Hitomo
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Posts posted by Hitomo
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PBR is mostly for architectual visualisation, it still has to proof its usefuelness in game graphics
lighting effects on the surface of objects are calculated in realtime from values rather then
being achieved from premade texture effects ...
in any case, as an artist u lose control with this method, as an designer u can save a lot of time creating assests
that way ... but its an generic general approach that cant lead to excellencie, its only good for mass production
in warframe it leads to redicules overbright highlights and unpredictable coloring
the creative part of PBR is pure code based, so in the end, it will make crearting unique, sophisticated
graphics in games more difficult ( as u Need an Artist and a programmer)
and thus will lead to more mediocredity in games ...
regards
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there are Dragons and then there are snakes and lizzards ...
the chroma Frame is just a undefined mass to me most of the times and its hard to get an angle were u actually can 'understand' his bodyshape
ist not bad from the design part, as it is detailed, wich is a plus for all frames regardless how goofy ...
but I cant undestand why chroma got a duckface in the end
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so, your 'friend' has a problem ... I see
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back to ur crypt OP
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status chance should be = crit chance
at least would be nice on a Soma with 75% crit ...
I never see elements proc, and when ist like the most funniest Moment of the day,
'look, that guy actually got frozen in place !?!' ...
I just cant enjoy the game that much anymore without my deathcube slowing everything around me down
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its called destiny
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wich ten year old come up with the sigil idea anyway ...
maybe as a pictogramm on a cape ...
at least u can place the sigils so nobody can see them,
only the alpha slider isnt working ... or its because of that dang PBR
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I think u have an overly complex imagination of how the design process really works most of the time:
we are living in the age of digital painting, and believe me, there are a myriad of decent
concept artists out there ... and most of the time u just Google and Bingo ... ^^
at least if u know what u r looking for
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Saryn - is poison eve with a Aloen head ...
Rhino is the Thing
Exe is Cyborg ninja from metal gear
there are a lot of Frame that siomply resemble Ssamurai and ninja and insect themes
Trinity ... hm, its a lobbster
vauban is the guy from deathspace
nekros is grimreaper
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I mean, its generic ...
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pfff ... hahah ... every warframe in this game is ' a ripoff of someother gamecaracter or artist' .... ^^
I think we are over this
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keeping community involved raises Profit ...
I started in 2013 and I never took the design council serious ...
here, be part of the process, as soon as u have paid ur 200$,
real life experience tells us, if u throw money at people u will
never earn their respect and have no chance of being taken serious,
so dont even bother in relationships that only exist because u are willing to pay money
everytime a contest is run in free to play games about fan creations being implemented,
they have a item ready made for release, but they do a contest anyway, to keep U involved,
in the end they choose something that looks similar to the already made one ...
truth falls from the sky like cold rain ...
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OP uses the wrong perks ...
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hey dont get mad, guys, sumpo needs to make some money on warframe now
its just my guess, but I think they do want their Investment returned asap,
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beta is only a term used for savety ... look, the game is not called beta becasue it is still being worked on to its final form, it is a game that is constantly updated with new and untested code, thats why they call it a 'beta'
there is also the aspect of making the player feel like being part of the development process
but DE made 8 million $ profit in 2014 and they get money from different sources,
they spend more on advertising then for the stuff they hire ...
since they decided to go the dark long route of free to play they make much more money then before,
but the game itself would be much better of course if puplished ina traditionel way like a sub MMO
a few years ago all free to play games were called beta, simply to avoid refunds and stuff,
also u cant accuse them of bait and switch nerfing just for generating profit ... cause its beta, right?
u spend real money on a virtual currency, wich u then spend on a buggy game in beta ...
said game is advertised with a budget of over 5 million dollars ..
u really should start to draw some lines ...
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read the text below the video in youtube
*goes off to visit tamriel -unlimited now ^^
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r u Putin? accusing me of what u just did in one and the same sentence ... u may be smart but u use it all the wrong way
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and why is a nother 'non wholly-owned subsidary, MDG buying all the Shares for sumpo ?
and if DEs total Profit, loss and assets are accounted in the financial Report of Sumpo, they pretty much own them,
at least they own warframe and can do with the game what ever they want ...
deal?
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well, most of thf people posting here obviously dont now this ...
it wasnt for u then ^^
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it goes like this:
Multi Dynamic Gmes conditionally agreed to acquire the Sumpo Sale Shares,
representing 58% of the entire issued share capital ...
the remainder of sale Shares is to be acquired by Perfect Online.
Digital Extremes will become an indirect 58% owned subsidiary of the Company(Sumpo),
and consolidated Profit or loss and assets of DE will be accounted for in the
consolidated financial Statements of the Group.
Sumpo holds 61% of sale shares (and B Shares) of wich 58% is bought by MDG and 3% is bought by PWE.
MDG is a subsidiary of Sumpo like DE is now, PWE gets exclusive puplishing rights for ALL DE games.
http://www.sumpofood.com/EN/investor44.asp
on page two, the Report from 2014-12-22, in Apendix IV conteints detailed financial informations
about DE from 2011 to 2014
in 2014 they made around 25 Million with a Profit of 8 Million ...
Sumpo just paid them 78 Million, and u think nothing will Change !?
regards
^^
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wall run
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Did You Actually Noticed A Difference In "post Pbr Excalibur"?
in General Discussion
Posted
let me direct ur attention to this Video, if u are interested in seeing the most advanced game graphics possible todate:
the game was released in late 2013 on Xone but was seven years in the making,
it even surpasses most of the pre.rendered cinematics when it comes to
global Illumination and face animations .. this video shows the maxed out PC version
crytek was able to use deffered lightening even in the Xbox Version of the game,
they use PBR for difficult materials like hair and skin ...
thats when the best programmers and artist in the world are brought together
by someone who is willing to put all money and effort into achievments and breaking new ground (for all of us)
keep it up ^^
regards