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Soulgazer

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Posts posted by Soulgazer

  1. 2 minutes ago, 0_The_F00l said:

    Do the effects stay even in regular archwing or Plains/vallis?

    if they do then it might be worth something.

    Yes, they apply to Archwings across the game.  The stat screen won't show it in the arsenal but once you are in a mission the effects apply.  

  2. 3 hours ago, NigglesAU said:

    Id say solo players are majority of the player base if anything mate.

    Depends on what you mean by solo.  DE Rebecca in this thread notes that in a randomly chose day, 8% of players were purely solo.  But with a lot of missions, its fairly easy to just pub with randoms, so even solo players don't necessarily play purely solo all of the time; I pub because it doesn't matter, I don't have to work with the other people most of the time, but for anything that requires commitment or coordination I.E. Eidolons, PT, Railjack, I prefer solo.  IIRC people who were playing raids was an even smaller %, though.

    • Like 1
  3. 13 minutes ago, 0_The_F00l said:

    I stopped Levelling at 7, I really don't see the value for the effort I would have to put in. 

    The archwing buffs are actually kinda nice.  Your blink is noticeably faster and you can hit 75% efficiency.  Beyond that though, yeah, its just for the mastery.

    • Like 1
  4. 6 hours ago, XRosenkreuz said:

    Good lord, a Founder above mastery 12.

    You're like a unicorn. o_o

    Are late MR founders really that rare?  I suppose I'm biased since I'm one and in a clan with a dozen of us who've been here since closed beta, but I figured there would be a fair number hopping about still.

    -------

     

    Anyways, actually start doing things with the standing.  Trying out kitgun and moa combos, getting floofs, grinding K drive.  DE cannot produce content faster then you consume it, so keep in mind that if you are burning through the game at max you will always get bored early on.

  5. I'm saying...the second week of November.  They want to do it in the first week, but its DE so something has to be delayed.  I'd say the fact that they are stirring the hype pot with The Business means they are confident on their release timeframe, but, you know, the War Within was a thing.  

  6. 14 minutes ago, EmissaryOfInfinity said:

    The Prime trailers are Ballas pitching the Warframe design to the Council of Seven, to consider mass-production. He's hyping up the abilities and concepts of the Frames, describing how they're specifically designed to tear apart a certain enemy faction. The only exception to this seems to be Valkyr Prime's trailer, where he muses about the nature of the Warframes themselves. I'm not sure who, if anyone, he's addressing here.

    I'd say Mirage Prime's video is more of an exception then Valkyr's.

  7. 16 hours ago, Flandyrll said:

    Ran some simulated numbers for you on the Warframe Builder using some rough stats.

    eRMQLZV.png

    This is using 25%/2x Crit stats + Point Strike/Vital Sense, maxed out Serration and a 275% damage Riven to simulate Chroma's Vex Armor.

    NrEuKCp.png

    On the other hand, this is simulating a +200% crit multiplier over the previous, taking away the simulated Vex Armor.

    Some notes on the data,

    • Harrow's Crit will outperform Chroma's Vex Armor out of the box but only on headshots. Body shots are rubbish by comparison. With 112.5%(62.5 + 50), the damage is down to 1278.
    • Covenant is capped at 200% which means the 2nd set of data is the maximum you can achieve while Vex armor will scale with Ability Strength. From this data set, 550% Vex Armor will actually only put you at 2546 damage, which means you need more than 200% Power Strength before you catch up in headshots.
    • If you take away Vital Sense, that 262% Critical Chance diminishes in value so significantly, resulting in the damage going down to 960.
    • As you have more damage bonuses such as Rifle Amp or a Riven that has +Damage, Vex Armor adds less value. This can make a difference when using Pistols which have 220% on Hornet Strike compared to 165% on Serration.
    • As +200% Critical chance is a flat bonus, Critical Chance plays a smaller part than Critical Multiplier when using Covenant. Reducing the Critical Chance down to 225% but keeping the 4.4x multiplier still keeps the damage at 2292.
    • Hammer Shot will increase the Covenant's value up to 3464 while increasing the Critical Chance to 300% only puts the damage up to 2968.

    Overall conclusion is Covenant is better out of the box but only in situations where you have a high Crit Multiplier and can score headshots all the time. If you cannot meet those two conditions, Vex Armor is much more reliable.

    Don't forget the condition in which you put mods on your warframe.

     

  8. 28 minutes ago, (PS4)CoolD2108 said:

    Nothing does individually. Thing is just, chromas nature favors egocentric builds over team centered ones... means: he is strong and works well with buffs but at the same time doesn't participate in the synergy.

    It doesn't really matter that harrow isn't stronger since buffed players x4 are then he is individually.... it goes beyond me how he's made it into the meta rooster in the first place.

    Harrow's critical buff is difficult to use and very dependent on external factors.  You need to have a lot of damage flying your way to turn it to any substantial critical chance.

    Chroma's egocentric because some people choose to play him that way.  Vex can affect everyone close by if you build it to do so, it has a base 18 meters radius so as long as you don't use Narrow minded anyone even kinda close to you gets it.  Chroma's made it into the meta because his buff makes him so strong that you don't need the other 3 people to do damage, and its much easier to use.  If you use Covenant at the right moment, you might double or triple everyone's damage, but Chroma can easily always have access to over 850% base weapon damage, which with a weapon build designed to take advantage of it translates to around 4-5 times more burst damage in some instances.  

  9. The concept of a prime weapon is that its the orokin original which the Tenno made a degraded copy of.  The concepts, presumably, of the Wraith and Vandal sets are that they are specially tricked out versions designed by the elite Corpus/Grineer.  The thing with the infested lab weapons is that they are actually Tenno originals.  The infested don't use guns, after all.  The Tenno presumably developed them from infested biology, since we are one of the only lifeforms that can safely research the infested.  There's not a particularly good way to make a elite version of infested stuff, because who's developing special infested weapondry?  Alad's not doing that anymore.  The Mycoma aren't technologically advanced enough from what we've seen. 

  10. On 2018-10-24 at 1:54 PM, Erwes said:

     

    the problem is not that it exists. The problem is that the game pushes us to overuse it without asking our opinion. It's natural, I never think about it but I caught myself gradually spamming simply because it's the best way to play decently (seriously the idea of never using it does not make sense ...).

    And I do often play solo but because to evolve in a game that is based on the farm you have to be effective, and often being in a group is the most effective in most situations. Otherwise you lose interest in the game by the lack of constant progress ...

    Because I do not really have time now to play as much as some others ... And playing alone means wasting a lot of time doing little (I have my small clan of which I am the sole investor but that's another subject so do not bother me with that) ...

    So playing alone or playing like you want without using it, are not real solutions. It does not prevent the issue, because in the end it's so essential now that not using it is not playing the game ... 

     

    It isn't, though?  The tilesets are still mostly the same as they were before Parkour 2.0, with only a few exceptions.  The enemies haven't changed so much that bullet jumping is necessary to deal with them.  If you want to play like its still before bullet jumps, you still can (you might need to bullet for vaults, but that's about it).  It just isn't that fun, because the speed at which Warframe is played is part of its appeal.  If you catch yourself constantly using it...maybe that's because its a good thing? 

    10 hours ago, Erwes said:

    It's just my opinion and maybe I'm wrong but if it's the case so Warframe is just become a non-sense game to be played... because the game is broken and no need to be a genius to see it, even the developers are aware of it ...

    500 hours is already too much (which in addition goes back longer than this account which is not my first really), and max all the guns and warframes of the game is not an end in itself, having less than 2000 hours of play either. Reasonning, it is not done during gaming sessions but at rest with hindsight. You do not have to be very aware to spend so much time on the same game and think that it is perfect as it is, because it is not. The reality is that it has a lot of problems, other than this one ...

    The team will never make it perfect, because it's not a Nintendo or a Blizzard, one of those big studios with many resources. You have to admit that it is a studio with great ambitions, bigger than him, which has brought a fantastic amount of content with yet not comparable resources ...

    They just can not fix it and adjust everything ... They do not have enough time. Because, time spent fixing, is less time to create a lot of content for keeping the players. It's not me who invented it, you only have to watch the devs interviews... All I can do is reflect on a point, and bring a reasonable idea to prevent an issue, that could be beneficial in the long run without much change... because I think that with little we can do a lot ...

     

    Now hate me for strongly believing my opinion. You can call me heretic, feminist or nazi if it helps you in your frustration...

     

    Bullet Jumping came about because the majority of the WF playerbase was using coptering, which is basically a less refined version of it.  The community decided that we needed to be more mobile, and DE responded in turn with Parkour 2.0. The mobility of the game is its soul as far as I'm concerned, and toning it down would be a grave mistake.  Warframe has taken a different path then, say, Destiny or ME's multiplayer.  In those games, every enemy is at least meaningful, a target to be dealt with, positioning and moving are vital parts of the game where mistakes could get you quickly killed.  Warframe is more similar to a dynasty warriors horde game, effectively a power fantasy driven by Rule of Cool where you can mow down tons of enemies extremely quickly.  Is it balanced?  Oh hell no.  But it is quite fun, for what its worth.  Its not perfect, its not absolutely everything you could want in a video game, but nothing is.  Its nice to have a mainstream, well made game that lets you run around as the apex.  No game is meant to take forever to finish, and something that's managed to keep your interest for upwards of 500 hours is well and good enough.  (speaking as someone with god knows how many hours, I used the nonsteam launcher until a year or two ago and the ingame stats only count in mission time).  You call the game "broken", but for a broken game it seems to be doing very well, sitting as one of the most popular F2P MMOs on the market.  Maybe with a nerfed bullet jump system it would be a "technically" better game but I think that would trade away something very fundamentally fun about it.

  11. 29 minutes ago, cookieknife said:

    if you wait long enough, and the water is deep enough, you can get a big boi, just gotta be super patient and not miss. also, wtf do the other spears do if the large ones get caught with the starter spears?

    There are fish that need special bait.  It's rather expensive to actually make in any significant quantity, though.

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