Numerounius
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Posts posted by Numerounius
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1 hour ago, ominumi said:
The issue isn't moving through the tileset. It's how fast you can clear the waves. Spawn points are always outside of the red circle. Maybe draw them in with Lantern?
Sooo, still tileset generation dependent then?
They always spawn outside of the radius, enemies can't spawn in the same tile as you. And the enemy AI pathing is dependent on the tile they spawn in anyways.
Certain Netracell radii tiles are made easy if there are two spots where come from and you are able to bounce back and forth between the two waves so you kill one group as the other is getting into the circle then kill that group, rinse and repeat. I've never found lack of spawns/clear rate to be an issue, just horrible Netracell Tile picks.
You could argue a negative str nova could be a good option if you are worried about enemies moving too slow to reach the circle but I haven't found that to be an issue vs. the horrible tiles it has picked for me.
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Just leave it be and let it fall into obscurity, just like Orphix.
Yeah there is a one-time reward if you so badly want to farm it but it is up to you when you want to do it. I'd say it doesn't even crack top ten worst farms in the game for this aspect.
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I'd say that Charm has become massively devalued for most of regular Warframe play due to shoving any new meaningful resource into something that can't be affected by resource boosters or for any that it does you already have a massive surplus of otherwise/non-existent resources in new gamemodes.
What I want to see is the specific mods only applicable to one companion are made more meaningful over regular mods or effects you might find in Warframe's kit. This is why a loot buff from a charm is massive vs. getting the orange crit/instant-reload effect on that same exact mod. Not by making a mod that any robotic companion can equip automatically become another BIS forced equip.
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Not doing DA but yeahhhh they listed them all out beforehand and the high likelihood of getting a build-breaking modifier as one of the four was just too great. So even if they are random there is a whole host of playstyles that it would break in any given week.
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Strun Wraith
Snipetron Vandal
Will update this with last primary weapon you are missing
Twin Vipers Wraith is the secondary
Melees:
Nephri
Verdilac
Krommum
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Primaries:
Dera Vandal
Karak Wraith
Latron Wraith
Seeing a pattern so safe to assume that you are missing Wraith and Vandal Variants that do not naturally show up in profile unless you have collected it.
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Comparing your stats to my profile (Everything maxed out)
Missing Mastery:
18K on primary weapons
3K on secondary weapons
12K on Melee
55 on Steel Path Missions
15K on Drifter Intrinstics
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Probably radiation clouds sortie which can give teammates radiation status proc that turns your teammates into enemies if you mentioned it was in a sortie.
Yeah Warframe (-Conclave) is a co-op always-online PVE game, the word cheating is basically non-existent here. There are some people that will try to rile up drama but it can't be worse than what other games have out there.
However, given the whole recent debacle with DE unleashing Pandora's Box by mentioning the word "disruptive" gameplay, yeah self-inflicted radiation status proc abuse can probably fall under that.
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29 minutes ago, Tiltskillet said:
I mostly don't rush, but you can pretty easily skip all of the terminals on many maps. Probably most or all of them, but I'm still getting acquainted with the newer ones. Pretty decent explanation here:
Yep, I'm still learning it with the newly introduced tiles in Dante Unbound but I can at least tell that it is a little harder given the circle placements on the new tiles does not bode well for faster Netracell runs given the multi-level geometry or wonky AI pathing to the circle or even the circle placement making it hard to easily snipe enemies as soon as they touch foot inside the circle.
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I'd say mine is about 6 minutes with Mesa since you just point and kill by standing at one end of the circle since Mesa chunks them down as soon as they get in view. Haven't timed it so I don't know how accurate that is.
Very RNG dependent on circles and adjoining enemy spawn rooms. Any that are multi-level are out of the question.
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7 hours ago, Agall said:
If it procs Archon Stretch, then it should be able to proc all the other Archon mods. Archon Flow being the only questionable one.
Not true, Garuda's Talons do not work with Archon Stretch and Archon Flow but does for the other two it can use. I'm guessing it is because they don't want people getting free energy that way despite you having to play Garuda which has another laughably easy source of energy.
7 hours ago, Agall said:I'd say a way to test it is with Archon Stretch, since that should be coded to proc similarly to Archon Vitality. Its the only one that gives an overt buff if it does proc.
But you are right that testing Archon mods is easy. Archon mods I have found to be extremely easy to test out in comparison to other things in the game given how bug-free they are along with their helpful indicators so that is what I did since nobody else even bothered to do a sliver of in-depth testing for it. Vs. stuff like faction mod double-dipping DOTs or strange quirks such as Synth Charge that are notoriously hard to test.
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Not using it currently so I don't know if I can call it a favorite but Saryn. No, not for its widely popular nuking potential but rather its raw DPS potential. You can get up to three weapon-DPS boosting effects on Saryn, most people tend to use this for PT(Profit Taker) setups but this was how I made quick work of the Corpus Steel Path nodes and Veil Corpus Railjack and then later on using it as a bossing build but have since moved on to other tankier options.
Haven't used it that much but another gimmick setup I have is Eternal Archon Staff Twin. Bit of a mouthful but you can make all four of those work together. The synergy combing all of that makes it feel very fluid to play without needing to constantly spam abilities since they three of your four are always up with the last being a get out of danger button. Also applicable for others like Excalibur or Valkyr. Sadly not very applicable in many forms of content that Warframe has to offer.
However, probably my favorite "gimmick" playstyle above those two would go to Disruptive Mirage. This is a nice one with its main benefit being used to quickly farm up Axi relics in disruption. Everyone knows Mirage has two main playstyles, you either increase DPS with doppelgangers and eclipse or legerdemain nuke, which isn't exclusive to ESO by the way. What if I told you that you can have both? In disruption the key carriers are usually more tanky and just browsing about you can use Explosive Legerdemain to wipe out the scrubs since this is more passive-based over other forms of enemy killing you can instead turn your focus on dealing with the demolysts where you pull out the doppelgangers and dps boosting ability to kite the demo unit down. The kicker here is that since the carriers have a slightly higher health they won't get killed by the mines as easily making them spawn faster or even leaving them through the round transition for easy pickings at the start of next round. There are two main helminth abilities to use here, Roar which boosts both mine damage and makes demo one-shots possible or Nourish for energy upkeep on mines. As an added bonus even Mirage's passive helps out a ton in disruption where you are always constantly on the move with it boosting parkour maneuvers.
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Yes agreed! If I stay behind because I got the Smeeta Kavat Double Charm buff I shouldn't then immediately be punished by said reason if I am staying due to everyone else extracting thus losing me my buff in the host migration.
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It happens when host hacks console and completes it when someone else is loading in.
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It seems like there is a nasty bug where it will always give the message of group must have all four glyphs picked up or something like that before proceeding regardless of group comp. I think host migration causes this.
Everyone is always forced to abort when this happens.
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Ricochet like a chaining effect?
What Artemis needs in is some way drastically reducing the energy upkeep required for it since I think that is where most of the clunkyiness come from with or without the augment since it energy per shot so even if you invest into fire rate you also need to invest in energy efficiency. So by adding an augment similar to Enraged where the energy upkeep is removed along with other additional effects like increased fire rate could be helpful.
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How would you add LOS to them then? I can think of multiple ways of adding it, some where it might be good and others where it might be bad.
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The objective waypoint gets stuck in the center of the screen. Not sure what causes it but I think I have a pretty good idea. Most commonly seen on Mesa with heavy Peacemaker and Mesa's Waltz augment usage in Netracells but also had it happen to me in Excavation and other missions.
I am playing Mesa with the Mesa's Waltz augment so what I think it happening is that is that the UI element from Peacemaker is causing this in conjunction with the objective element popping in an out from the Mesa's Waltz augment.
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I don't know if it just me and my 15% gunblade playtime but Gunblades is one of the last melee weapons that needs a new stance.
Knowing the ins and outs and learning to control its different moveset is what makes it so exciting and rewarding to use.
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4 minutes ago, sitri_01 said:
Great but what about Archon Intensify?
What if I was planning to get my hp hit intentionally to trigger it but got Overguard slapped on me by a teammate?
Archon intensify still triggers if you heal at full health so that means that the ability to proc archon intensify should still work does it not?
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7 minutes ago, Halo said:
Overall Assumption until I test the rest of "Rendered Check" abilities: None of them will work 10+ meters away behind columns.
If there is a hard range cap that is stupid. We already have at least two abilities like that which I dislike. (Nyx adsorb and Mag pull, not sure if there are others) with no where that it is mentioned as to having a hard cap other than the patchnotes. Either have an alternative form of scaling (Molecular prime) or use affinity range (Blessing).
Yeah that hard range cap needs to be removed or at the very least made absurdly high so that it isn't something we run into with a standard build of all range mods.
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1 minute ago, Roswell5151Qc said:
Deactivate stalker during DA and EDA! THANKS DE for listening me. I hope people will play in peace without him. All I have to do is adjust the difficulty level of DA and EDA. I hope the Devs will test DA and EDA in solo and you will understand what is happening and I hope they will fix the biggest single player problem.
Cue someone dropping a Wolf Beacon in EDA. . .
It was only disabled because it broke the gamemode yet the other deployables can still be used.
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3 minutes ago, ConanThLibrarian said:
Hydraulic Barrel mod has disappeared from the game and inventory.
It was a perfect mod to optimize Catabolys with the new augment.
What do you mean? I still see it and is set as conclave exclusive.
4 minutes ago, Halo said:Whoever thought forcing Pillage to have LoS checking on it is a horrible person and only likes things being ruined.
Thanks for breaking the ability as it can't even pillage enemies BEHIND PILLARS now more than 10 meters away.
Horrible application, and now I'm dreading to try out everything listed here...According to the patchnotes It always had LOS? Are you saying that its bugged?
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The Most Hated Warframe ever -- Limbo
in Warframes
Posted
Sooooo, you say he is the trolliest frame yet do nothing with the changes to address that?