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AthosTheGiant

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Posts posted by AthosTheGiant

  1. Adaptation on its own is not very powerful, it needs proper frame setup. Since warframe abilities gets blocked by the arbitration bots, without reliable surviving mods(which is very limited to health, shield and armor mods) people will get frustrated more and more for going through these hard changes(since we became so reliant on revives; even vets/pros).

    In my opinion, we need more survival mods for the squishy frames that can't utilize adaptation. Rolling Guard already helps in this, but it's not enough.

  2. 15 minutes ago, (XB1)Catch Lightning said:

    Other frames should be viable.

    Totally agree. There should be some twist with Onslaught efficiency gaining like - killing with melee combo and/or killing enemies with multiple weapons and/or abilities would give more efficiency - rather than just plain mass killing.

    You cant encourage players to diversify their play-style by blocking their abilities(simaris blocking abilities after multiple use), definitely not without encouraging them to kill things differently.

  3. 4 minutes ago, SkullHavoc said:

    dunno if this really belongs here.

    This seems more like a feedback, so you might want to move this to the feedback forum.

    5 minutes ago, SkullHavoc said:

    One of the biggest downsides is the self damage from the explosion.

    Self damage seems justified to me cause without it the glaives will be one of  the easiest and highest damage dealers in game without any risk.

    as for the locking issue, it didnt occur to me as much cause i use glaives from a moderate distance while dual wielding.

    Hopefully, this will change quite a bit after melee 3.0 hits.

  4. 6 minutes ago, General_Durandal said:

    Sentinel dies when I revive myself, 
    then dies again after I revive, but doesn't come back, 
    even though it has Regen Prime.

    afaik primed regen charges doesn't reset after revive (only upto three charges per mission regardless of revives). also mod priority on the sentinel is also a issue depending on if you had self-destruct or sacrifice mod installed before or after primed regen.

  5. 9 minutes ago, ZargonKing said:

    Due to the grindy nature of this event, how do you run this bounty to max it quickly and efficiently?

    For plague star speed runs, you ll need -

    1. something that can shread armor from Hemocyte - *Abating Link Trinity or *Oberon (use 2+4 below Hemocyte)[recommended] or *sarpa(melee) with Shattering Impact (use with Mirage's 1 for max efficiency)

    2. something that moves fast - *long range Nova *high duration Zephyr . . .

    3. weapon modded with corrosive damage *pyrana/ pyrana prime(recommended) [I mostly use pyrana prime, kills Hemocyte in 30-40 sec]

    [optional] high range Loki for faster phase 3 - makes little difference in time and bugs out sometimes taking more time than without loki.

    for Hemocyte Cystolyth farm take Hydroid + Nekros

    can take Limbo/Frost for lazy phase 2 but meh . . .

  6. During an Index Match, host migration happened just after losing(cause no one bothered to check the time) the match and then after the migration I was stuck and no input worked (except system commands like alt+f4). Please check this bug if you guys doing another all out bug-fixing patch since this is quite a rare bug.

  7. 15 minutes ago, CurvedCrowbar said:

    I don't know how to post the image so i post the stats here

    +82.5 crit dmg

    +95.7 stat chance

    +90.5% Critical Chance on Slide Attack

    I don't know whether its good or bad 

    can anyone give some advice?

    good but not too good - no negatives and stat chance is not that great as pairing with Blood Rush it will be able to kill almost everything after 1st combo multiplier.

    rolling for range would be a better option in my opinion.

    also Melee 3.0 is right around the corner. If you already rolled it a lot, I would advice waiting for the update cause it would change a lot on melee and in current state the riven is still usable.

  8. Missing a fragment entry from the quest. 3 new fragment entries introduced by the quest and I have only 2.

    I also got same Nakak dialogues in the last 2 times I went into Plains of Eidolon after repeating steps of the quest (build part > visit PoE).

    I think 3rd entry/step of the quest might be bugged. But I still got the Revenent Blueprint in the last step.

    Edit: I also made multiple Revenent parts at the same time but only claimed one by one and went to PoE one at a time. That might be the cause of same dialogue twice.

    Edit 2: Apparently Nakak is giving away Revenant Blueprint at Night, I also got the 3rd fragment while figuring this out.

  9. 12 minutes ago, Cpt_Seb said:

    My Question now is if it is possible to craft a balanced Zawkana that can outperform Nikana prime or would a
    build focused on either Crit or Status perform better ?
    Which Zaw Parts should i use to achieve any of this ?
    Should i try and reroll my Riven and if yes wich stats should i look out for ?

    Zaws mostly depends on preference. As for Nikana Prime, it's well balanced for a short-medium ranged weapon.

    Crit chance on zaw riven works best if the zaw is built crit heavy but that sacrifices stat chance. based on your riven, if you intend to keep that one, try stats similar to nikana prime.

    In my preference, I would build a max crit nikana zaw (32/34 base crit chance) and get riven + crit chance melee mod to get around 85-95 final crit chance. combining that with blood rush and berserk it will give red crit on first combo multiplier which is the actual goal for me.

    As for parts you can use this for easier inspection - https://semlar.com/zawcalc/9810 (nikana parts selected by my preference, check right side for stats)

    Riven would be great for hybrid build not crit heavy build. You can reroll for the dream stats like crit chance + crit damage / base damage but its not entirely bad for crit heavy build.

    Lastly, Melee rework might be just around the corner and it might change everything about melee builds so all my opinion would be valid until then.

     

  10. 9 minutes ago, (PS4)LorcSephiroth said:

    On my Mara Detron I have a falloff of 29.3- 54.9

    Will I do less damage the closer I am to an enemy? 

    In my understanding,

    Damage is 100% within 29.3 meters between you and enemy and starts to be less after that distance. Deals lowest damage at 54.9 meter and practically becomes 0 after that.

    Just checked wikia,

    The effective weapon range is determined by the two Damage Falloff distances. Hits will deal full damage if the target is closer than the first distance(29.3 in this case). The damage will decrease linearly with the distance to 50% at the second distance(54.9 here). Any hit further than the second distance will deal 50% of the damage.

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