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Numerounius

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Posts posted by Numerounius

  1. 25 minutes ago, C11H22O1 said:

    They could pull the camera more to the right when aiming instead of making the frame transparent 

    You can also swap the camera position to have the frame on the left/right side. Might be a bit tedious for those that are swap heavy but if it bothers you that much for a specific L/R discrepancy for a setup you can swap camera position it so that your frame is on the other side.

  2. 2 hours ago, [DE]Megan said:
    • Fixed cases where Mirage’s Eclipse damage buff was not applying to Melee Weapons.
    • Fixed Mirage’s Hall of Mirrors clones unintentionally being able to indefinitely fire Onos’ charge beam.

    There are still some londstanding bugs that needs to fixed and a newly introduced one that needs to fixed with Mirage's kit/Eclipse:

    Also now that disruption is the hot mission of week can we please finally squash a long standing bug related to host migrations, client usage and disruption?

     

    • Like 1
  3. Total Eclipse states while active grant buff. However, if you deploy a specter/ally such as Wukong's Clone it does not get the current total eclipse buff. This is wrong, it should state on cast or be fixed so this interaction matches in line with what is stated on the mod. This has been bugged for ages now.

     

    However there is a new-ish bug that was recently introduced. There is a weird glazing effect with doppelgangers. If you do the above effect with casting hall of mirrors where you have an active (total) eclipse you get a weird glazing effect with the doppelgangers. It gets this weird glazing effect that appears on their weapons or over their entire body as well if you are using total eclipse. It will even sometimes refuse to do the effect where the clones won't block your view which was how I figured out this was a bug and maybe it might be related to something that's changed this patch? But I didn't encounter this glazing effect with other specters deployed such as with Celestial Twin or Railjack Crewmember On-Call.

    Let me know if I need to provide more info for reproduction such as providing a video. Seemed way too easy for me to reproduce.

    • Like 1
  4. 1 minute ago, Venmere said:

    though to each their own

    That is the point though, some people will want it, others will not, hence why it is an augment so you can choose.

    They aren't trying to make it be a BIS mod forcing people to pick it if they want the absolute highest ability strength count or something else if want the Exilus slot for something else.

    Not everybody will min-max a certain way or even min-max at all so a mod like this can be an enticing tool for people to experiment with.

    • Like 2
  5. YES! If the damage is coming directly from a Warframe such as via exalted weapon it procs it. There is one exception and that is with Garuda's Talons with it only procing the heat and toxin status stuff not warframe ability stuff. Don't know about the archon shards and ability damage but I think it should work the same as with other ability stat buffs happening during channeled abilities.

    Pusedo-exalteds don't work since the damage source is coming from your regular melee weapon and not the exalted weapon attached to the frame.

    This is one of the more easier things to test out, slap on Cold/Electric mod and Archon flow. Slap enemies in Simulacrum until you get the red debuff indicator that archon flow/stretch procced.

  6. Conduit placement, disruption is supposed to have two tiles that connect to each other to form the placement of the four conduits. The new gamemode has a connector tile which goes against this already established rule. This needs to be removed as it should be considered a bug. It also massively downgrades the experience of playing on the map compared to regular disruption.

    Loot distribution is very wonky with Entrati Labs and the newly introduced tiles. Going to the backroom of the extraction tileset and there was 15 loot containers in there which I never experienced before. I know it has a lot of spawning points but it was very excessive with how many there are. I think there might've been some clipping which would say that it is a bug.

    It also seems like there is a chance it may spawn a massive expansion off into the distance for no reason? Maybe that needs to be trimmed up as well to keep the map a reasonable size given how large the conduit tiles are.

  7. 3 hours ago, hifocus said:

    2. Map too large and conduits too far apart - between the 2 sets of conjuits, it could be 500m+, which is like half of the distance you travel in capture missions! It takes an operator like 20 void dashes to get from one point to another.

    This was the first thing I noticed! The conduit tiles needs to be right next to each other not have an adjoining tile in between and then situated on top of a big tile. This is my number one complaint about the mode.

     

    I also think the loot distribution is wonky on the newly introduced tiles.

    • Like 1
  8. I see that DE is working hard on trying to crack down on what is happening with disruption rewards.

    So with that in mind, can we please finally get a fix for the long-standing bug where clients after host migration do not get the disruption rewards pop-up. Is that going to finally be fixed compared to the issue of the reward pop-up using a different rewards table? That is apparently the hot-bug flavor of the day so its gets a better treatment in terms of being fixed?

  9. That was changed a little bit ago so you could no longer through out the projectile with a heavy attack. There was a ton of discourse about it but the reality is that regular contagion attacks are still really strong and you don't need to be doing specific setups for aerial heavy attacks.

    You can still use regular heavy attack if you want. Don't know why that would've been changed.

  10. 7 minutes ago, Melos-mevim said:

    8e106ced40f14955810379db6c737e64.jpg

    reporting real quick that the impetus syandana is still not in it's right position on xaku

    the cape was meant to be off the left shoulder not dead center

    Ironic considering Xaku is the broken frame.

  11. 16 minutes ago, Caralamelia said:

    I understand you can technically stack them, but considering we are already tight in modspace why would anyone pick warrior's rest over power drift?, and anyone who isnt maxing out power strength why wouldnt they just pick power drift and a stronger ability strength mod?
    6044qm3.png

    I actually want MORE augments that disables the passive effect not less. Maybe even a universal one. There are so many Frames where it would be beneficial in certain situations to have the passive disabled.

    • Like 1
  12. I'd say Orokin moon. Right now the tileset is just too over the place. Some tiles are too rocky with too many alcoves, others are too nice.  While others are a mess from a 3D perspective.

    Cleaning it up so that it flows smoother with better alcove management and 3D traverse would be awesome. Could also use it to help clean up some of the rarer tiles that exists on there like the speed drift room (which I know they did something similar for a really hard Kuria tile from Grineer Shipyard).

    It is the only place where I am super picky about staying if the disruption lands on a certain tile (one with the floating orb bordering the void).

  13. 1 hour ago, [DE]Megan said:

    Players can exchange 2x of their 5x weekly Netracell Search Pulses to access the week’s Deep Archimedea. Doing so gives you unlimited chances to play Deep Archimedea missions and earn the available rewards before each weekly reset.

    Thank you! That clears it up for me.

  14. I personally find the necramechs to be more annoying since you can't just one-shot them and in my experience they have damage attenuation which wouldn't be bad if they didn't also posses the highest DPS of any enemy you face in netracells. Had a couple 'cells lost because of that. They can seldom turn into Eximus for some reason which luckily is on the rare side.

    Really your best bet of dealing with annoying enemies like Hollow Vein, Three Fingers or the Necramech is to keep your distance. Go in an aggro if they are few enemies around them and you think you can EHP your way out of them. Its not like they are going to be sniping you halfway across a tile and chunking your HP to zero normally.

     

    Other than the Necramech they all have an effect that gets worse if you stand by them, I think for Hollow Vein it is a defensive DR aura and Three Fingers is Overguard to everyone and a box attack.

     

    Yeah I hate that they are CC / Warframe ability immune, that should only be reserved for bosses and should come with other stipulations. The other stuff I think is okay.

    • Like 1
  15. 36 minutes ago, CosoMalvadoNG said:

    No(?) Yes (?)

    The forum mods are not part of the dev crew. So they know what dev say like us. 


    PS: DE_Pablo said this on twitter:

     

    STOP SHARING STUFF ON TWITTER PLEASE DE!!! It is nigh impossible to find without an account. Please at least provide an official quick-link to answers from the forums or something like that so we don't have to deal with that crap.

     

    I'm guessing they will make it so it automatically updates upon weekly reset. But not for the actual netracell mission rewards since there is a droptable associated with that which is done at the time of updates so just the newer mission type won't be available upon release.

    • Like 1
  16. 24 minutes ago, JimothyStevens said:

    It was very intentional. He ran the key back to the beginning of the mission and would drop it, picking it up as soon as anyone else got close. This also went on for over 20 minutes.

    Oh yeah, that is very egregious if they are very intentionally avoiding the AFK checks like that.

    Best not to enable those types of people.

    20 minutes? Crazy for both parties to wait it out for that long. That is not normal.

    What I would do is open up players in chat feature (bottom right of textbox, looks like a group of people), report offending party. Open up a new DM for the other members and use that to invite them to new party after previous party has been disbanded. Maybe use the squad chat to organize this.

  17. Wow finally got confirmation on next prime. I don't know if it is the background but Protea Prime and Okina prime seems a little bit too "flashy" to me.

    She is coming in hot off the heels of Wisp Prime and Rev prime so we'll see where she ends up in terms of active prime frames playrate but I don't think she'll end up being too low in comparison since she has some stuff that players will want.

  18. Use the in-game reporting option. No need to take the troll to support.

    After a while it will automatically drop from inactive players. I know it does this for friendship doors, not sure if it automatically drop objective keys from active players after a while but it might been a long time since I've had that issue so I may be wrong.

    You can abort mission and re-enter as needed. The mission lengths are short enough to do this. Unless there is mission reward items you fear out on losing then take it to support to recover those items with proof.

    • Like 5
  19. 19 minutes ago, Xzorn said:

    It's likely because SP Circuit is 70% Corrupted which is the only time players shoot something over 300 and it hasn't show up on Baro recently.

    Forgot about that! I knew there had to be some content that wasn't just Mot void 20 minute steel path sessions that caused people to gravitate towards the mod. So a 300+ level corrupted piece of content makes sense to use this mod especially when you consider how dedicating one loadout slot for it is worth it since you can take that time to pick it instead of the constant swapping for regular missions.

     

  20. Its mainly because it hasn't been in Baro's regular wares for YEARS. So its price has slowly rocketed up over time slowly representing its increased scarcity not for its usefulness.

    You can get by without using Bane mods. They exist for those that truly want to min-max but you can get by without using them and many people prefer to do that instead of trying to account for another 16-capacity mod you have to constantly swap in and out of in your loadouts.

    The most used bane mod would probably be the Corpus bane mods because of Profit Taker then Bane Grineer since people think that is the easiest faction to lvl cap with and the one with the most amount of EHP so if you have a spare mod slot that's the faction you want to dedicate it to.

    E:Corrupted probably isn't far behind on the EHP charts and could probably see a bunch of play in the new Omni fissures

    • Like 1
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