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Matheoryon

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Posts posted by Matheoryon

  1. 54 minutes ago, EDM774 said:

    I agree

    Side note: the gold on your orokin themed railjack seems a bit off.

    Im guessing its the glass tinting it to give it that green tint, otherwise I honestly havent done much with green tinted gold. Whats funnier is that it looks like there is wear and tear when I have specified there be none.

    unknown.png

  2. It appears many of the bugs and glitches we are getting may also be from windows update bugs and memory leaks, along with other factors related to that. Can anyone confirm? For me, it started about a month ago with an empyrean update, but got compoundingly worse with windows updates. KB4535996 may be the specific one, however since I dont test every since one, i cant be certain.

  3. 22 hours ago, Mr.ZeroLord said:

    I lowered the DPI in my Mouse Programm now down to 1200 and do have now a look sensitivity at 25... Guess i have to deal with a snail cursor in the settings tab then... 
    Pls try to fix those kind of bugs (especially when they are older than a year)... They kinda do lower excitement when u want to play the game with friends... 

    What is BCS? What logitech software are you using? Put it all down to 0 and use specificially the "logitech gaming software". They are trying to push this program called logitech hub, but it doesnt work well and your options are far less. I still dont understand your problem with it, so please explain it in detail.

  4. 16 hours ago, Ailith said:

    Archwing used to have 360 degree movement in space and PoE/Vallis (you could do barrel rolls, loops, etc.), but it was changed several months ago to the current system in favor of general usability and more precise movement. I preferred the old system because it felt more like flying, but the thing people (understandably) hated about it is that your momentum was almost uncontrollable in a lot of cases, which the current flight system definitely fixes. I guess DE either didn't feel like working out the kinks of the old system or just felt that the current system was a better fit for the game, so this is what we've got now.

    Still would be nice to see a toggle option between the two at some point, but I doubt that'd ever actually happen.

    oh why not. I mean they r good enough at listening to the player base, so here is another one asking for it. Good to know it used to be that way.

  5. Both in space an on vallus and poe. I run into this "spin around the other way" effect when trying to do the maneuver, which makes doing dog fights significantly more difficult in particular when tracking an enemy while shooting. I can do it if its perpendicular to the ground plane on either vallus or poe, and standing still in space apparently align's you with that automatically, however that plane doesnt exactly exist in space.

  6. So feedback on Deferred Renderer. Its most obvious on POE, where there is more vegitation and direct sun to cast shadows. Its not as obvious on say fortuna or missions where the lighting is more reminiscent of fog like settings with ominous lighting. Did a few back to back comparisons on vallus to verify this with a few back to back images, which I am to lazy to upload now. I did make some video if anyone is interested.

    unknown.png

    Left is with deferred, right is without deferred. All on max settings.

    my overclock crashed me too :sad:

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