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Hierarch777

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Posts posted by Hierarch777

  1. Heavy Impact as a passive (and as a mod) is pretty outdated and not very useful, as the landing animation can get you in very unfavorable situations (even getting you killed in higher levels). So I propose that he gets a new one that both compliments his skill set AND makes him even more fun than before.

    In the old trailer for the Profit, Rhino was seen beating multiple Corpus goons to death with his bare hands. That leads me to the first part of his new passive: Pseudo-Exalted Fisticuffs (just like Garuda's claws), either as a Fist or Sparring weapon that deals pure Impact damage.
     



    As for the second half of his new passive:

    Whenever Rhino's break and trigger shield-gating, he gets a temporary boost to his base armor stat (150% boost for 10 seconds, quick example) which would synergise with Iron Skin and the augment for Rhino Charge for more Overguard. A risk of waiting for the short window of invulnerability upon your shields breaking, but a risk rewarded for good timing.

    • Like 2
  2. I loved using the DSS a long time ago. In today's era of the game, it feels a bit lackluster in its gimmick. But I feel it could be much more than what it is.
    The idea is to give it a form-switch function much like Incarnon weapons, with a few tweaks to play into its Heavy Blade + Dual Swords hybrid gimmick as well as a good incentive to perform the form-switch. Also, to be flexible enough to accommodate several potential builds and play styles instead of having a one-build-to-rule-them-all scenario.

    Firstly, the Stances.
    In order to accommodate a Stance mod for both Dual Sword mode an Heavy Blade mode, it'd need one Stance slot for each form. This means you could have 80 Mod capacity when giving the slots matching polarities and a Catalyst.

    Next up, the form-switch.
    Thanks to newer melee weapons having overrides for Heavy Attacks and certain combo strings, this brings me to the form-switch function itself. It would involve two different Heavy Attacks with a prerequisite of at least 2X Combo Counter for both of them (at no Counter, you perform regular Heavies appropriate to the weapon class).
    As for the actual Switch-attacks:
    Heavy Blade: Rip both handles apart, releasing a medium-range radial explosion that deals Radiation damage
    Dual Swords: Fuse both handles together and perform a powerful forward slash, releasing a long-range swordwave that deals Radiation damage.


    You could opt for a pure Light or Corrupt Charge Heavy build, both are valid choices. But I'm meaning to have the theoretical weapon incentivise a combo count chance + Heavy attack build for maximum burst damage.

    Lastly, the pros and cons of the 2 forms.
    Heavy Blade:
    Pros: 100% follow-through, higher range, status chance and damage
    Cons: Lower attack speed and crit stats

    Dual Swords:
    Pros: Higher attack speed, blocking angle and crit stats
    Cons: Lower range, Follow-through damage and status chance

    Now I understand that this might be a very code-heavy weapon to design and implement, but how often does a weapon arrive bug-free anyway? :D
    Lemme know your thoughts on this concept. Cheers.

    • Like 3
  3. 5 hours ago, (XBOX)EternalDrk Mako said:

    a topic for conversation

    the umbra echos, will or should they return ?

    the umbra echos was a system to grant ai (temporarily) to non umbra frames. you would have to go to lua , grind the bp , build and use the echo on a applicable frame for a (iirc) 24 ai specter mode when you go to operator mode. 

     on reflection of this as it got severe backlash not for the idea but for how it was to be pushed out as a temporary thing to be grinded -to death

    we know more umbras are to come per de , but the ai specter effect I think should not be limited as per what we know prior to tenno  the warframes were untamable.

    with the operators ability to pacify the frames, they were then tamable and usable for the orokins war needs.

    this isnt to say warframes cant have a will or ai as given rhino primes lore it went on a rampage without a tenno. 

    so on reflection of this , i think a better implementation of the echos could be done as

    --------echos of the umbras--------

    • obtain an umbra echo device via LUA
    • using an umbra in the helmith allows a unique choice to extract umbra echos (using helmith resources to fuel it)
    • echos can then be instilled into any non umbra frame , this echo acts as a catalyst, triggering a reawakening of that frames consciousness (enables ai specter mode in operator state)
    • the echos effect is permanent , as it reawakens the frame
    • in arsenal a new toggle appears to enable or disable the ai specter mode 

    now with this setup i think it is fair and offers a universal ai mode , thats to be tied with umbras & helmith

    Seems a good idea, especially if it can be toggleable, so the player can choose. 

    Only tricky bit would be making the grind bearable to the average player. 

    • Like 1
  4. I was thinking of how can corpus nemesis be implemented while keeping kuva a grineer thing. Of course, it will run on the same system. After many days of brainstorming, I came up with theories about how DE will go about corpus 'liches'. 

    First of all, how would Corpus come back to life? Some say Alad V would turn them into Amalgams, some say they will become cyborgs. My idea is a variant of the cyborg concept. When you kill the corpus 'larvling', he or she will be teleported back to Corpus HQ (wherever it is located) and have their bodies cyberneticaly implanted into a mech suit (think the Dreadnoughts from Warhammer 40k).

    Secondly, how would the Corpus 'lich' inherit the element from their murderer? My theory is that, due to Corpus being gigantic tech nerds, they will scan the victim's brain and design the mech suit according to the warframe that spawned the nemesis. This would be a more logical way instead of 'void magic', since Corpus arent really capable of sorcery. Then again, Nullifiers exist. 

    Lastly, what will be the corpus variant of requiem mods? Requiems are more magic based, which fits kuva well, due to it being a substance that seemingly grants immortality. As for the corpus, I believe that we will use 'passcode' mods which we will use to shut down the nemesis' mech suit and open up the chamber which their implanted body is located, finally executing or 'hacking' their suit to obey us. 

    I am curious about your opinions too. Feel free to hit me up with your ideas. 

    • Like 1
  5. I was running Hydron, was leveling my Kuva Ayanga. I sometimes noticed that I had a corrosive proc on myself (same element modded on my Ayanga). Seeing as no known Grineer unit can proc corrosive without any Sortie modifiers, I suspected it came from my corrosive-modded Ayanga. After testing it in the Simulacrum, I tried to catch up with the grenade. And so I did, and I confirmed that the Ayanga indeed still has self-damage. I suspect that the same issue is present with other weapons with minimum detonation range, such as the Acceltra and the Tonkor. I would really like it if you at least considered patching this, as well as removing the minimum detonation safety precautions, seeing as we no longer have self damage in the game.

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