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GreyEnneract

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Posts posted by GreyEnneract

  1. Still not addressing the insane amount of time it takes to just normal archon shard every frame?

    5 years, really? Warframe was great before because you could focus on grinding whatever you want, when you want.

    Not even considering Tauforged here either, which is another ridiculous Blizzard-like predatory RNG system.

    I don't understand how after all this time, playing nearly 10 years, all end-game is just piss poor reward wise.

    Seeing the constant decline and wasted potential really is just the worst.

    • Like 3
  2. 14 minutes ago, HolySeraphin said:

    Because standing finishers already deal true damage, which bypasses any armor and defense resistance. It doesn't matter if you are using a 100 impact damage weapon against a grinner (who have -25% resistance) or 100 puncture (+50% against ferrite armor), it will deal the same damage. Also, rapier finishers do in fact proc slash, which is one of the options when using Marked for Death.

    I don't see that as a valid argument, but alright.
    Also basically saying "only use Rapiers for finishers" just isn't convincing when I can only replace one ability.
    I won't be replying here again, just saying I'll see if it's good or not after the changes, and if it's still horrible then I'll just use one of the few good options left.

  3. 1 hour ago, [DE]Rebecca said:

    Devstream140_1080p.jpg
    Who:  Rebecca is joined by the usual crew on the couch!

    What:  Want a sneak peek at the next Prime Access? Want to learn more about how you can prepare for Operation: Scarlet Spear? Want more information on Warframe Revised’s next steps? This is the stream for you – don’t miss it!  

    Prizes? Oh yes! We have plenty of Digital Prizes to give out.

    Where: Find us at: twitch.tv/Warframe and mixer.com/playwarframe

    Twitch Drop / Mixer Reward: Tune in to find out what you can snag for watching our Devstream!

    When: Join us this Friday, March 13th at 2 p.m ET!

    Ask your questions here! Thread locks at 10 a.m ET March 13th!

    By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!

     

    Hope there's some big scythe news.

    • Like 1
  4. Hey uh, Gas no longer bypasses shields. Even though honestly, it should be the only proc that does so.
    Toxin bypassing shields makes much less sense in comparison, but Toxin would require a buff if this were removed.
    Beyond that, the new Gas proc seems heavily undertuned. Probably due to overcompensation on yours guys' part just because it's an AoE damage DoT proc.

  5. 10 hours ago, [DE]Rebecca said:

    This is a broad post that touches on something that appears throughout the 40 pages here. Simplified sentiment:  'Avionics Capacity limitations are too punishing'. This week's Hotfix will speak specifically to that with global buffs for all Reactor types found in the wild. Any existing gear you have will simply be re-rolled for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change). 

    The coming number changes:

    - Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
    - Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
    - Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
    - Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
    - Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
    - Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
    - Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
    - Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
    - Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

    Just dropping this note here so folks are prepared for this specific change as we work on more major fixes and changes! 

    Just as a heads up, there's not enough avionic capacity to fill up your Railjack even with a perfect 100.
    A fully loaded Railjack would need ~140 av capacity on its reactor, and even being generous by not running any tacticals it still requires around 110.
    Honestly, avionic capacity shouldn't be tied to parts at all. It's too important and ensures that Zetki/Lavan will never be viable.
    It would make more sense, and be more player friendly, if reactors balanced between flux capacity and flux efficiency/regeneration instead of having avionics capacity.
     

    • Like 2
  6. Going to be entertaining to see when DE changes her, like every other least used frame, no matter what the Banshee stans say here.
    Your 1 year long endurance runs never mattered, and never will. Considering new enemy designs, it just ends up being a weird flex if anything.
    DE will change her soon enough (whether you like it or not, you have no say), toss a coin, and you'll either get a Nyx or a Saryn.

  7. After the recent hotfix, this change was put in.
    The problem is normal attacks can now buffer a "hold" input depending on the stance/attack speed and force you to heavy attack, blowing all of your combo.
    At the very least, make it so I can turn it off in the options along with all the other melee related toggles.

    • Like 5
  8. On 2019-10-31 at 11:16 AM, [DE]Danielle said:

    DEV NOTE:  Because so much is changing by design with THE OLD BLOOD, we want to be clear on how we’re handling your feedback. The majority of week 1-2 Hotfixes will speak to feedback. We want to combine feedback and stats together to iterate. To be a part of the feedback conversation please be constructive and clear (expand the spoilers below for a guide on how to write feedback), and most importantly, patient.

    I can't stress this enough, stop making all of the recent enemies you guys put into the game completely status proc immune.
    Nullifying entire mechanics isn't what us veterans see as difficulty.
    Making status procs not last as long, or having DR against status procs would work just fine.
    But complete immunity just makes me want to tab out of the game with a tank.

  9. I was very surprised when I saw that DE didn't increase any of the Exalted's damage numbers.
    Seeing as the whole reason they buffed normal melee weapon's damage was to make up for the lack of normal hits scaling from combo, and the nerfs to CO and BR.
    Exalteds can't even utilize BR, and now they also just don't scale from normal hits either. Contrary to popular belief, Baruuk is suffering as well. 
    Not sure what they were thinking.

    • Like 1
  10. 3 hours ago, MrFrog9 said:

    Photon Strike is fine IMO. I'm not having any trouble killing enemies with even in squads. To be very blunt (and I'm aware that I'm gonna get flak for this), I suspect that people aren't getting that you're supposed to use it pre-emptively and are only throwing it out when all the enemies are already caught in the Vortex.

    It even gets sucked into the Vortex itself, and is the strongest burst damage ability in the game so far without a build up.
    The scaling just still slightly falls short. It's almost there.

  11. 1 minute ago, Citan666 said:

    Well, if you'd like, I'd be happy to ask them how saying that someone is a "confused individual" is respectful or contributing to a constructive argumentation. 

    Focus yourself first. ^^

    If the reply was solely that quote, you'd be correct.
    You're doing it again by the way, but thank you for editing your post before this one.
    As a heads up, enemies that are already on fire aren't blown away by Fire Blast.

  12. 1 minute ago, Citan666 said:

    Please, learn to read before you try and diminish other people's argument by useless ad hominem attacks.

    The irony in this response makes it worth upvoting, it being a double-post even more so. 
    If you're not constructive to the topic in your replies, the mods will come after you though.
    Prove me wrong while keeping the focus on Ember and Vauban, please.

  13. 1 minute ago, TheBatman17 said:

    - He doesn't have an defensive ability, vauban is one of the most squis

    Bastille gives everyone within it the armor it drains from enemies over time, up to 1,000.
    You're still technically correct however, since his base health and armor pool aren't high enough to synergize perfectly with this to survive.

  14. 3 hours ago, Citan666 said:

    Confused individual.

    You've said nothing to prove that she's weaker now than before. Which makes sense of course, seeing as you can't disprove reality itself.
    If your complaint is just that you don't like her new playstyle, then it would be valid to just say that instead of being dramatic.
    Because currently, the number of issues Ember has hasn't decreased, they've just traded places.

  15. 12 hours ago, Djego27 said:

    I will not. I will most likely stop playing the frame I played the most for the last 5 years, same as I did stop playing saryn after the rework.
    This is just a fraction of the damage Ember could do with that weapon, because it is build around acclerant...

    Point proven, as reactionary as they come.
    Just as Saryn is now stronger, Ember is as well. Objectively. 
    History will reflect the usage, just as it did with Saryn.
    If anything, DE will nerf her damage once they reduce the energy drain.
    At least you will still be able to enjoy your weapons.

  16. 11 minutes ago, Everlasting_Joy said:

    Sadly I couldn't really think of any other ideas for the speed booster, but yeah, I see what you mean. I do think a speed booster of some sort is a good idea, but how it's done on Booben as is could use some rework. Your idea of it being like Nova's Worm Hole speed boost is a good idea.

     

    One more thing I'll add, I think Orbital Strike could use some kind of rework as well, again. The damage (3K at lvl 30 without any mods on it) might sound impressive, but when my weapons like my Ignis Wraith are in some way shape or form are outpacing it in damage, it makes using it questionable. I'd fix this by having some sort of scale to its damage or maybe allow multiple orbital strikes to hit the ground from one cast. This would allow for some crowd control.

    It's not listed anywhere on the ability or in the tips, but Photon Strike scales per enemy level. 
    I still agree that the DPS of the ability is too low though, considering the small area and the time to strike.
    These enemies are 165, their armor removed with Bastille, hitting for 65,875 (at 124% power strength for testing).
    ea25bf8e398e4ee982633d54c9045e4a.png

    I'd recommend to DE making it scale to deal the base damage (2,500) every 2 levels.
    Making it hit these level 165 enemies for ~205,000 at base power strength, without factoring in the passive.
    Usually that number would be absurd for DE, but considering that it's such a small AoE I see it as justified.

    • Like 1
  17. You still don't know that the drain amount isn't capped instantly upon reaching 90%, by your own admission.
    You still don't know that Fireball surpasses the 8x multiplier.
    You still hide your enemy testing levels in bad faith.

    The level you did show in a single photo have you struggling, about to die with low LS against level 100s, nefariously showing a tick of 1400 damage when the enemy still has armor.
    Even with your first screenshot, and all my handicaps in place, the heat ticks I have are just 5k damage away from your Boar Prime Crits.

    If you want another reply, then you'll have to be a good N2 and address my criticisms of the new Ember for once, instead of complaining about not wanting to use Fireball and your weapon simultaneously against level 160+ enemies (where it's actually needed and where the new Ember is objectively stronger than the old Ember), because she isn't perfect.

    Shredding level 100 health pools is not even an issue for weapons, especially once you (specifically you) learn that her 3 can remove all armor.
    Reach the veteran table and test against at least levels 150 and above, where health pools are gigantic and her great scaling damage is required.
    At actual high levels, enemies die much faster than before, and no one can/has proven otherwise.



     

  18. 1 minute ago, Djego27 said:

    Have you done any solo endurance runs with Ember so far where you tested the practically of hitting your targets, 80 minutes into solo survival 8 times in a row with fireball while getting shot by 20 other enemy units in the meantime?

    Obviously.  And not in your "only level 100" fissure missions either. I actually do Arbitrations.

    I also would disagree on "the heat meter is always at 90%" given that at this point you basically just bleeding energy what is a absolute terrible idea to try to sustain at high levels(given the enemy units hardly drop energy ores at this point anymore).

    You're not disagreeing, you're just proving the point in my post. It is in fact always reaching 90%.
    You just blast the meter away after being at 90% for too long (very obvious). 
    I even criticize the energy drain, because it is in fact too high relatively. Actually read my post, N2.

    I can kill this targets quicker with a proper gun on Ember, I could actually kill this targets a mile quicker before the changes with that guns, like that(took about 1 second, killed also everything behind the target, does not use 9 abilites casts to do it, just did need 1 what did affect anything in the area for 20s):

    Fireball is a one-handed action (not sure if you even know what this means). Just in case, that means you can shoot while casting it.
    My test used no weapons, didn't abuse the passive, and has lower power strength than most builds here.
    Meaning the damage potential is clearly higher.

    You people just need to get over your reactionary ways and realize Fireball is her DPS now, and no, it isn't bad.
    I doubt anyone here complaining about damage even knows it actually goes past the 8x multiplier.
    DE, just fix the energy drain and have Inferno spread the highest ticking flame proc from a touched enemy, instead of the base fire proc from the ult itself.
    If you want to flip a coin between my hours and these people, be my guest.

  19. This is with just 170% strength, the base passive, and hitting 8x Fireball combo. Her 3 is always maxed out in endurance, so removing 100% of the armor can be done on command.
    A complaint here is the absurd energy drain for 90% DR with small bonuses, when many other DPS frames can hit high DR with more efficiency.
    4384be2dea5dcf175a1d8d80024a8b82.png

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