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Xanaomin

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Everything posted by Xanaomin

  1. Agreed. After unlocking and crafting one of each, with a little testing, my experience tells me that it was a wasted endeavor. Like, combining red and yellow to make orange, with the orange one giving you a bonus that basically reads "you can get the benefits of two blue health shards by killing 300 enemies using a damage type everyone agrees is bad" Why is designed that way? It doesn't make any sense. I'm sacrificing a damage increase and a useability improvement option to have a minigame for the potential of an improved version of the shard I didn't sacrifice. Oh and of course, don't die while killing otherwise you lose your defense you spent so much effort to gain. "300 blast kills" is not something swiftly attained in a mission. There are definitely a ton of flops when it comes to the bonuses these new shards provide - doubly so when considering you are sacrificing two arguably better shards for a worse effect. It feels like many of these were designed to try to make underused status types more valuable, but each just misses the mark. DE, please review these shards for improvement.
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