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--Q--Nagling

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Posts posted by --Q--Nagling

  1. This is a good and much needed platform for newer players. Warframe has pretty steep learning curve and it will help to have some assistance from more experienced players.

    I am, however, a bit worried that this will end up like the trade chat -channel, because all new players are directed here by default. Everything is mashed up and spammed together. Lately (while waiting for deadlock protocol) I have been spending time and assisting newer players via the region chat and tbf distinguishing a question and answer from a wall of white text is somewhat hard, so I'd suggest that the helping/experienced tenno might be given a different text colour or a directed @ message would give an answer to the chat and in addition a pm which could be viewed without needing to chase after the rolling chat.

    I hope you will take this to consideration. 

  2. 1 minute ago, Drachnyn said:

    Well if the mod was good then someone would complain about how "bUsTeD" it is and DE would have to nerf it, so they just preemptively did that.

    I'd imagine that would be possible, but why implement the mod to the game at all then?

    • Like 1
  3. Split Flights needs to be modified if it really is wanted to see in gameplay. 

    Firstly by description it excludes crossbows (the seemingly only weapons that might actually benefit from this mod at the moment), but it also excludes Kuva Bramma, Lenz and Ivara's Artemis Bow.

    Secondly the buff duration is far too limited to be able to equip the mod on bows. Say you have a charge time of 0,5s on a bow (eg. Dread), then add the flight time of the arrow, another 0,5s, that leaves you with under 1 second to search, aim and hit an enemy. Good luck.

    After some testing the only bow that is able to even benefit from this mod (read: keep the buff up) is Cernos Prime, which begs the question if this is a _bow_ mod or a _Cernos Prime_ mod. To the later, this mod is still not good enough to make Cernos Prime a weapon of choice.

    • Like 2
  4. Concerning beam weapon changes that came along with the 22.12.3 update, I've been revisiting Phage (which has been one of my favorite weapons in the game) and I find that I do not agree with all the changes made. Firstly I'm glad about the returning to the "old" type of beam weapon functions, which makes the game more rewarding for being accurate with your shots. However the ammo consumption/ammo economy, especially with Phage, is ridiculous now. I had always preferred Phage over other shotguns because of its superb ammo economy, you could go long endless missions with ease without having to jam ammo mutations or now using carrier to patch up the ammo expendature. After the update I couldn't finish a Sortie mobile defence mission even WITH a carrier without running out of ammo. To me it seemed that the current gameplay on a once ammo efficient weapon is only reloading. I hope the ammo consumption amounts would be revisited and tuned. Otherwise thank you DE for your good work on keeping the game fresh and enjoyable for the last 5 years.

  5. Actually, I do take grenade launchers for stealth

    Everybody has their style. But for weapon design perspective, silent weapons are specificly designed for stealth runs. Why couldn't we have a weapon that is specificly designed for defence type of missions, where you have a heavy gunner dealing with the mass of enemies, while the rest of the group watch your back and deal with the other enemies seeping in from the sides?

  6. I've been playing Warframe for over two years and I've been quite satisfied with the diversity of weapons that are offered. However, I do feel that we're missing a heavy machine gun from this game. I know that some people will say that it won't be very stealthy/ninjaish, but we already have very ninjaish weapons such as grenade launchers.

     

    For me the idea of a heavy machine gun is the potential for ridiculous firepower (yes, ridiculous, bare with me), but with a cost. So in general the heavy machine gun would provide lots of firepower for a group of tenno, but the tenno operating the machine gun cannot equip other weapons and cannot shoot the gun until it is planted on the ground. Afterwards the gun is planted it will have a narrowish cone to shoot and several guns couldn't be planted near each other (just to prevent stacking machine guns on each other eg. in a defence and shooting the everything to pieces). Also when the weapon is planted, the operating Tenno will lose his/her Warframe-abilities and they will be replaced with modification option of the machine gun.

     

    For example:

     

    + Ridiculous firepower

    + Machinegun specific modifications

       -> 1: Normal rounds (only effects come from mods equipped on the weapon). No energy cost

       -> 2: Shrapnell rounds (enemies hit will have a slash proc and enemies near the original target will take some radial slash damage). Costs x-energy per shot.

       -> 3: Piercing rounds (gives innate punch through to all shots fired). Costs x-energy per shot.

       -> 4: Last stand (Greatly enhances the fire rate, damage and status chance of shots). Costs x% per second, while firing, draining all energy in ~6seconds.

     

     

    While carrying the machinegun:

    - Unable to operate the weapon until planted.

    - Slowed movement.

    - Unable to equip other weapons.

    - Planting the weapon and dismantling it has a cast time (~4 sec each).

     

    Machinegun is planted:

    - Unable to gain energy via plates/trinity, only energy orbs (while the weapon is planted).

    - Loose ability to use Warframe specific abilities.

    - Unable to move.

    - Small cone of firing.

    - Cannot have multiple machine guns near each other (eg. 20 meter radius).

    - When changing position/angle of firing cone, weapon must be dismantled and planted again.

     

    So I sincerely hope that we might be seeing something like this in the game in the future. DE if you're reading, I hope this idea would appeal to you also.

  7. At first I was hopeful that the Chaos augument would bring back some usefulness to the skill after Loki stole it with the Irradiating disarm -augument. Buuuut no. Duration: 50% of Chaos and range diminishes during the duration? This could be a default ability of the skill and it's STILL USELESS... Chaos NEEDS to be recastable, or buffing this augument to 100% of duration. Nyx is still uterly useless compared to Loki :| DE, bring back my favorite frame!!

  8. I had found this event good and finally challenging, since it actually was hard in the beginning with the top of the line Bursas that actually needed players that knew what they were doing (eventhough the credit offering bugs were extremely infuriating). However, with the nerfs on the Bursa's abilities make them a joke... It would be nice if some events could actually stay challenging, but I guess the difficulty must be smooth enough for all the MK1-players.

     

    On a later fact I'm very disapointed on the event scoring change. I've done several runs to get a good score from this event. Now:

     

     

    Event Scoring will now allow for the level of the Bursa to act as a multiplier for your score. The higher level the Bursa, the greater your score.

     

     

     

    Thank you for thrashing hours of work...

  9. My game was working fine until I equipped my Kubrow. No problems occur in normal missions, but if I do a void mission with a Kubrow, the game crashes. Afterwards I'm not able to connect to the game, since i'm getting "ERROR_INTERNET_CANNOT_CONNECT". I'm wondering if this problem is caused by the Kubrow?

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