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KhadgarsDisciple

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  1. I can confirm this bug. We only noticed it with "Gear Embargo", but it may apply to other things. If whoever was the party leader / hosting the mission had "Gear Embargo" enabled, the client was unable to use gear in all 3 missions regardless of their Gear Embargo settings. Please note that this was only tested with a premade squad, and not with a matchmade squad, since that's not something I could reliably test with random people. Here are some more concrete reproduction steps for this issue, in case it's helpful: A - Host Override 1: Form a squad of at least 2 players, HOST and CLIENT 2: The HOST player should select to enable the 'Gear Embargo' personal modifier 3: The CLIENT player should have 'Gear Embargo' modifier disabled (so they should be able to use gear) 4: Enter the Deep Archimedea mission 5: HOST player attempts to open gear wheel or use any gear item from a hotkey 6: CLIENT player attempts to open gear wheel or use any gear item from a hotkey Result A: Both HOST and CLIENT are unable to use gear Expected A: CLIENT is able to use gear B - Normal Behavior 1: Form a squad of at least 2 players, HOST and CLIENT 2: HOST player disables 'Gear Embargo' personal modifier 3: CLIENT player enables 'Gear Embargo' personal modifier 4: Enter Deep Archimedea mission 5: HOST player attempts to open gear wheel or use any gear item from a hotkey 6: CLIENT player attempts to open gear wheel or use any gear item from a hotkey Result B: HOST player is able to use gear, CLIENT player is unable to use gear. Expected B: This is expected behavior. This second example demonstrates that it is the host's Personal Modifier overriding the client only, and not merely any squad member's settings overriding it for all players. One final thing to note is that even though the client was unable to use gear, they didn't receive any extra research points, so this is strictly a negative for them.
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