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Wellwisher

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Posts posted by Wellwisher

  1. I still dont understand while people have an issue with instant killing all the small mobs... i mean i can do the same by spraying at them for a couple of seconds with any decently modded weapon. The real thing to be concerned about are the heavies, and they don't get instant killed by those abilities at higher levels (where any of this does/should matter).

     

    At a certain point all skills become utility only, just look at it that way. MPrime doubles the damage you deal to enemies, and Slows, Rhino Stomp is a hard cc.

     

    If you ask me Antimatter drop is WAY more powerful than MPrime.

  2. Yep, but it is technically is a non hitscan weapon and puncture works fine.

    "A hitscan is a calculation performed by a game to find the point at which a given line intersects a game object."

    The Flux rifle is also hitscan, and weather or not you agree really doesn't matter, the point is Shred doesn't work on way too many Rifles to be considered a blanket good Rifle-Mod.

  3. it could just be a popup a random player gets: "you can now play the stalker". then you say yes/no and if you say yes you spawn into whatever mission was selected, you target gets highlighted and you can do your best to kill him/her.

    your own gear wouldnt even come into the equation.

  4. True, Its difficult to find the right path for a weapon that is made for stealth gameplay but is not the ultra high damage weapon like lex.

    As you mentioned: stealth doesnt mean to clear the whole room without being seen.

    I think senbons could have very high crit rates during its charged throw. So if the player gets detected, he cant simply insta kill all the enemies, cause most damage of the senbons would be its crit mulitplier =) Higher crit rates and a "long" charge time would make it a real stealth weapon cause your not misled to kill everyone in a room. Besides that, its "realistic" that you have a long charge time with them. It requires enormous concentration and power to be able to throw something like that effectively. ^^

    Well in the end something we can all agree on is i think that a stealth sidearm that adheres to the current implementation of weapons would need to be very slow (so much so that its not effective in direct combat), but have high damage to be able to oneshot enemies with headshots.

    Has anyone considered giving weapons as small as senbons other benefits? For example, they could just deal very little damage, but paralyze enemies for a few seconds, such that you have time to dispatch them with the Paris or Melee. You know something along those lines.

    And something so puny and so....non lethal.

    Looking forward to its accomplishment.

    Since there's a G.Master and Master....why not bring these "senbon" ideas up D.C?

    The design council is not the place for individual suggestion like this, but more to vote and give feedback on the planned direction of the game.

  5. I never really understood the invisibility mechanic as a stealth tool either, because instead of spotting me, the enemies just spot the sentinel, same difference. Stealth should at the very least be viable in one of the two (combat/stealth runs) at the moment its not effective in either.

  6. Personally what i find silly about it, is that leveling is actually not beneficial beyon ~level 3. You will never pierce an enemy unit, and for all cover than you can pierce with it 0.2-0.25 is enough, everything more is jsut a waste of energy (arguably the whole mod is a waste of energy now, and only useful if you are to laze to work around cover/shields).

  7. Had the same issue, cept mine prevailed for a good 3-4 days. Turns out it was a caching issue, and closing Warframe, Logging of the site, then closing all Browser windows fixes the issue.

  8. I was the one who originally came up with the idea for it to draw directly from your Warframe's power suppy. I know.

    Lost track fo who said what and was to tired to make sense of anything you said, my response was quite unnecessary.

    It's not just the ammo pool. It's the drops as well. Weapons of the same type/class having diifferent ammo reserves/return is not only unprecidented, but would require an overhaul of the ammo system.

    I feel "add this" is a better type of suggestion than "change all of this so you can add this".

    Which is why the suggestion to do away completely with ammo for that weapons and replacing the cost with energy was made. All changed would be isolated to that weapon.

  9. R4YCH4OS, I'd prefer not to have a wrist shooter... A throwing motion would be much more preferable for it to be ninja-like...

    Anyways, yeah, the issue with having it formed of the Warframe's energy would be an issue with power management. How's this for a suggestion: the wrist thing that forms the senbons carries its own energy packet, which can form a certain number of senbons (200 - 250?) without recharge - recharges should be made available through special weapons packets dropped by enemies - yes, a new ammo type, essentially, or really just an energy orb in ammo packet form that only works for these kinds of weapons. Perhaps called special weapon ammo?

    Well the whole point of it costing power would be that you would have to manage your power around. This would also prevent it from becoming to prevelant in players not actually going for stealth like the Paris is at the moment.

    A steath side arm would, unfortunately, be a weapon a bit at odds with itself the way the game works currently. The idea about throwing needles/daggers/shuriken is neat and all, but as a side arm suffers from some immediate balance issues.

    Weapons all draw ammo from a particular ammo pool. In this case it would, like all side arms, draw it's ammo from pistol pick ups. Meaning it will have about 200 ammo starting out and get more ammo every time pistol ammo drops (which is quite common). This is at odds with fundamental aspects of stealth play as they are in this game, because stealth is all about dispatching an enemy before they can alert their friends. Stealth clearing a room with the Paris depends on those 1-shot kills to keep all the targets in the dark. Miss a headshot or forget to charge your bow and the guy with an arrow sticking out of him starts making all kinds of noise.

    Now, the problem there is that for the side-arm to be an effective stealth weapon, silenced or no, it needs a high alpha damage potential to dispatch the target before alerts are raised. As common as pistol ammo is the weapons suggested here run the risk of becoming silent high-damage weapons that never run out of ammo. That's just too much.

    My suggestion would be as follows:

    Some kind of needle/dart pistol weapon.

    Standard firing releases a single needle/dart at a time that is a slow moving (like the bolt weapons) projectile, bullet drop, armor piercing, and silenced. 10 damage.

    Clip size of 12.

    Charging the weapon causes it to discharge it's entire clip in one shotgun style blast of darts/needles. (120 damage total.)

    This would have the weapon play like a silent armor piercing bronco with a slower fire rate, much tighter spread, and higher ammo consumption. It would allow the weapon to have clear benefits over other options, while giving it drawbacks preventing it from becoming over-all superior. It's slow fire rate and high ammo consumption would lead to it being less effective in a fight against numerous alerted enemies, while allowing it the alpha-damage a stealth weapon needs to be effective. It's shotgun-esque nature would make it a nice compliment to the longer ranges of the Paris while still reaching out further than melee killing the enemies. It'd fill the gap in the stealth weapon kit quite nicely, even if it doesn't have the ninja flavor of the throwing impliments suggested elsewhere in this thread.

    That also seems like a pretty nice idea, remember that these ideas dont have to be exclusive, we could always just have both.

    Also i think you are bit too afraid to move away from the norm as far as mechanics are concerned, these weapons could simply have a much smaller ammo pool, or have some other thing to offset their power.

  10. The idea of insta throwing by pressing F sounds interesting, but on the other hand, you always would waste one senbon for simply changing the weapon ;)

    But thx for your support mate =)

    Well you wouldnt actually change the weapon, you would just throw one by pressing F, while remaining with your main Weapon equiped. It would pretty much work like Ash's shuriken instead of how other sidearms work. Hence the replacement of ammo with Energy as a resource.

  11. Also an idea i just had (don't know if this was mentioned before): As someone said, have them use energy instead of ammo and instead of swappen to them when you press F, make the Warframe throw them directly when F is pressed.

    Yes, this would "steal" Ash's gimmick, but then the shurikens are in need of a rework anyways. Also just imagining shoots a Grineer in the head with the Paris, and then pinning another one to the wall by tossing an Energy Senbon in his face is just too awesome.

    This would also give a bit of nice diversity to the weapon system.

  12. Also, the reason why WarZ was bashed was due to false advertisment (many features that where advertised werent actually in the game). I cant see any of that on the Warframe steam page. Also as mentioned before, the game is free to play, so the worst that can happen is that people uninstall it a QQ a bit on the forum/other websites. This might not be particularly beneficial to the game, but it certainly won't turn in the disaster that was the WarZ.

  13. On a Corpus Crewman?

    Probably, it seems like headhsot damage on the is rather buggy at the momen. My Latron Hits them fro 450 with barely any mods, and i had yellow crits up to 8k with the paris. Other weapons also seem to have unproportionally high headshot damage. I posted about this in the Bug Forums a while back.

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