MBaldelli
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You're question is being vague and I thought that I covered what you were implying. And acting like I'm not going to respond -- after being pinged with a quote from the response -- is considered impolite and acting like the information is invalid. Unless you're just about shuffle mode itself, and it does have it. With certain conditions. The button on the far left with the two crossed arrows is shuffle mode. Now shuffle mode will not advance to the next song if you're constantly coming into your orbiter and then leaving for a mission. Doing this causes the somachord player to sound like it's stuck on only one song as each time you return to your orbiter, it starts -- once again -- from the beginning of the song that you're playing. But it's NOT a shuffle (a new song) on start except for the first song it chose when you started it. This seems to be a hardcoded problem as it need to complete the song before moving onto the next. I generally turn on the somachord -- in shuffle mode -- if I'm spending long periods of time on my orbiter and explaining to new players in Discord the hows and the whats of building mod and mod placement (particularly for companions as that is my specialty) along with the basic layouts of decorating and optimizing for the best modes for gaming. But I don't turn it on if I'm going in and out of my orbiter because while I particularly love 1 song I recently collects, hearing it from the beginning each time I return makes me think I'm not entering my orbiter but instead doing another Corpus mission.. And that tends to grate on my nerves in record time. Anything else? Or are you going to take another quote and ask the general public as though the responder doesn't exist.
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They do, which is why we have the somachord player and the collection of the fragments. Unfortunately it's not for the launcher as the launcher is hard-coded to play the most recent version of music for advertising the new content. And it's not coded to play on mission wherever you are in the origin map either. If you want, you can look outside of the game for sources and then play it to your heart's content.
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Aww bless, @Fallowsthorn... you're giving even opinion and not a simple explanation to support it being problematic, and I get the distinct impression you're trying to justify it by the start of creating a straw man so that you can be the victor with the last word. Here's the problem... You're giving lots of information in your follow up.. more than you need to if it's a feedback and bug. And as I've learned in bug reporting over the years -- when you get past sentence two that it doesn't make the point -- people will skim it and then interpret it as something of a complaint and whine. And do so according to perspective. Is this inconsistent? Point out the inconsistency. Because there's one I can think of right off the top... Here's an example of a coherent explanation that makes the points in two sentences: There. Done in two sentences and if they don't understand it, you then follow up with something like this: This is blah, blah, blah, blah blah.. And after you said "you're right" I stopped listening. Because without the accentuation for sarcasm (and it doesn't transfer to print quite like you think) this seems to be just a thinly veiled ad hominem shaded in last word complex. Someone said something more succinctly? Add a like and/or a me too.. Enough of them will get counted that it's a potential problem. But adding it as a whole new comment when it's been reported in the last three months? See above on the last word complex.
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You want to do the mission for Nightwave -- do it for the minimal time. If you want to farm the mission -- do it your way. But don't for once try to make it convenient for your bloody-mindedness because you lack the ability to run minimal missions. I'm a loot goblin. I can make a 90 second capture mission last 40 minutes as I strip mine the map -- but I don't for once demand programmers to make the mission easier for my convenience -- like a Karen screaming for a manager. I modify my gaming style to play it according to need. Oh and this? If you know, then do it. No one's holding a gun to your head making it impossible to do things. You're just simply approaching the game as a second job. And since when are games, work?
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This is your problem right here. You're treating this like a job, instead of a game. And you're part of the cacophony of players that want it to be so much easier because of your occasional effort to actually playing the game. The truth is you don't have to play it. You can set yourself a calendar event to remind yourself when it's going to be available from Teshin from https://warframe.fandom.com/wiki/Umbra_Forma that states the following: Purchased from The Steel Path Honors Shop for 150 Steel Essence when available once every 8 weeks. Check availability on the The Steel Path page. Next Umbra Forma will be available for purchase from November 11th 00:00 UTC to November 18th 00:00 UTC. 8 weeks from 18.11.2045 will be (based on here:: https://www.timeanddate.com/date/dateadded.html?m1=11&d1=11&y1=2024&type=add&ay=&am=&aw=8&ad=&rec=) Result: Monday, January 6, 2025 You can have the companion app which will MORE THAN HAPPILY inform you when it's available as a flag on your phone when it's logged in when it's given as a Gift of the Lotus. Any complaint such as this -- will fall on deaf ears when they provide the tools necessary... AND YOU DON'T USE THEM.
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After a bit of translation... Sorry, Krohkur are Grineer weapons. As you can see here (from https://warframe.fandom.com/wiki/Krohkur): The Krohkur is a standalone Grineer sword sporting high base damage, critical chance and critical multiplier, and good status chance, but with slow attack speed. The Twin Krohkur are the dual variant of the Krohkur. There will never be Prime weapons made from: Grineer created weapons Corpus created weapons, and Mutalist (Infested) created weapons Only weapons marked as Tenno are eligible to being Primes. At best we can hope for a Wraith variant, but I suspect this isn't going to happen either as this weapon dropped in 2017 and nothing has been announced for it since.
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This is more a feedback, but it has bugs nonetheless... It seems that thanks to the tweaking for spawn locations -- as well as max elevations through a map on the Plains of Eidolon -- seems to to affect this map as well. Enemies seem to spawn clear across the map and upward to 100 meters above the ground level of a majority of the map as well. Because of this doing this mission is not only frustrating for new players and veterans alike, they only stick around 5 waves and then extract faster than you can say, "F this, I'm outta here.." Here's my suggestion... And I'll continue to be making this routinely suggestion.. As you did with Index and replaced the indoor map, leaving the original indoor map with Glast Gambit Story Quest (and the Nidus Blueprint farm) and replacing it with the single defense point map from Operation: Tubemen of Regor replacing it (instead of being RNG spawned... And thereby moving the four point defense mission map to the Natah Story mission exclusively. It's either that or... well.. more code tweaking and that seems to effect both maps which seem completely unrelated.
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I use config loadouts and often change between them between missions. In picking a loadout who has a companion on it, and it spawns in perfectly fine: However, changing to a warframe loadout that is using a sentinel instead, this is what appears: They seem to be normal sized on the mission (well other than the ones spawned through the Duplex Bond Mod as previously reported). They just seem to grow spontaneously while in the orbiter. Also this affects all Kubrow type companions, including the Helminth Charger.
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Standard disclaimer of being unsure where to put this. A couple of days ago when I was taking a break between missions, I went to check Duviri for warframe and weapon types (primarily for Steel Path Duviri Circuit), and came across this... glitch. While Duviri does not seem to give incredible amounts of experience given that we have to have a full kill on us (Primary, Secondary, and Melee as well), why is Sevagoth Prime -- which had no forma and was only level 4 at the time of this screen clip -- as a viable choice when the user (me) had a fully min-maxed and leveled up Sevagoth in his inventory? This seems to go above the checks and balances for other game modes -- like Sanctuary Onslaught/Elite Sanctuary Onslaught -- where you are prevented from being a 0 level Warframe to ESO (or bypassed when the player is MR 30 and above and has at least 1 forma on the level 0 warframe). Because truth be told -- this would require a dedicated team of players familiar with each other and requires support/healing frames to keeping this under-leveled and under powered warframe alive even during a normal mission with the random weapon choices. And as it's been pointed out here: This will cause player frustration with open squads as they are not prepared for players to being that burden. And also while this is not actually a new player experience, it is a player experience that not everyone is willing -- or wanting -- to assist with. Perhaps this should be further investigated as this currently feels like the checks and balances coding was rushed through so that it would be available to Duviri Paradox when it dropped during update 33.0.
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No unbuilt frames or weapons in steel path duviri
MBaldelli replied to A_b_r_a_x_a_s's topic in Missions & Levels
Mouse over my icon here of my profile. That answers the question. Also, not all of us are suffering from lack of platinum for slots. Might I suggest you learn the patience of trading for your needs. And no... because it picked the Zylok with Incarnon over the Zylok Prime, because of a coding decision making processes that was extremely limited in scope (shown below). Not based on the better anything because if it were to compare builds information -- the Zylok Prime does better because of the riven sitting on it. I feel this is a strong maybe. However as the OP seems to be bringing up a point similar to my confusion when I saw that, I decided it would/should go here before I file my bug reports for it in the morning. Also, it seems rather draconian, given that it seems to be coded (as follows) Prime > Non-Prime > Non-Prime + random mod config for 0 forma or Incarnon > Prime > Non-Prime > Non-Prime + random mod config for 0 forma And it seems to be stuck in this line order without weighing parameters for viability for self and team play. There doesn't seem to be any limitation to it being at least level 30 like we get with SO/ESO. It's entirely out of the decision making process for the game (which can cause some minor confusion when seeing it). Sure it might be deemed as challenging to any of the players in the game -- but at the same time for someone with both experience in coding and knowing all his builds -- this makes it feel either strangely draconian or more definitely rushed coding for Duviri's Release during Update 33.0 more than 18 months ago. Anyway, it's getting reported as this feels like something unintended. -
No unbuilt frames or weapons in steel path duviri
MBaldelli replied to A_b_r_a_x_a_s's topic in Missions & Levels
No, something is clearly wrong because this is what I saw when I went to look at the hour's Warframe choices: At the time I had a fully built and min-maxed Sevagoth, but because Sevagoth Prime was new and in my arsenal, it decided to arbitrarily pick it because of the rules set by DE. -
why is there no appear offline in 2024?
MBaldelli replied to TessaTerror's question in Players helping Players
Because you activated too bloody late and you're unable to foil the problem... As it says on https://warframe.fandom.com/wiki/Chat: Note that players who already sent you a whisper message in this game session before you enabled /dnd mode will still be able to continue messaging you. Oh, and the other reason was covered extremely well here (thanks, @Zakkhar): -
Aerial Orowyrm fight needs a tutorial
MBaldelli replied to swk3001's question in Players helping Players
I feel like you didn't read what OP actually wrote. They know all this already. it did.... Right here: the rest is just fluff. And the OP was too busy complaining about it to have paid attention to the primer that did teach this. -
Aerial Orowyrm fight needs a tutorial
MBaldelli replied to swk3001's question in Players helping Players
Without pointing at the former, I will tell you that you did (with the latter). During the Duviri Paradox -- it gave you the tutorial for everything you needed to do with the Duviri Experience. If you don't know the trick with movement and key presses (it's covered in YouTube videos from various content creators), the easiest way to speed up is to throw the Orvius at the ball of energy flying at you from the Orowyrm when it's close. Doing this will cause the energy ball to explode into a blast of air which -- when you fly through it -- will cause you to significantly move faster toward the Orowyrm. You can do this once or twice (or if you're old like me three or four times) to get close enough to throw the Orvius at the Orowyrm... And doing this in the first quarter of the Orowyrm, when you attach to it, press the interact key to use transference to possess the Orowyrm. Then destroying the "chains" (towers which are appropriately marked on the map), by breathing on them until they explode. When that's done then fly through the gate (also marked on the map), you then begin the last battle against the Orowyrm. If you don't know what to do there -- there's plenty of players and YouTube videos to explain that to you again. Good luck.