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Hierarch777

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Posts posted by Hierarch777

  1. I got myself an MKIII Sigma Engines. When I equipped it, only the boost speed was increased to X2.2, whereas the base speed remained at 307m/s. This is also noticeable during missions, the base speed is still the same as the base Sigma engines. Would really appreciate this being fixed in the next hotfix. :)

  2. The aura mods on their own aren't OP (is 27% extra rifle dmg honestly too strong?), this is more about mod capacity and reducing forma cost rather than more power. Hence why melee weapons require 1-2 forma for an optimal build (using Primed mods, no less). 

    I also was thinking about turning mods like ammo mutators and silencers into "aura mods" for guns. They dont have to give DPS increasing stats, but rather utility like ammo economy, suppression etc. The whole point of this idea was to not forma your gun 3-6 times for an optimal build.

  3. I was thinking, what if some of the "unused" aura mods that affect guns like Rifle Amp, Dead Eye, Pistol Scavenger etc. were repurposed to be "attachment" mods for primaries and secondaries and have them grant extra mod capacity like Stance mods do for melee weapons. This would give them a reason to be used, as well as balance them out with melee weapons in terms of "optimal build requirements", since guns require a lot more forma than melees do, just because of stance mods and the extra mod capacity they provide. 

    What do you people think of this? 

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