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Wahooo

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Posts posted by Wahooo

  1. you should always add mods that affect weapons' strengths. if you got a weapon with a high status chance compared to others, add mods that boost that aspect. there is no point of wasting mod capacity on compensating for bad stats

    This is something to always keep in mind.

    A lot of folks, even some youtube "pros" suggest putting on mods that make up for a weapons weakness but in general it is a poor idea.

     

    Basically a crit build would need, IMO minimum of 25% base crit chance.

  2. 5-6 forma its   really strong.

    Everything is pretty strong with 6 forma

     

     

     

    mine i single forma and doing really well in T4. just get serration + split chamber + elements on then go from there.

     

    and don't crit build it, its useless in that matter. and don't use heavy caliber. the accuracy loss is just too much of a price to pay

    good point, bad point

     

    Yeah a lot of people crit build it for some reason.  That is just bad.

     

    Um... I honestly have no issues with accuracy on any weapon with maxed heavy caliber.  I do think it is personal preference but I can still hit stuff at any reasonable distance.

  3. Every update this stuff happens makes me wonder if those who are always *@##$ing and loudest have ever worked a 16 hour day, and been berated for doing it?

     

    Realize that not only the hours they are putting in tonight, and probably all week up till now, but they will be around on Saturday for bug fixes.

  4. I don't understand why they still name any dates, and why they still continue with the weekly Wednesday "updates" even.

     

    The proper way would be to finish it, test in house.  Polish and bug fix.  Then announce a date in 1 week and wait till then to release what has already be done.

    In just about ANY industry announcing a date before the work has been finished is kinda setting up for potential failure.

  5. I can't say off hand without checking the wiki about exactly how it is divided up between weapons/frames/sentinel.

     

    BUT I can say with certainty, yes R30 gear "steals" its share of experience.  The rank of your gear does not effect the division of the affinity.

     

    Being able to remove a weapon completely from a slot has helped with this to 'concentrate' the XP to the weapon you choose, but in the near-ish future the focus system will help as well giving us benefit to XP gained past R30.

  6. I've never seen anything hard and fast about the drop rate on the blue prints, even back when there was the data mined info, but on my personal experience it is around 20% or less. (over a year)

     

    Hell up until they gave him a new mod pool I had well over half my encounters with him he dropped an uncommon resource and Slash Dash.

  7. His CC's don't help the team kill stuff, they just delay death and prolong being able to kill and more on.

     

    Since tornado has been fixed to not throw loot all over the map, tentacles have got to be the most annoying ability in the game.  Puddle?  most of the other CC that are a bit similar like freeze and hollowed ground the player casting it can still shoot.  This one is meh as a power and then removes a gun from the damage pool.

     

    I actually enjoyed playing Nuevo as much as I did to farm the beacons and felt like Hek was a better fight than other bosses.

     

    I'd rather play with or as booben than hydroid.

  8. Hate is where the real struggle is, 5 dreads and 9 despairs after 3 months of playing.

    HOLY CRAP 9 DESPAIRS?  It took me a few weeks shy of a year to get despair.   I had 5 Hate before I got the first dread.  I sold most of both before trading was announced and have been holding on to them since just in case they go on the able to trade list.  I think I have 3 dread and 7 hate right now.

  9. Freeze doesn't jive with my style so I don't use it, but i've seen it used effectively in Defense, especially combined with Loki's disarm.

     

    As far as the globe.  As people are saying duration matters less as you go higher due to the amount of damage it will be taking.

    The frame's armor rating effects the strength of the globe so Steel Fiber is important.

    For the size, yes personal preference, i'd say play around with it some.  The bombard/napalm thing needs to be taken into consideration.  As well there is something else.  People that don't like a large globe from you will be annoyed if you have it big.  People that think all the globes should be max size for them to hide in will rage, maybe quit and say nasty things about your mom in chat before they do if you have a small globe.  I personally have mine spec'd middle of the road and will laugh at people who rage, but it is there.

     

    I second the boar prime for blast damage.  Shotguns have high proc chance and you can boost it quite high.  Then since blaze is pure damage plus fire damage, and with the new fire+ status mod isolating your elemental just to blast is easy (annoyingly so if you don't like blast) you'll be knockin foos all over tha place. 

  10. Edit 2: (After writing first, reading second, I see this all has more or less been posted, but here's what I'd like to see anyway)

    This may or may not have been suggested but...

    If we REALLY want cosmetics with items, perhaps we could explore the concept of introducing separate forges in the Liset, and possibly add sort of "enchantment" forge in which one can research and apply some "enchantments" to select cosmetics (only ones I can currently think of that would make sense atm are helmets).

    To make it not gamebreaking, some researched "enchantments" could potentially be no good at all or have a sort of corrupted effect, adding some stats and lowering others, sort of like how the original alt helms, now known as arcane, worked. (On that note, I don't think the penalties for some corrupted effects aren't severe enough, but that's a story for another day.)

     

     

    (PS. OFC I don't think the word enchantment would fly well in a sci-fi game, but we could always go with something along the line of mutations, corruptions, etc. etc.)

    Edit 1:

    Research could be done similarly how the anti-toxin threshcone mechanic was done, through the codex scanner, through finding or hard to find artifacts throughout grineer, orokin, corpus, etc tilesets. Some enchantments can only be found on Corpus gas planet (say poison resistance or something, idk), while others (hypothetical health regen mutation) can only be found in infected tilesets.

    Well it wouldn't be much different than putting a mod slot on them.  BUT the issue still remains, in order to get the most out of a frames build you need to put on some cosmetic item you just might not like.  The point of cosmetics in the game is to be purely cosmetic, and the point of the mods and stat changing things are, well, to change your stats.  That way everyone is free to look however you want with no change to your game play, and also free to add power with no change to how you look.

    If I want to go visually as understated and basic as possible I can.  I can go with a plain old default Excalibro with no changes to anything, look like someone who just stepped out of the tutorial and not have to worry i'm gimping my power.

  11. The answer sounds pretty lame, but it depends greatly on what you mean by fun.

     

    Effectively nuking a map?  Trolling teammates?  Outperforming others on what is considered a "noob frame" ?  Making the game effortless?  Making the game hard?  Utilizing movement over everything else just because you can not because you need to?

  12. I think they should give stat bonuses on colors.

     

    If you use the smoke color set you take 1000x more damage from stalker.

    If you use the infested color set you deal 10x more damage to infested but take 10x more damage from grineer/corpus

    The Ice color set gives a resistance to cold.

    The fire color set could boost fire damage and resistance to it.

  13. I dont want to just spam desecrate all day -_-

    I've found you can be very helpful with guns while spamming desecrate as well.

     

    But yeah, I use terrify on high level survivals, especially when reviving.  That is why I don't use overextended, which maxed stretch seems to be plenty except on defense where I end up not using terrify.

    Part of why people say terrify is worthless is they don't have intensify and they are using overextended.  I think you do what 3 enemies if that is the case?

  14. Physique is an odd aura.

    I would say Energy Siphon for helping to spam desecrate for a lot of missions and higher level Grineer or Void then corrosive projection.

    Putting a - in the aura slot is a pretty good bang for the buck forma and mod point wise if those two auras are used.

     

    I would prioritize redirection over vitality unless you were going to do that max equilibrium type build but I've never liked that.

     

    For Nekros, one thing a lot of people like is overextended but my opinion is it screws up terrify and makes shadows even more worthless.  I like it on defense maps when inevitably kills are happening on opposite sides of a limited sized map, but not for survival when I use terrify a lot more.

    Along with that I use a maxed Fleeting Expertise and low ranked streamline so I can re-cast terrify sooner.

     

    I wish I had quickthinking, but since i don't I find rage doesn't do me much good so I have Intensify to get more targets with terrify.  And vitality as the other slot.  If I had quick thinking i'd probably do the quick thinking rage thing.

  15. Even If DE aren't currently financially threatened, they could make more money by fixing their economics. Also it just so happens that fixing their economics would make the game better too. Woo

    Whatever DE could do is speculation and the benefit of those changes are more speculation tainted with opinion and personal desire.

     

    DE has the numbers that we don't.  DE knows how much income they actually are getting.  DE knows what is and is not selling.  DE knows what they want to see out of market purchases.

     

    You can disagree with the prices and the market all you want but without having the same information and numbers they have as well as the goals they have for themselves as far as how game play and the economics balance.

    Complaining about the plat prices and market is fine, I understand if I wanted to buy anything from the market i'd complain as well.  But EVERY TIME these threads come up a bunch of arm chair economists come out saying how simple it would be to lower the prices make me happy so I will buy stuff and then since they took my money they will gain massive profits.

    We just don't know anything about the real numbers and what they mean to DE.  Do they have a 5 year plan for working in the Red?  Doubtful, rare in a video game industry, especially with a small-ish developer, but not unheard of.

     

    Hell I remember in the early days of Global Agenda, they had been planning on, and announcing that the game would be subscription based $14 or $15 dollars a month.  Then, as things started to change in the whole of video game markets and F2P titles they changed to a one time purchase model and then announced it would be going F2P.  OMG, the forums exploded with threads like this.  Suddenly the entire player base received PhDs in economics.  Then Erez Goran, the owner of the company and biggest fan boi (later hater) of the game, started randomly responding to the threads saying that basically players need to stop worrying about a game companies profit/loss.  It is great they are passionate about the long term stability of a game, but really they just don't have enough information to give quality input and they should stick to playing the game.  Of course he also added that, he's rich and some rich people collect cars as a hobby and some travel, he is developing a video game.

  16. Whoever's in charge of pricing should read about the economic idea of demand elasticity.  The higher the price, the fewer people will buy something, however the more money the seller makes on each one.  Hence, there is a tradeoff.  If you want to make a lot of money, you can either sell a lot for low prices or a little for high prices, or somewhere in between.  Mathematically, there is an optimum price - not too high, not to low.  Deviate from this price and the seller will lose money.

     

    If all platinum prices were 1,000,000, DE would make no money ever.  No could afford anything, so everyone would be effectively free players.  If all platinum prices were 1, they would make some money, but not much.  The profit maximizing price will be high enough that they make a reasonable amount per sale, but low enough that normal people would actually consider buying the item.  By that logic, prices are way too high.  Not just for players, but for DE as well.  If no one ever buys a Dual Skana for 200p, both players and DE lose.  Players lose because they don't get a reasonable price, but DE also loses because no one buys what they are selling and their profit is 0.

     

    This argument is not: DE should be nicer to players.  It's DE should lower prices even if they only care about themselves.

    What if DE's goal is not to make the most amount of money off the market but to have prices that encourage people to play the game and farm and craft, yet still have a price that some people who are impatient will pay for, so they will continue to have some amount of money coming in?

     

    There are items that are more reasonable, items that make sense to buy plat for.  Slots, Potato, maybe a forma if you are building a Dojo.  Then you have excess for the trade channel.

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