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AthosTheGiant

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Posts posted by AthosTheGiant

  1. Kick boxing based animation :

    Trigger : random or 3 sec after combat ends or during player starts one of the emotes - Aquarid Narta, Eclipse Narta, Fathom Narta

    Sequence : two right foot forward kick > small back step > left foot 360 degree kick > both leg muscle flexing while squatting (slight increase in thigh volume?!) > get up and go back to doing normal stuff

    -- include animation parts as different kicks and jumps as the mentioned sequence may be short

  2. 7 minutes ago, Anshdrop5 said:

    Hey, I just wanted to know if the Warframe Nova a good or a bad frame. And is it used for late game?

    Thanks for your help and time.

    most new players use nova the wrong way and gets scolded by experienced players for using ability wrong (4 - Molecular Prime with high strength can turn defense mission into a nightmare!!!). but nova is definitely a good frame if used correctly eventhough game doesnt list all the ability effects.

    • Like 1
  3. 15 minutes ago, (XB1)FizzyKnight6847 said:

    I am Mastery Rank 5 and I am doing the War Within and hidden messages

    I dont recommend doing the war within so early, you wont even be able to use the riven reward from the quest.

    But if you really want, make sure all the weapons you are bringing to the quest is maxed level (a bit hard to level stuff early, so still not recommended). And you can clear almost any enemy with Mesa's regulator pistols(4) if you mod properly.

    The other weapons you mentioned are average in my opinion but you can use them if you like but don't forget - max level + proper mods.

  4. 1 hour ago, Strykus said:

    Condition Overload buffs their chance to crit an attack in the head

    condition overload is not the problem, its a bug on the redeemer itself.

    as for the high damage, for a status shotgun(redeemer charged attack) with condition overload, its natural to deal that high damage as charged attack deals a lot higher damage than regular attack and that gets buffed again by condition overload due to multiple status at the same time.

    1 hour ago, Strykus said:

    And do not flame on me with comments in what - why I told it, they will poner it.

    this is not a flame, you're not doing the full calculation yourself.

  5. 5 minutes ago, Lupis_Tragoudo said:

    A really sweet person gifted me a Kavat Starter Kit that I've been saving up bits of Platinum for but after accepting their gift I couldn't find it in my inventory or anywhere. I don't want their kindness to go to waste. Can someone please help fix what I assume must be a bug in the gifting system? 

    https://warframe.fandom.com/wiki/Kavat_Starter_Kit

    did you check the incubator in your ship? stuff in the kit should be visible from there

  6. On 2018-11-28 at 2:13 AM, Nathraen said:

    Then the launcher just disappeared. Even tried to replay the Vox Solaris

    did you keep the launcher after 10 items in gear wheel? if so, there is a possibility the gear wheel got reset(bug), try rechecking gears in arsenal.

  7. 6 minutes ago, scourge213 said:

    The health damage can be perfectly calculated with all mods equiped with extremely small deviation. The armor however i cant find a formula.

    calculation through health is quite forward, however, in case of armor, many times i have seen damage reduction rather than direct damage calculation. like if an enemy has a set amount of armor that enemy will have x% damage reduction against a damage type. this damage reduction is usually rounded down/up to make calculation simpler. you can try that approach for comparison.

  8. 11 minutes ago, scourge213 said:

    Corrupted Heavy Gunner, level 80

    700 hp (Cloned Flesh: -25% impact, +25% slash)

    500 armor ( Ferrite: +50% puncture, -15% slash

    Level 80 Corrupted Heavy Gunner has a lot more hp and armor than that, you might want to check that.

    Also there is a small margin of error(like 0.00001%) while calculating each damage type which gets bigger and bigger as damage increases; so getting exact damage is quite difficult without knowing the errors within game itself.

  9.  

    25 minutes ago, (NSW)JokerTheFool said:

    I just started playing this game on Switch and remembered seeing something about Twitch Prime a while back. I linked my Twitch with my Nintendo account and I got the Prime Warframe but not the weapons. Am I missing something?

    There is two separate options to redeem twitch prime loots for warframe, one is for the Trinity Warframe while the other is for the weapons. You might have redeemed only one. Check the list on twitch.

  10.  

    4 minutes ago, Vo0dOoJaZzOfFiRe said:

    Was thinking, because if there will be a prime version of it, i'd rather wait until it is primed, like for example im wondering if something like nidus could be primed, or revenant

    By the release sequence, the next 2 primed warframe should be Mesa and Equinox. Don't know which comes first but one of them might come with Akjagara Prime.

    As for Nidus, might take about a year and revenant is new, that will take a long time to be primed.

  11. Simply-put, K drives are cOoL, except for the fact that our operators can dress up like Vent kids but cant use K drives.

    Please consider letting them use K drives. We dont get to see operators out of eidolon hunt that much, and even in eidolons we barely see operators due to being focused on eidolons.

    This would really give us more reason to buy or build those great operator cosmetics.

  12. Even-though the new gear menu is supposed to help with the increasing gear items, it does not have a proper organizing system in my experience. I'll just get to the point -

    • Issue with Quick access. I'm sure some of us use num pad keys in one way or another to quickly access some of the gears. When one of the gear runs out, it's thrown out of the gear menu and the next item takes its place which makes it hard to keep track of items for quick access.
    • No item swapping or adding item within sequence. Another issue that is tied to gear running out and organizing gear menu is that items can't swap position or add within existing sequence. Its very disturbing when a gear runs out and you need to reorganize like half the gear menu instead of just swapping or adding the item in place.

    Some QoL would like these would be nice -

    • Big menu difficult to search through. If the item slot numbers were near the icon of the item instead of at the center, it would be really nice. Here is an example, AAwJFT3.jpg
    • Menu state not resetting after going through some item. After going through the menu with at-least one full rotation and closing, bringing it back again keeps it at previous position. This could use more of a QoL change by giving us an option to whether it should be reset to initial position or not. Not resetting is mostly useful for very big gear menu, for small or moderate sized menu its not particularly useful.

    To be clear, the QoL requests can wait, but please address the top issues and thanks for making such a great game, kept me busy for over a year now. 😅

  13. I like the combo mechanic in melee weapons and most of them work really well, except for the pause within a combo. To highlight the issue with it :-

    1. The pause timer scales with attack speed which makes it difficult to maintain the same combo across different weapons.
    2. Having to stop attacking in a fast paced game, even for half a second, is just irritating.

    I know there are a lot of details in melee 3.0 rework and I might have missed some. But I have seen the shifting of Channeling button into a Combo button. It would be really great if the pause combos were changed into using that button instead of a pause.

    [Since this is not about a specific weapon, I'm posting this in Feedback  - General instead of Feedback - Weapons.]

  14. 4 hours ago, R4GD0LL said:

    Low armor, low health, no regenerating shields, low mobility, sentinels don't pick up loot, and while you have a few very interesting abilities your resource bars for them are REALLY restricted.

    First, most of these problems gets solved by upgrading passive skills from different focus school. Second, grinding focus with operator would be really inefficient even if there was 3% focus conversion in operator mode. I would suggest going eidolon capture and all your focus schools would be maxed out in no time. And before you start saying you need some godly riven or something - you don't; there are stages of eidolon fights where you get to learn about how to fight each one which is what really matters. Grinding means patience and patience means it takes a long time. Take it slow. I hope it helps you, good luck.

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