AdrenSnyder
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Posts posted by AdrenSnyder
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Thanks
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Thanks for the fixes. i hope on a soon revision of how circuit, specially steel path, works. Checkpoint when we unlock a tier in mission, rerolling Warframe/weapons like we can with decree and better default builds for steel path. Maybe possibility to customize them in the cave.
Also will be good to revise the scaling of enemies levels and better scaling for Warframes/weapons with the decrees to get it fair
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Shrine Assembly not fixed yet :((
After the 33.0.4 update we try in a row 13 shrine assembly and only 2 have dropped all the 3 pieces and can be completed.
Please fix it soon
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Thanks for the changes in the defense missions.
Any possibility to add a save/checkpoint when we unlock a circuit tier?
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10 minutes ago, Dargadon said:
Since when Personal Railjack consumables system (forgable Dome Charges, Munitions and Revolite) went live it became very problematic for me, as engineer, to monitor ship's supplies levels. While i can, in theory, understand why Revolite have "personal" reserves, personal Munitions and personal Dome Charges are questionable to say the least. They should be stored on a ship, not in the random Tenno pockets.
Pros of a shared RJ consumables:
- Sorry, but none observed so far.
Cons of a shared RJ consumables:
- Much less work for an engineer.
- Inability to monitor actual amounts of consumables each teammate have. Biggest problem with new system for me.
- Less Revolite, Dome Charges and Mutitions available to single player. For example it is very impactful for dedicated Forward Artillery player or for Pilot who using munitions frequently.
- Confusion during poor-communicated Public games. Pilot suddenly leaving helm and rushing to the forge to throw in some Munitions, while ship getting pelted by enemies which results in 1-2 hazards / ramsleds and a Critical Breach.
Suggestions:
- Revert Revolite, Dome Charges and Mutitions to be shared as in pre 29.10.
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- Keep personal consumables BUT implement an additional UI element above each teammate's nameplate in Tactic Screen with iconic display of remaining consumables.
Not reverting all. Personal munition is ok but I think energy is to get RJ dependant and not Warframe dependant. Yes for the UI to get info of others munitions to get situation under control
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DESCRIPTION: Now mission are Warframe oriented. I could have to take a build with low energy. Mean using railjack powers difficult. I think is not good that all energy is dependant from the frame. Some sort of multiplier (flow/streamline similar) have to exist dedicated to the railjack. Tether, form up and so over are NOT warframe powers.
We get low energy caused by some warframe build that we must choose caused by mission type after get out the RJ
SUGGESTION: Maybe some sort of Zenurik Power for Railjack that recover energy over time could help and more energy multiplied from frame energy
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TYPE: In-game
DESCRIPTION: tether not work anymore
REPRODUCTION: Fire tether and shoot it
EXPECTED RESULT: tether explode and do damage
OBSERVED RESULT: tether explode for the first time and do damage (and not always) and after you shoot tether again and shoot it. It will not explode anymore being useless
REPRODUCTION RATE: Always
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Moved to corrected section
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TYPE: In-game
DESCRIPTION: in about every mission now we have the relict orokin/corpus. When take the Unidentified object you not get anything. We've tried many times.
REPRODUCTION: Enter relic, take object, exit mission. Get nothing
EXPECTED RESULT: Get unidentified object in inventory and after mission completed revealed
OBSERVED RESULT: Get nothing
REPRODUCTION RATE: Always
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I try today.
See often 200m+ flashing towers on map sometimes not. Boh
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On 2019-05-25 at 12:56 PM, Tangent-Valley said:
Are you talking about when a Tower spawn is over 200m away?
If a tower spawns i see It. I think that if It's about to spawn i have to see It.
I try to pay more attention this week if It happens in case a tower is far more than 200mt
Thanks
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Hi everyone, I started a few weeks ago to do kuva farming and almost always the 5 oxygen tower of each cycle is not shown on the map until it is completely available (no flashing tower).
This is repeated cyclically again during the mission, delaying everything.
This is a problem even if you have the seconds counted, for example, with the smeeta resources boost.
Can you fix it?
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@Kobrakai85 Same 😞 ... I try to use app but for some weapons is not possibile and when i had like 30 min i want to do some index or quick things.
Thanks @MBaldelli for clarification. I imagine that many already asked this but i try however.
I'm only one more drop in the ocean and sooner or later maybe DE will hear us. It isn't a strange request and it doesn't ruin the Plats market 'cause a 3h booster is only a minimal thing.
I only think that let a player use a reward is a form of respect. I bought plats cause i love this game (that also has best community around) 🙂
DE knows that this thing won't stop me or others to play, but hope they'll do it for respect towards us 🙂 -
Hello!
I've been playing this game for 2 months, playing it 2-3 times during the day.
The problem is that if i open the game in the morning (when I have only 40 min to play), I often get a 3h booster that instantly activates, so I kind of waste it.
Same after lunch... it is annoying to open the game, get a booster and not be able to use it
You could tell me: DON'T OPEN THE GAME IN THE MORNING OR LUNCH..But i want to play when I want without getting angry and use the daily reward (not instantly, just during that same day).
I'd like an option to select when to activate the booster during the day and not feel forced to play in the evening because of the the probability to get a booster daily reward that i don't want to waste.
Am I crazy for requesting this?
Request to let players to spend vitus essence to buy the arbitration arcanes.
in Missions & Levels
Posted
Hoping this happen in the new revisited missions mentioned in the TennoCon