Jump to content

Marohen

PC Member
  • Posts

    8
  • Joined

  • Last visited

Reputation

7
  1. I agree, the addition of the duration cap feels like a knee-jerk, last-hour-in-the-day nerf - to say nothing of the unintentional bug it caused. It feels really good to surpass the cap! I had a defense mission where I was fuelling a Mesa with a helminth'd dispensary while she was fuelling my vex duration, that felt like a very fun interaction! Furthermore, the augment has a strong drawback (Beyond eating up a high-demand mod slot) in that in can absolutely liquify your health pool if your allies suddenly take a lot of damage. I don't think the aug can kill you outright but you're pretty much dependant on your shields to protect yourself while you wait to bounce back - and I'm perfectly happy with that risk if it doesn't mean I need to endlessly babysit my vex buff. Ah, look, I'm not even asking for it to go back to the way it was, something as simple as 2x the starting duration is an acceptable compromise, that's all I'm saying.
×
×
  • Create New...