DeRaTar
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Posts posted by DeRaTar
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Thank you all, I'm glad that you liked it.
4 часа назад, Valiant сказал:So are you actually going to be having stained glass or something else or nothing at all? Part of me thinks it would look decent with nothing in it either, so it's just a pure metal pattern.
I think nothing prevents me from doing multiple versions of the "head" in the final of which I will be able to choose the best option. In making a decision, the same feedback on the forum will probably help 🙂
3 часа назад, Vlada91 сказал:Yea its better with no glass and thats why I give him 2 different examples. He need something like ice smoke because he is a frost and not the Gara the glass princess...
This is no longer for ZBrush. My hands have not yet reached the study of subsequent processing in the same maya and etc. I'm just do not have so much time and energy.
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В 30.08.2018 в 09:24, Vlada91 сказал:
Aha ok now I see how it works and that he have big helmet,i like helmet shape but somehow looks weary big. And I hope is going to have metal parts that can bee better to combine with deluxe body...😀👌 And iike more that he dont have glass on circle,because looks more dangerous but with glass its more like princess 😏
The halo itself and the bands that hold (those that go to the face) it from metal. The color on the model is only one, the differences are only in the material, after polypainting will be more noticeable and divided. The glass itself should be partially transparent. The calculation was for the lighting and for the rays of different colors that would appear passing through the stained glass window (I mean that it should not be so glowing). Maybe later I'll change the frame a bit more, making it more massive and aggressive in appearance.
22 часа назад, Shad0wWatcher сказал:Good god that helmet looks beautifully detailed
Thank you, but in fact not so that it is very detailed as I would like, I will still work on it.
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13 часов назад, Sesaline сказал:
that is dope as hell. I love the creativity and detailing. good work!
Thank you. I'm try to make the work interesting from all sides, so that people's to desire to stop and consider in more detail.
In the screenshot above, the halo is made as a stained glass window. There was a version of the broken mirror, but most likely it would not work, because glare and reflections in it could interfere with the game.
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5 часов назад, Vlada91 сказал:
Can we see this helmet on frost body so that we know how it looks like combine....
Why not. The truth is I would like to do this later, closer to completing the work, but if you're interested... then at this stage with the base body model (and in fact with the current prime version too) the head looks something like this.
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9 часов назад, (XB1)RAG is NAROK сказал:
It is an interesting design. Just remember that DE prefers items that perhaps look similar to one thing but aren't exactly that one thing. Like with Nekros Prime, his head has a skull like feel even though it doesn't look like a skull.
This is one of the reasons why I did not detail the hands, I also weave some details of the mask right in them (the same filters). Perhaps the addition of new parts will also be a little distracting.
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33 минуты назад, -QUILL_PETER- сказал:
I'm all for it. Just a suggestion, why not make a complimentary Eye and Ear version that all fit together? I would absolutely throw my money at that.
24 минуты назад, -AoN-CanoLathra- сказал:So a 'See no evil, Hear no evil, Speak no evil' accessories set?
I would totally buy that.
I had such plans. At the moment I'm thinking how to ease the whole design so it does not seem massive. Later, when I have the strength after the illness, I will start to create.
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The first post was updated. Due to a slight decrease in the quality of the model, I managed to make it a posing. Not very difficult (I will not say how much I spent time on it or you will laugh at me) without any fighting stand, jumps and other things, but you can see how everything looks as set. I hope you will enjoy.
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Perhaps instead of air filters it is necessary to make hoses that leaving somewhere to the behind the back? And there to make a small cylinder, apparatus or something else?
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1 час назад, Nasrol сказал:
Can't say the style appeals to me personally DeRaTar, but I am all for player made operator cosmetics.
Have DE opened up operator armour and face accessories to Tennogen now? That is some awesome news if so, we have some really talent players and I would love to see what they could come up with (especially on the armour).
If I understood correctly then only accessories for the face.
UPD: And not now, only going to add.
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19 часов назад, Tellakey сказал:
Damn, dude, this is the operator equivalent of Nidus Deluxe boob-arms.
It is quite predictable that now everything that has palm of the hand at model will be compared with it 🙂
7 часов назад, Shad0wWatcher сказал:This mask...is what every child molester wants to give to kids....other than...you know...
On a serious note...i believe that there is probably gonna be a rule about not obstructing part of the eyes....probably...so you might have to make some small adjustments to it.
Yes, maybe I'll have to move a little fingers but this can only be said by using the operator's head model with the proper location and size of the eyes.
I have already done a similar mask a couple of years ago as a gift to a friend... in real life with my own hands - I made a master model and later used form for casting with reinforced plastic. Similar - with the same elements in the form of palms but the mask itself was in a fantasy style. Even earlier I also made a variant for airsoft, where the palms besides the mouth covered most of the place near the eyes and covered the head from above. Unfortunately photos of these masks I didn't have, I just did not take much photographs of my work (especially those I created as a gifts).
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I had a workpiece that I would like to show you before but I fall out of life for 4 days with a temperature of 39°C... now I'm more or less recovered so I see no reason to postpone longer.
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If I heard correctly - DE will have to add options for the operator, so I decided to try.
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В 04.08.2018 в 07:49, (XB1)B1ueKarou сказал:
DeRaTar, you really have a talent here. this being your first project, well it seems you definitely have an eye for beauty. your attention to detail truly is something amazing. im just looking at the pattern on the blade of the axe, and all i can think is "holy hell, how much time must you have spent tediously pouring over this sculpt?" you have dedication, and talent, and skill; and for someone who doesnt have but the basic setup, you blew a lot of other more experienced, and more equipped creators out of the water. that is just my opinion, but its one i stand by. youve made a beautiful piece of art here. well done.
Many thanks. I did not expect such kind words in relation to my work... I really tried to create this project but I also perfectly understand that all that I did another more experienced artist and sculptor could do faster and most likely many processes would be simplified. I do not know all aspects of the program, all its capabilities, but in the future I think I will be able to close these gaps and I will be able to create something better by spending less effort and time on it.
In fact, I draw since childhood, but in the future I did not get a special profile education (if do not take into account that I'm a certified restorer and decorator, at that time in most cases I did not study the picture but I just reproduced what I already know since I already had this knowledges). At some time, computers began to appear in the world and later I independently studied 2D graphics, technologies gradually evolved, phones and tablets appeared on which I also managed to learn about graphic programs, after this I discovered for myself 3D sculpting. Most of my abilities and skills I acquired on my own... as about which I mentioned related to computer graphics and about which I have kept silent but which I own in real life. For me, self-development... is an important thing.
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Oh, yes, I forgot. I also changed the axe a little... Especially for a long time I tried to make a blade and not the fact that I did it good and this is the final version.
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11 часов назад, Vlada91 сказал:
Glad you liked it. I had such ideas but I decided to follow the name of the project and make a model... just like it's look like - a little "outdated" by appearance, without many man-made parts and lighthing elements. In fact, I even made a variant like you have on the image with luminous elements on the left hand of the model but in the end I refused because it stood out more strongly and it got out of the general view.
But at the same time I agree that it is possible on the basis of this model to make another. But this will be a completely different model.
And yes I forgot to indicate the glowing elements. They are few, but they are.
If I decided to add a little more specifically(!) for this model, I would do something like this. Something not very noticeable, emphasizing some lines of model. Maybe even less.
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That's all for now. There were some errors in processing, such as changing the material and texture on some parts (open parts of the body, especially - skin / vertebra), and somehow the straps "flew away" from the fingers on the gauntlet ... I'll fix it later.
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В 31.07.2018 в 03:58, -.SP.-G43riel сказал:
i dont get where there was a nose to complain
new version is good but the previous one was great, overall nice work and i dont even like rhinoThank you. The first helmet I liked for its smooth forms... but still the second version of the head is more suited to the concept of the body... i think so. The first version of the model of the head where there was a nose you can see under the first (lower) spoiler in the first message.
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2 часа назад, zetheros1 сказал:
I think you should learn low-high subdiv workflow, and keep a WIP thread at Polycount. You're getting that error because you're probably going into the 10 million polygon range in Zbrush. I also suggest focusing more on the silhouette, and to rely less heavily on alpha maps and surface noise. That stuff is best reserved for polish work imo.
Thank you for the tips. I understand that on the lower levels of the polygon work is more comfortable and easier. Simply, I am learning the program in the process of creating this model (which in fact can be considered as the first) and I find out something too late so that I could just correct the mistakes. And of course I understand that I still have a lot to learn, but I'm happy about it, I like sculpting. I think in subsequent works I can avoid most of the mistakes made and simplify the process.
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В 25.07.2018 в 22:56, Vlada91 сказал:
Much better,and nice job 😏👏👏
It is a pity that you did not like the first version of the head.
It's a shame that I can not realize my ideas completely because of the technical weakness of my laptop. All sorts of errors do not spoil much the process but sometimes the program hangs and crashes... Not to mention just the inaccessibility of some operations. But still I will try and continue.
As usual - the first post is updated.
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I decided to create a second version of the head.
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В 21.07.2018 в 13:32, Shad0wWatcher сказал:
It's looking pretty damn cool man, it's too bad we aren't allowed to alter the model but i'm curious about how it's gonna look in the end cause you are still building on the base model of Rhino so it could still work.
Thanks. In fact, yes, I'm working with the basic model, but there are some changes (most often not very noticeable because of the armor on top) like the feet or the open part of the spine on the back, want change his hands too, but there are doubts...
How about weapons? Maybe later I'll make a sword or mace for the kit to the shield or for one-handed/double-handed use.
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The first post was updated.
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"Near" to the end. Very uncomfortable without a graphic tablet and stylus... all the work is done with the mouse + keyboard...
The first post was updated. This is not the final version. The small details that are on the model on the image are lost but the overall concept is visible. I hope you will enjoy.
Frost Aurora Helmet v2 (in process)
in TennoGen + Steam Workshop
Posted
I would like to completely rework the character's image as I did it with Rnino - retaining some recognizable features and forms but in a completely new guise... but so far this is only my desire. I do not know when I will be able to translate this into life and will I dare to do it at all or not.