Sceles
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Posts
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Posts posted by Sceles
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1 hour ago, Fallen_Echo said:
An even easier idea would be to simply make the second press teleport you to where you aim while consuming a chakram.
No need to mix up skills, make additions and such.
I think the fact that you teleport to the chakram and not to just any random location is an important part of the skill and taking that away would make him less interesting.
Anyway, this is not why I made this thread. I mean, I did not create it because I have issues with how he teleports. I do have slight issues with that also, but my main point was to improve his Blazing Chakram, to help it function like it's supposed to. I'm talking about its damage dealing capabilities and its awesome new synergy with Divine Spears. These are currently kind of going to waste. It's still useful for boosting damage and for occasional movement. This just does not seem like all it's intended to do.
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Change the places of his bouncing throw and piercing throw so that piercing is regular and bouncing is charged. Then remove the ability to teleport from bouncing throw and make it punch through terrain.
So by using Blazing Chakram without charging you would throw the piercing chakram that would function as it does currently, and by charging you would throw the bouncing chakram and it would bounce between enemies as it does currently, but it would also get to targets that are blocked by walls and other obstacles and it couldn't be teleported to.
This would prevent all the teleport related screw ups and would let him deal some skill damage even when there's no space.
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20 minutes ago, Vayn31 said:
@[DE]Rebecca happy to know that gorgon wraith come back in game, one of the weapons i missed. I hope you will do the same for the snipetron its the last weapon i miss. Thank
Same here, excluding the founders weapons they're the only two I miss. I've played the game since its beta but I did not get Snipetron when it was available and Gorgon Wraith required so much grind that I did not even bother. I've been wishing for them to appear in invasions ever since sorties got revamped. It wasn't very nice to start the cycle over when there were still weapons that had not been available from them.
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8 hours ago, (PS4)robotwars7 said:
it's hard to use Snipers in high level missions full stop, since they are so bad: no Punchthrough, sluggish, loud and not powerful enough.
Lanka and Snipetron do have innate punchthrough and the only sniper that I would say is sluggish is Vectis because it needs to be reloaded all the time. They propably feel sluggish to you because you're playing on PS4, mouse aiming makes a huge difference with slow single target weapons.
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IGN: Sceles
You could also invite my friend, IGN: Rame
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Nope, they nerfed his ultimate, he doesn't deal as much dmg with his ult against Mag's or frost's (also heard the range got nerfed too? correct me if I'm wrong)
I don't know about Mag, but it does way more dmg than Frost's.
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What isnt fun about applying a tactic to beat a certain enemy?
If the game was nothing but move forward and shoot THAT would be boring.
The problem is that most of the time you won't even see them coming and sometimes even if you do it's impossible to avoid them(e.g. you're in a small storage room or you get teleported by a commander). There is only 1 effective way to counter seekers: staying together. Needless to say, this is almost impossible with PUGs.
You forget one more brilliant suggestion:Make those tesla latchers and latchers 1 HP overall,so a single jump attack can finish em off.Better.
+1
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If you think about it more it just wouldn't work. Most of the skills would need to be disabled or severely toned down, weapons balanced, status effects removed, etc.
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I like this idea, but I don't really see the problem with ammo scavengers at the moment. I run out of ammo sometimes without ammo scavengers. I never run out with them.
Why fix it if it ain't broken?
Either you're using only shotguns or you always play online.
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I think 4 daily revives is more than enough. Once you play a few maps and get hang of the game you will almost never die, except maybe against some bosses.
Also, it already is VERY easy to craft platinum weapons so I can't see why should we have a way to get free platinum. In other F2P FPS games it normally takes 10-50h to get even one rm weapon IF they're achievable through normal means, and in many cases they aren't. In Warframe you can get every weapon in the game(excluding HEK) in about 50h, starting from zero. Warframes are also just as easy to get, once you have rank30 gear it will take less than 5h per frame. You can't have more than 2 unless you buy plat though.
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4 - when you knock down enemy, there isnt much to do but to shot it, the swords aim doesnt let me hit him on the floor or at least i miss, ALOT... maybe there could be an ability, for everyone, to crash enemy's face why they are on the ground or something like that...
You can press CTRL to crouch you know. But I do agree, it would be nice to be able to kick enemies that are knocked down.
Update 26: The Old Blood
in PC Update Notes
Posted · Edited by Sceles
Kuva lich feedback / changes that I think need to be made:
I don't know if this was the right place to post this but better here than nowhere.
EDIT: Also, some Melee Feedback: