24 classes of melee weapons. 17 of those classes only have 5 or less unique weapons within them. The differences between these classes is often slim to none, for instance the "Kama" is considered a Machete rather than a sword, however the "Dual Kamas" are dual swords.

    DE have a bad habit of creating weapon classes for a new weapon, then either immediately abandoning it or running out of ideas for variants, such as Warfans (2017-2017), Nunchaku (2015-2015), Rapiers (2016-2017), and Tonfas (2014-2017) with Two-Handed Nikanas highly likely to go the same way. Obviously I am not counting primes etc in these counts as the vast majority are very similar to the original. Point is, we have a huge range of unique weapon classes populated by very small numbers of weapons.

     

    What is the solution?

    My suggestion would be, at large, to merge many similar categories of weapons. Universal skins would now be applicable to all the weapons in the new categories, existing stances would also be usable across all categories. (Note, this does not have to include class-specific non-stance traits like finisher animations or damage bonuses.)

    The merging would occur as following;

    Heavy Blades, Hammers, Scythes and Two-Handed Nikanas would now be combined into "Heavy Weapons."

    Swords, Nikanas, Machetes and Rapiers would now be combined into "Single Blades."

    Dual Swords and Dual Daggers would now be combined into "Dual Blades."

    Staves and Polearms would now be combined into "Staff-Based Weapons."

    Fists, Claws, Sparring and Warfans would now be combined into "Fist-Based Weapons."

    This would leave us with 13 weapon classes, almost halving the different classes.

    0qN84qO.png


    Obviously there are still a substantial amount of weapon classes which are drastically different from any other which could not be combined with other categories. Stance animations would simply not fit them at all, like Gunblades, Blade and Whips, and Nunchaku.

     

    So obviously this does not solve the problem of underpopulated weapon classes, but it does have a number of large upsides;

     

    Weapon skins are less exclusive.
    Consider the Maligna Two-Handed Nikana skin. Rather than being limited to 2 weapons, both of which must use the same stance, the skin would now be applicable to 25 unique weapons with a choice of 8 different stances. This gives a broader range of customisation across weapons.

     

    Stances define the weapons more than a name tag.
    Rather than choose your options from a narrow set of stances, all of which use the weapon in a similar way, the player now has better choice over how they play. Want to swing your hefty hammer around and smash enemies away? Equip the Cleaving Whirlwind stance for heavy blades. Do you prefer your two-handed weapon to have a more weighty feel to it? Equip Crushing Ruin for Hammers. In a way this reminds me of Dota 2's Kinetic gems, where attacks may be designed for a specific style of weapon, but translate nicely to other weapons like Sven's hammer-style attacks on 'free to fear.'

    Kinetic_Free_to_Fear_Attacks.gif?version


    Other examples would include using the rapier stance to use more thrusting attacks with weapons, sparring stances to introduce kicks to claw and fist weapons (your foot's already made of metal, there's no way that's worse than kicking with the obex's piece of foot metal) or dual dagger stances with dual swords to use quicker thrusting attacks or showier spins of the weapon.

     

    New and underpopulated weapon classes don't die in obscurity.
    Consider the two-handed nikanas. What, aside from their stance, defines them from heavy weapons? There are several groups of people to consider. Those who like Tatsu and Pennant as they are can still use them exactly as they are. Those who like the weapons (or skins) but dislike the style of the stance would be able to use them with a much wider variety of styles. Those who like the stance but dislike the weapons now have 23 new options for using that stance. Lastly, those who don't like either still don't have to use either. Nobody loses in this situation. It means when DE have an idea for a new weapon type like Warfans, they can introduce it without creating a whole new class of weapons and pressuring themselves to create variants of that weapon to not leave a whole class of weapons abandoned, and rather than that class being completely unused if the weapon doesn't shine, it has the potential to suit existing stances in different ways, and its new animations could be seen on old favourites.

     

    The stance polarity (and stance forma) could have more relevance.
    While this might not be a global upside, as some weapons may require one forma (likely refunded) to maintain what they are currently, the polarity of a stance could finally have some meaning and relevance, and the stance forma would actually have a place in the game.

    For instance, in the heavy weapons category, current heavy blade stances (and their stance slot) could all become Vazarin (D) polarity, hammers Madurai (V), scythes Zenurik (=) and two-handed nikanas Naramon (-). This would also leave Unairu (R) for any future unique additions.

    This would mean that weapons would still naturally come with an affinity for their own style of stance, and most players would play them as is, however by using the stance forma (or just a regular one), you open up the full potential of your weapon to change between a broader number of styles, like the dark split-sword, but good.

     

    TLDR;

    • Combine similar weapon classes making stances and skins univeral between them. (Does not include finisher multipliers or animations.)
    • This would greatly increase customisation options, while vastly decreasing the number of abandoned, unpopulated weapon classes we have.
    • This would also make new weapon-type additions a more broad benefit, granting older existing weapons new stances while allowing the new weapon to be used in more than one way.
    • Warfans were a mistake.
    • Like 7
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