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corallein

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Posts posted by corallein

  1. I can confirm that the map is accurate and I found all the data hashes. I found the outdoor ones straight-forward to find, but some of the cave ones can be especially tricky to locate. Of note:

    • A4 - there's two caves in the area, make sure you go in the right one with the entrance directly across from the bunker. When inside it looks like a tiny cave, but the little control box on the waterside conntected with the cable to the floating barge is interactable and pulls the barge aside so you can progress deeper in.
    • D3 - it is the tall cave with one entrance high up. There's a easily missable small passage at the bottom you can go through to find the Orokin wreckage and the data hash (and also a mem fragment)
    • A5 and B2 - are both pretty high up on rocks within the cave.
    2 hours ago, DarrenTheIguana said:

    b3 isn't there for me but d4 was there 

    For B3, if you're at the entrance to the tunnel, it's the wrong place. The data hash is on top of the exit. D4 is also pretty far down. The map scaling looks a different compared to the in-game map and was throwing me off a bit, but D4 is further south from the big laser.

    • Like 2
  2. I sell non-prime variants of primes I own, have all the parts for, or plan to get in the future. Especially if I have little intention of playing the non-prime versions in the near term. So basically any non-prime frame whose prime variant isn't vaulted yet.

    Beyond that, I'd also consider selling non-prime frames that are easy to reacquire and I do not enjoy (eg. Mag). Alternatively, you can just leave everything in the foundry until you have more room. At one point I had like 30 things completed and unclaimed (mostly weapons).

    But what I actually just do is buy more slots.

  3. 4 hours ago, Ascarith said:

    The one that immediately jumps to mind is the "Scan 5 Simaris targets" one since I think the max scans for a single target is 4. Granted, technically you could do it in an hour, but you'd have to straddle reset and get your first set of scans done in a relatively short amount of time. 😉 

    The little circles aren't the targets, the whole enemy is the target. So you need to fully scan 5 different Synthesis Targets, though that only takes "long" because unless you have friends or get lucky with pugs, you're limited in the number of targets you can scan per day. But each one should only take 10 minutes tops (if you go through the mission really slow).

    The challenges that take the longest are 8 Cetus Bounties and 5 Ayatan Sculptures (assuming you're personally farming them and not buying them and have none stockpiled). There are others that can be difficult for some players, but none that should take anywhere near an hour.

    • Like 2
  4. Err, the Fandom Warframe Wikia pages are quite accurate as long as you ignore the comments. And I've never heard anyone ever recommend 99% of that stuff. Slash procs? Puncture only? Corrosive damage (are you sure you're not misreading Corrosive Projection, which is very different than corrosive damage)? I reviewed the Teralyst page (https://warframe.fandom.com/wiki/Eidolon_Teralyst) and found absolutely nothing wrong.

    Also, here's a good Eidolon hunting guide that someone else made: https://docs.google.com/document/d/1eY6ZZUbLoZwFDmf1WgdOMnM_bjG8ooqV_osHCCxu3Yw/edit#

    It's aimed towards doing 5x3's (5x Tera+Gantu+Hydrolyst hunts) and is a little dated (pre-Fortuna), but it still has a wealth of information. The only thing that has really changed is the optimal amp, as the newer Cetus Brace is a straight upgrade to the Lohrin Brace for purposes of eidolons.

  5. 5 minutes ago, (PS4)Ashagin said:

    I usually look for them in syndicate missions since I'm looking for medallions anyways.  Still for all the statues I keep getting from sorties or arbitration, even breaking every container and opening every locker, ther is no way I can imagine having enough amber stars a few months down the line if these tasks repeat.  Cyan stars seem to be over abundant though.

    As someone who regularly does on average probably 3 Syndicate missions daily and breaks every container in them (and opens maybe a third of the lockers), I have more than enough Amber Stars (250+). I don't even bother to pick up Cyans anymore, which you can also use to craft additional Ambers. Admittedly, I don't do much Arbitration for extra statues, but that's also where you get the crafting mats for converting Cyan to Amber.

    • Like 1
  6. Lanka.

    If you're Chroma: Stormbringer, Hellfire, Point Strike, Vital Sense, Split Chamber, Vile Acceleration, Primed Cryo Rounds, a 60/60 Heat or Elec mod.

    If you're not Chroma: replace the 60/60 with Serration. Maybe swap Primed Cryo with Heavy Cal too, I'm not sure how much that affects Lanka. I vaguely recall not liking how it messed with multishot.

    If you can't fit Primed Cryo Rounds (or it's not maxed or you don't have it), run the other 60/60 mod. Status procs have never affected Eidolons, but radiation damage has significant bonuses versus Eidolon armor (+75%).

    • Like 1
    • You don't need Archwing weapons (which requires doing Fortuna). You only need the Archwing Launcher Segment (BP from Tenno Lab in clan dojo) and then craft the Archwing Launcher from the foundry after installing the segment (and then equip it to your gear wheel). This is to get around the plains much faster. Itzal is the best with a Blink ability, but even the starter Odonata is a huge upgrade over walking.
    • (Better) amps requires unlocking access to the Quills in Cetus (and/or Little Duck in Fortuna, though Quills rep is much easier to get). The only requirement for that is to have completed The War Within. Then you need to grind rep. Solo, the only real option is killing Vomvalysts at night in PoE. If you have Ivara, you can get double the amount of Intact Sentient Cores by stealing from them before killing (with spoiler mode -- only Void damage can kill them in their ethereal form). Trade the cores in to the Quills for rep, rank up until you can purchase and craft the first level amp (aka 111) that is not the starter Mote Amp, and make it ASAP.
    • The alternative way to rep grind is to get carried through some Teralyst fights. Mote Amp is pretty crap at taking out the Teralyst shields, but you can still contribute in other ways at least, like grabbing and charging lures and taking out limbs. This gives way more Quills rep than solo Vomvalyst grinding.
    • Choice of warframe does not matter much for Teralyst. The vast majority of warframe damage abilities have no effect on eidolons, so all that ends up matter is survivability and weapon damage buffs, but Teralyst is a pretty straightforward fight and knowing the fight and having proper weapons is more important than the frame. If you want the meta for Tridolons, it's Harrow (invul buff) + Trinity (healing + damage reduction) + Volt (shield can even buff amp shots) + Chroma (ridiculous weapon damage buff to one-shot limbs). Of those, Trinity is not really important for Teralyst (it can't do enough damage to threaten the lures), Harrow is unnecessary (use void mode to avoid damage), Volt is squishy and the shield doesn't add much if no one has a good enough amp to take advantage of the critical damage buff it adds, and Chroma is kinda overkill. So I'd recommend Chroma or Rhino for the damage buffs they have and their general tankiness.
    • For weapon, you want max radiation damage on a crit-based weapon. Status procs are useless (eidolons are immune to them), so the generally preferred weapons are sniper rifles like Lanka or Rubico (Prime) because you can mod them to the point where a single shot will kill a limb. I personally use a Catchmoon kitgun, but with no rivens, Lanka is the go-to.
    • Like 2
  7. 17 minutes ago, (PS4)shann_cz said:

    Let's say I did 5 alerts per week before. And I got 4 Nitains and 1 Catalyst.

    Now I need 30.000 standings to get those credits to buy Nitain. I saw there 3000st. for 3 captures. I will just approximate it's 30 missions now to get 15 Nitains and 0 catalyst. Does it look ok?

    Yes, actually it does, even though that estimate is probably high. I did the 3 capture challenge by running 3 capture fissures, which is a totally normal activity for me. Are you saying all you do is alerts? And I finished the kill 500 enemies through today's sorties (and 25% the way through the kill 100 eximus units). The point is you can get challenge points through normal play.

  8. So you need at least 110 Nitain to craft every non-cosmetic thing in the game (my list a little dated since I stopped updating it with new gear once I got enough Nitain for everything).

    If you can get 15 Nitain every other week, it takes 20 weeks (or less than half a year) to get enough Nitain for everything. Of course, this will mean that you aren't getting other items from wolf creds, but the consistency of this should be friendlier for more casual players. I'm baffled that people think RNG timings for important drops not available anywhere else is a good system. Nitain is fairly consistently available, but even that is unreliable for some players with more restrictive play windows.

    There's also all these whiners who complain that they only need one Nitain for something and this makes it take so much longer to get it. How long does it complete enough challenges to get the first 15 Nitain, and are you really not going to find an eventual use for the other 14? Sheesh.

  9. +113.8% dmg is going to be less damage added than 60% multishot because you already have Heavy Cal + Serration for +dmg, but only Split Chamber for MS. The 60% MS brings you from +90% to +150%, or an increase of 31.5%, while the damage from the Riven increases the +dmg by 26.4%. Faction damage modifiers are also multiplicative, so that -25% Grineer damage is actually -25% damage overall (or even more if you factor in status proc dot damage, which double-dips on faction damage modifiers).

    Of course, you're replacing 2 mods with one, so you still have that one mod spot where you can put Vigilante Armaments back in.

  10. 3 hours ago, Lutesque said:

    LoL.... 2 ? And then ? Who else ?

    Look, I can do that too! There's 4 people in this thread who think that 4 syndicates is easy. 3 that think it's hard. Sorry, you're outvoted.

    Also, just because you're incompetent doesn't mean that everyone is.

  11. 2 hours ago, 0_The_F00l said:

    Oh boy, hope you aren't trying to farm Mesa cause that is a really long and hard and poorly thought out grind. Almost as bad as the Nekros one. 

    Uh... neither one is that bad, especially now that the Mutalist Alad V keys only require one nav coordinate. Boy, you're going to hate Khora, Octavia, Nidus, Harrow, and Ivara.

  12. Sources of Solaris United Rep in no particular order:

    • Debt Bonds - No effort required. Required for ranking up standing. Requires a good amount of resources and credits. Fish parts suck. Time-gated since he only restocks every-so-often (each hour?)
    • Mining - Gems are plentiful and not a huge amount are required for crafting, unlike PoE gems.
    • Conservation - pobbers are an OK source of rep. Kubrodons are great, but only available at Old Mate (highest standing). Everything else is meh for rep (unsure of the newest additions)
    • Bounties - decent, but not the best time-to-rep ratio. Bounties also give other stuff though (mods, void relics, debt bonds, Garuda parts, focus lenses), so if you want any of that stuff it's two birds with one stone!
    • Fishing - with some exceptions, don't do this. Fishing sucks, and the fish-to-rep ratio is terrible given the effort required to get them. You need rep to get the real fish you want in the first place, why would you turn around and trade them back for rep? Stuff like Echowinders are worthless though and if you fish for rarer stuff yourself you'll end up with a surplus of certain breeds, so feel free to turn those in.
    • Profit-Taker bounties - Yes, they reward Solaris United rep even though it requires max standing to access them anyway. DE's idea of a joke? Regardless, Phase 4 is actually a decent source of rep because it also drops debt bonds, though you're probably running it for other reasons.
  13. Mods like the Primed mods and Umbral/Sacrificial mods and other ridiculously expensive ones are not meant to be maxed in one-shot. There is also no need to, as aside from Excalibur Umbra, their high drain makes the regular versions perfectly acceptable alternatives even in min-maxed high strength builds. Even if you do insist on using them, it's perfectly acceptable to leave them at r8, which is significantly cheaper than maxing it (ranks 9+10 are 75% of the total cost in both endo and credits from r0). The Sacrifical mods never get used on other melee weapons besides Skajiati (sp?) and Exalted Umbral Blade.

    But if you want places to farm: credits only has one real farm spot in the Index. Some other activities can incidentally also give decent amounts of credit (Profit-Taker, sorties), but the Index is by far the most efficient and most repeatable. There will also be a double-credit weekend some time in March (at least on PC; I don't know if the consoles hit the kill target), which stacks with credit boosters for 4x the number of credits, which means a single round of High Risk Index gives almost a million credits. Even without a booster it's 450k credits.

    Endo is best farmed from Arbitration now, but before the go-to was Rathuum farming. You also get a good amount of endo from sorties because DE loves giving out Anasas. It may also be faster to just farm plat and buy statues. I honestly don't know much about endo farming as I've never done any of it or looked into it at much depth. I just do Maroo's once a week and fill and sell all the incidental Ayatans I get.

  14. 1 hour ago, (PS4)Equinox21697 said:

    And you will start losing rep from one syndicate as soon as you run missions with Suda or hexis, it isn't worth the effort 

    It is incredibly straight forward to max 4 syndicates, though doing so more or less locks you into one of two sets: Red Veil and New Loka (+Steel Meridian and Perrin allied rep) or Steel Meridian and Cephalon Suda (+Red Veil and Arbiters of Hexis allied rep). Red Veil/Steel Meridian do not conflict with the other pair in the set, but New Loka and Cephalon Suda will cause half losses in Steel Meridian/Red Veil reputation respectively, though you still gain far more than you lose (+100% in primary, +50% in allied, -50% in opposing).

    You can even max 5 Syndicates all at the same time, though that is extremely inefficient and not worth the effort.

  15. 9 minutes ago, LightZodiac said:

    We had a double credit weekend not long ago, I guess players stashed a lot of credits (I know I did) and with credits coming from Profit Taker heist it's kinda hard to spend said stash.

    This. I got up to 55m and between that and daily sorties and occasional Profit-Taker runs, I still have 45m right now. And we'll likely have another double credit weekend some time in March, so maybe I'll get to 100 million credits.

  16. Unless you really want the status chance, the Dmg + CD is going to add much more damage than +CC. On the other hand, -44% magazine size actually sucks a fair bit and -infested damage is a pretty unimpactful negative. So I'd probably go with +SC, +CC, -Infested even though I think it's close.

    Edit: I confused ammo max and magazine size. -Ammo max is also an unimpactful negative. Just go for the damage.

    • Like 1
  17. 2 minutes is a long time. If I keep anyone waiting for even a minute, I fully expect for them to ignore my invitation. Also, the situation is not clear. You were the seller, and he was the buyer? Was there any communication between you two besides the dojo invite? Normally, if I try to buy from someone who is in a mission, they reply to me and ask if I can wait. If I don't get any sort of response from them in a reasonable time (30s or so) I move on to the next seller, and also assume that there is no point in communicating with them if I do find another seller.

    Then again, I also don't invite sellers to my dojo unbidden. That's just weird and presumptuous.

    • Like 1
  18. 1 hour ago, Chappie1975 said:

    This is one of the few sortie missions where you can't face roll on your keyboard and collect your pineapple.   Seriously, even my adaption mesa was getting downed.   First time in a long time I actually "hid behind" something.   Even then...one freaking proc and down I went.  Luckily my second attempt went better than the first.     If I would have failed the 2nd time I probably would have brought limbo and recruited a switch teleport loki to cheese it.  😉

    Were you dying to the dropship? The dropship turrets are always insanely powerful, even more so than Ambulas, and will respawn if you kill them. I always try to stay out of their range or hidden behind a box.

  19. 23 minutes ago, (PS4)slainz said:

    24hrs is an annoyingly long time to wait 🙁 trouble is, I don’t feel like playing if I fail because I want to mastery points. 

    You still gain Mastery points even if you're leveling weapons/frames/other stuff while deadlocked on a mastery test from failing it. When you finally pass the test, you'll find that you're already part of the way to the next Mastery Rank.

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