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corallein

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Posts posted by corallein

  1. Void Storm and Railjack Feedback:

    • Inability to collect reactant after 10 defeats the purpose of group drops when one person joined late and is behind on reactant
    • Mission exit flow is absolute garbage. This is a huge problem when you're trying to quickly repeatedly farm it with randoms. There's a huge amount of time wasted waiting for mission rewards to pop up, aborting mission, and requeueing. Plus, the host cannot abort the mission to go back to Orbiter and must return to dojo. There is zero reason to not use the standard mission exit flow of going to rewards screen, then back to Orbiter. In short, take out the stupid navigation station on the RJ.
    • Epitaph blueprint cannot be traded, but its parts can. This is inconsistent with standard practice. The blueprint should be tradeable.
    • Objective markers do not show up when you're in the RJ but not at a station, which makes it impossible to tell when you're near an objective and should hop out to get to it (eg. POIs, optional objectives such as ice mines or derelicts)
    • Railjack Player Position info screen does not properly show when players are aboard a POI or crewship or other foot objective. It just shows a blank, which is not useful.
    • Unstuck command while on the Corpus main ship for the non-RJ mission part puts you back on the Railjack with no way to get back to the mission.
    • Front Artillery needs to start with more initial ammo. Having only one shot at the beginning is useless. At the minimum it should start with 3 ammo.
    • Like 1
  2. 5 hours ago, Slayer-. said:

    Yes you can run two Acarne Nullifiers but you still need to be in operator invisible void mode so you keep the Warframes energy intact.

    You go into operator to prevent the damage, not the magnetic procs. Operator mode warframe invulnerability doesn't prevent magnetic procs from causing energy loss to your frame, which is why the Arcane Nullifiers are required. Without them, when you transfer back into your frame you'd find that you have zero energy.

  3. 3 hours ago, (PS4)Lillekri said:

    Im looking at a vid playback, and I used square (ps4) to "apply" the forma which I guess was wrong. The error message reads:

    "You did not change a Mod Slot! Expend a FORMA to RESET this item and leave the slot Polarity unchanged?"

    What a HORRIBLE trap!!!!! Who would want to do that??? 😱 😱 😱 😱 😱 😱

    People who want to reach that sweet, sweet 100 number for memes. Yes, there are people who will forma a single item 100 times.

  4. None of them. Tombfinger is the closest, if you want a sniping pistol that fires cannon rounds that explode. If you want a sniper-ish pistol, there are more thematic options. Arca Scisco is literally just a sniper pistol, zoom options and all. Lex and Aklex Prime are accurate, slow-firing, hard-hitting pistols. There are some other single-shot pistols too, like Knell and Tysis, or a handheld crossbow in Ballistica (Prime).

  5. On 2019-05-18 at 2:16 PM, NGXIS said:

     Thanks for the info. I re-roll the Ignis mod and have this now:

    Ignis Crita-acrides
    +81.3% crit chance
    +63.3% crit dmg
    +51.3% state duration
    -23.1% max ammo
    
    So... this seems better, or is better find elemental dmg? Anyway, seems I need to try to get the "perfect" mod

    What estimated price can have anyway? riven.market isn't very useful to check that.

    That isn't bad, but it's still only about the same as a regular mod. Compare it to Point Strike which is +150% CC and Vital Sense at 120% CD. That riven is basically the two of them rolled into one and then divided by two, so it'd only really be useful if you can find room to fit all three of these crit mods (Point Strike, Vital Sense, and the riven), which is extremely difficult. So unless you're running a build for Chroma where you strip out Serration and Heavy Caliber (since they don't stack well with Vex Armor) and have plenty of mod slots for the riven, it's just an easily replaceable mod.

  6. Mastery Rank on weapons and frames restrict trading and crafting of the items, including the trading of the blueprints for MR locked primes. If you obtain a fully built weapon through other means (giveaways like Twitch Prime, quest rewards like the Broken War, and platinum purchases), then you can use the weapon regardless of your MR.

    If you were able to craft the Akmagnus at MR 3, it sounds like a bug as you should not be able to.

  7. Ignis rivens aren't worthless, but it takes a really good roll for one to be better than a regular mod. That isn't a really good roll, or even a good one as status duration and cold damage do not go together well.

    The Ballistica and Harpak rivens are fine. Ballistica has one great stat and two ok ones (I think, never really used the weapon so not sure how good fire rate and reload feel on it), and the Harpak has two great stats and one useless (max ammo is garbage). That's all above average as far as riven rolls go, but I don't use either weapon or have a good idea of how they are generally. Neither is likely to be worth much as I do not believe the weapons are popular.

  8. My question to you would be, why do you want to use your Warframe arcane slots to buff your primary/secondary? In most cases, the extra conditional buffs are unnecessary for a properly modded weapon to kill the majority of enemies. And if you're dealing with high enough level enemies that it is no longer the case, then oftentimes survivability is a larger concern.

    So to give a proper answer requires more information, including what frames you like using, what missions are a concern, and how you play. But I can tell you that the only weapon-buffing warframe arcanes I use is... none, actually, since Velocity got nerfed to no longer apply with Mesa's Peacemaker. And the only one I use that triggers from weapons is Consequence, cuz gotta go fast (and get stuck on terrain, thus negating the benefit of going fast).

    • Like 2
  9. The only real basic rule of thumb is that variants of weapons are strictly better than the basic versions. This includes Primes, Vandals, Wraiths, Prismas, and the Syndicate weapons. Note that this doesn't mean that all variants are good weapons (*cough* Twin Vipers Wraith).

    As for Hek and Tigris, both are quite bad at dealing with crowds. Hek is slightly better due to the double magazine size and lack of duplex trigger, but a magazine size of 4 and a long reload time of 2.0s is still quite bad at killing lots of enemies.

  10. FYI: you can leave things completed in the Foundry indefinitely. At one point, I had over 30 completed weapons and frames unclaimed in the foundry and even more blueprints that were awaiting resources (mostly stuff that requires Cryotic, Nitain, or Argon).

    But yes, early progression will artificially time-gate you between build times and MR test daily restriction. It doesn't take that long to get past it, but if you want immediate gratification starting from MR 0, then you'll have to look elsewhere. Warframe has tons of other things to do though, of which the biggest at the start is just getting through the star chart. Game mechanics also tend to be poorly explained in-game (if at all), so I highly recommend making significant use of out-of-game resources (eg. the wikia) or asking questions in regional chat or other Warframe communities (eg. this forum, the subreddit).

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